Player Matchup

Bellona
Bellona
BackToDaBeach
Bellona
Level 109
God Stats
1W - 1L
1,306 SR
Queue Stats
108W - 107L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
DepressedDylan
Kuzenbo
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
141W - 130L
1,449 Elo+
Party 2
Ra
Ra
Salt Lord2146
Ra
Level 157
God Stats
14W - 21L
1,318 SR
Queue Stats
312W - 319L
1,452 Elo+
Solo
Arachne
Arachne
Ty_street17
Arachne
Level 69
God Stats
17W - 15L
1,615 SR
Queue Stats
156W - 151L
1,481 Elo+
Solo
Charybdis
Charybdis
wiliansittto
Charybdis
Level 101
God Stats
3W - 2L
1,470 SR
Queue Stats
228W - 202L
1,504 Elo+
Solo
Team Averages
Level 109
1,442 SR
1,459 Elo+

VS

Team Averages
Level 87
1,578 SR
1,504 Elo+
Cthulhu
Cthulhu
Bioz22
Cthulhu
Level 103
God Stats
14W - 9L
1,545 SR
Queue Stats
236W - 246L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
HeckRSC
Heimdallr
Level 95
God Stats
5W - 3L
1,793 SR
Queue Stats
164W - 182L
1,457 Elo+
Party 1
Nemesis
Nemesis
Skiilz_xo
Nemesis
Level 86
God Stats
2W - 2L
1,290 SR
Queue Stats
193W - 203L
1,430 Elo+
Solo
Discordia
Discordia
UtiIeCupid
Discordia
Level 82
God Stats
1W - 2L
1,563 SR
Queue Stats
2W - 5L
1,678 Elo+
Solo
Shiva
Shiva
ninjablitz 58
Shiva
Level 70
God Stats
39W - 21L
1,702 SR
Queue Stats
89W - 79L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
0 / 1 / 1
4,952
707
2,532
4,215
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 5
4,070
581
2,476
4,144
2,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 2 / 4
5,083
726
2,676
3,788
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Ty_street17
Arachne
10
5 / 1 / 1
5,674
811
3,206
5,290
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
wiliansittto
Charybdis
8
5 / 1 / 2
5,036
719
6,222
5,570
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bioz22
Cthulhu
6
2 / 3 / 0
4,186
598
2,742
6,205
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
HeckRSC
Heimdallr
6
0 / 4 / 2
3,900
557
3,796
5,974
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
Skiilz_xo
Nemesis
7
1 / 2 / 3
4,288
613
1,363
4,002
939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
UtiIeCupid
Discordia
8
3 / 3 / 1
4,786
684
2,392
4,080
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 0 / 0
4,472
639
3,104
4,844
2,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
7
7
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
0
1
1
0.5
L
Cthulhu
Bioz22
Cthulhu
2
3
0
0.67
W
0
2
5
1.25
L
Heimdallr
HeckRSC
Heimdallr
0
4
2
0.25
W
2
2
4
2
L
Nemesis
Skiilz_xo
Nemesis
1
2
3
1.25
W
Arachne
Ty_street17
Arachne
5
1
1
5.5
L
Discordia
UtiIeCupid
Discordia
3
3
1
1.17
L
1
0
0
1
W
Charybdis
wiliansittto
Charybdis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,112
Damage
13,397
23,007
Taken
25,105
9,090
Mitigated
7,963
8,322
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
2,532
753
0
1,694
4,215
2,422
0
0
3,926
0
26,272
L
Cthulhu
Bioz22
Cthulhu
2,742
686
103
1,003
6,205
2,554
0
1,433
4,682
10,860
0
W
2,476
996
255
805
4,144
2,764
0
1,357
2,571
8,016
0
L
Heimdallr
HeckRSC
Heimdallr
3,796
1,801
183
1,672
5,974
1,128
0
993
4,941
0
19,665
W
2,676
203
81
962
3,788
1,135
0
1,785
1,781
20,796
0
L
Nemesis
Skiilz_xo
Nemesis
1,363
145
0
470
4,002
939
0
569
3,385
168
12,745
W
Arachne
Ty_street17
Arachne
3,206
2,683
0
997
5,290
1,637
0
745
4,489
0
30,127
L
Discordia
UtiIeCupid
Discordia
2,392
389
0
750
4,080
1,055
0
1,735
2,101
17,816
0
L
3,104
1,107
0
2,331
4,844
2,287
0
0
4,844
0
19,427
W
Charybdis
wiliansittto
Charybdis
6,222
3,168
0
3,528
5,570
1,132
0
1,036
4,534
0
27,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
21,632
231
Minions Killed
173
0
Camps Cleared
0
764,496
Distance Traveled
710,238
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,952
707
67
10
0
145,275
4
L
Cthulhu
4,186
598
19
3
0
138,133
0
W
Kuzenbo
4,070
581
13
2
0
150,923
1
L
Heimdallr
3,900
557
32
5
0
139,473
1
W
Ra
5,083
726
51
7
0
152,928
3
L
Nemesis
4,288
613
32
5
0
139,644
3
W
Arachne
5,674
811
61
9
0
171,688
2
L
Discordia
4,786
684
46
7
0
140,375
1
L
Shiva
4,472
639
44
6
0
152,613
3
W
Charybdis
5,036
719
39
6
0
143,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role