Player Matchup

Merlin
Merlin
AncientGoraki
Merlin
Level 11
God Stats
0W - 1L
1,210 SR
Queue Stats
0W - 10L
1,009 Elo+
Party 1
Hercules
Hercules
Markitoguelfi
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 22L
1,094 Elo+
Party 1
Medusa
Medusa
TONGABR
Medusa
Level 64
God Stats
8W - 16L
1,164 SR
Queue Stats
111W - 158L
1,280 Elo+
Party 1
Team Averages
Level 29
1,291 SR
1,128 Elo+

VS

Team Averages
Level 141
1,428 SR
1,536 Elo+
Vamana
Vamana
 
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BurningSugar
Ravana
Level 127
God Stats
2W - 3L
1,285 SR
Queue Stats
172W - 164L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
7,882
717
7,323
9,277
2,856
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Markitoguelfi
Hercules
10
1 / 9 / 2
7,434
676
4,774
16,557
12,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
TONGABR
Medusa
12
2 / 8 / 1
7,993
727
5,409
10,205
2,972
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
11 / 3 / 14
10,104
919
14,425
16,315
16,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
 
Baron Samedi
14
5 / 0 / 15
9,369
852
8,502
5,441
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
13
9 / 2 / 12
9,579
871
10,050
9,634
5,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
5
Kills
25
25
Deaths
5
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
11
3
14
6
W
Baron Samedi
 
Baron Samedi
5
0
15
12.5
L
2
8
0
0.25
W
Ravana
9
2
12
7.5
L
Hercules
Markitoguelfi
Hercules
1
9
2
0.22
L
Medusa
TONGABR
Medusa
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,506
Damage
32,977
36,039
Taken
31,390
18,575
Mitigated
25,252
2,909
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
14,425
6,270
194
6,836
16,315
16,912
966
4,721
11,594
0
27,950
W
Baron Samedi
 
Baron Samedi
8,502
765
1,435
1,705
5,441
2,790
635
1,229
4,212
40,443
0
L
7,323
1,725
0
0
9,277
2,856
0
1,507
7,679
19,663
0
W
Ravana
10,050
3,356
0
1,353
9,634
5,550
17
1,759
7,875
0
16,577
L
Hercules
Markitoguelfi
Hercules
4,774
1,781
0
2,257
16,557
12,747
0
4,539
11,600
0
7,461
L
Medusa
TONGABR
Medusa
5,409
3,033
0
652
10,205
2,972
0
2,564
7,373
0
20,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,309
Gold Earned
29,052
66
Minions Killed
122
2
Camps Cleared
7
486,872
Distance Traveled
611,869
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,104
919
31
3
0
208,313
1
W
Baron Samedi
9,369
852
77
7
4
199,229
6
L
Merlin
7,882
717
28
3
0
137,122
1
W
Ravana
9,579
871
14
1
3
204,327
3
L
Hercules
7,434
676
7
1
1
170,671
2
L
Medusa
7,993
727
31
3
1
179,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role