Player Matchup

Sol
Sol
Brionac50
Sol
Level 87
God Stats
1W - 2L
1,322 SR
Queue Stats
86W - 87L
1,500 Elo+
Party 1
Shiva
Shiva
EmperorTestacles
Shiva
Level 80
God Stats
12W - 10L
1,574 SR
Queue Stats
181W - 185L
1,580 Elo+
Party 1
Khepri
Khepri
Lordwinterduck
Khepri
Level 66
God Stats
12W - 11L
1,407 SR
Queue Stats
97W - 104L
1,490 Elo+
Party 1
Tyr
Tyr
MisterSandman09
Tyr
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 300L
1,451 Elo+
Party 1
Atlas
Atlas
SteveIrwinFan
Atlas
Level 124
God Stats
16W - 9L
1,867 SR
Queue Stats
324W - 317L
1,575 Elo+
Party 1
Team Averages
Level 89
1,534 SR
1,519 Elo+

VS

Team Averages
Level 118
1,504 SR
1,521 Elo+
Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LevonBerry
Chang'e
Level 125
God Stats
4W - 6L
1,487 SR
Queue Stats
5W - 8L
1,402 Elo+
Solo
Skadi
Skadi
Mck3nn4
Skadi
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 32L
1,609 Elo+
Solo
Sol
Sol
iBillyB0B
Sol
Level 129
God Stats
10W - 4L
1,531 SR
Queue Stats
485W - 447L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,419
459
6,847
8,990
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 4 / 0
5,620
401
5,890
11,395
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 4 / 1
6,211
444
2,704
13,890
5,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 1
6,719
480
5,069
10,617
8,552
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 3 / 1
7,334
524
7,577
9,812
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 0 / 8
8,217
587
8,197
12,765
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
 
Da Ji
13
3 / 3 / 4
7,674
548
5,825
9,888
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
LevonBerry
Chang'e
14
0 / 1 / 5
8,187
585
8,909
8,934
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Mck3nn4
Skadi
14
4 / 0 / 1
8,764
626
8,580
7,874
2,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 1
8,800
629
9,997
8,672
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
5
Kills
17
17
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
8
8
W
Da Ji
 
Da Ji
3
3
4
1.67
L
0
4
0
0
L
0
4
0
0
W
Chang'e
LevonBerry
Chang'e
0
1
5
2.5
L
1
4
1
0.38
W
Skadi
Mck3nn4
Skadi
4
0
1
4.5
L
1
2
1
0.75
L
3
3
1
1.17
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,087
Damage
41,508
54,704
Taken
48,133
25,172
Mitigated
20,828
17,692
Healing
18,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,197
688
566
2,976
12,765
9,110
0
4,615
8,068
0
35,451
W
Da Ji
 
Da Ji
5,825
1,623
0
3,758
9,888
3,653
0
2,403
7,381
0
41,264
L
6,847
2,419
0
3,864
8,990
2,514
0
5,112
3,878
41,520
0
L
5,890
1,249
406
3,605
11,395
4,144
0
1,776
9,619
0
30,430
W
Chang'e
LevonBerry
Chang'e
8,909
997
558
4,008
8,934
2,805
0
447
8,487
51,877
0
L
2,704
145
1,074
4,697
13,890
5,820
0
5,174
8,716
13,318
0
W
Skadi
Mck3nn4
Skadi
8,580
3,224
0
871
7,874
2,301
1,160
3,489
4,145
0
59,088
L
5,069
812
0
2,508
10,617
8,552
0
5,542
5,075
0
38,118
L
7,577
2,387
0
1,538
9,812
4,142
0
0
9,812
44,632
0
W
9,997
4,137
0
6,225
8,672
2,959
3,414
5,704
2,924
50,307
8,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,303
Gold Earned
41,642
316
Minions Killed
446
0
Camps Cleared
0
1,354,119
Distance Traveled
1,356,788
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,217
587
47
3
0
289,435
3
W
Da Ji
7,674
548
73
5
0
268,997
2
L
Sol
6,419
459
82
6
0
247,136
4
L
Shiva
5,620
401
46
3
0
275,784
2
W
Chang'e
8,187
585
108
8
0
257,373
1
L
Khepri
6,211
444
12
1
0
279,130
3
W
Skadi
8,764
626
109
8
0
288,133
3
L
Tyr
6,719
480
83
6
0
279,733
3
L
Atlas
7,334
524
93
7
0
272,336
5
W
Sol
8,800
629
109
8
0
252,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role