Player Matchup

Atlas
Atlas
BaumBoys
Atlas
Level 123
God Stats
16W - 6L
1,735 SR
Queue Stats
170W - 123L
1,625 Elo+
Party 2
Zeus
Zeus
TiCkLeThEtWiNe9
Zeus
Level 28
God Stats
3W - 3L
1,556 SR
Queue Stats
45W - 41L
1,485 Elo+
Party 2
Odin
Odin
ryrythejedi
Odin
Level 109
God Stats
2W - 1L
1,771 SR
Queue Stats
95W - 51L
1,722 Elo+
Party 2
Team Averages
Level 87
1,688 SR
1,611 Elo+

VS

Team Averages
Level 48
1,401 SR
1,274 Elo+
Xbalanque
Xbalanque
FliPchiKen28
Xbalanque
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 32L
1,274 Elo+
Party 1
Shiva
Shiva
agente_ru
Shiva
Level 77
God Stats
2W - 5L
1,351 SR
Queue Stats
161W - 152L
1,274 Elo+
Party 1
Atlas
Atlas
diabloloco661
Atlas
Level 17
God Stats
1W - 3L
1,351 SR
Queue Stats
3W - 8L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BaumBoys
Atlas
11
1 / 0 / 10
7,419
674
10,574
8,933
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 10
8,177
743
14,044
4,762
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 0 / 3
9,311
846
9,056
6,422
5,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FliPchiKen28
Xbalanque
10
0 / 3 / 1
6,216
565
2,367
10,185
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shiva
agente_ru
Shiva
10
1 / 5 / 0
6,677
607
6,261
12,422
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 1
6,552
596
4,042
15,909
10,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
BaumBoys
Atlas
1
0
10
6
L
Xbalanque
FliPchiKen28
Xbalanque
0
3
1
0.17
W
2
1
10
7
L
Shiva
agente_ru
Shiva
1
5
0
0.2
L
0
4
1
0.13
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,674
Damage
12,670
20,117
Taken
38,516
12,232
Mitigated
18,073
5,168
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
BaumBoys
Atlas
10,574
2,663
224
1,714
8,933
5,760
174
1,319
7,614
23,788
0
L
Xbalanque
FliPchiKen28
Xbalanque
2,367
730
228
698
10,185
3,300
0
6,848
2,948
0
12,021
W
14,044
191
213
2,029
4,762
1,344
46
1,434
3,328
29,185
0
L
Shiva
agente_ru
Shiva
6,261
418
81
1,674
12,422
4,729
0
7,217
4,576
0
18,512
L
4,042
1,470
0
564
15,909
10,044
0
8,800
6,374
11,043
0
W
9,056
1,750
163
825
6,422
5,128
364
1,929
4,493
0
39,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
19,445
146
Minions Killed
61
10
Camps Cleared
0
592,744
Distance Traveled
582,594
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,419
674
21
2
3
217,403
1
L
Xbalanque
6,216
565
27
2
0
204,044
1
W
Zeus
8,177
743
42
4
1
182,501
3
L
Shiva
6,677
607
20
2
0
180,864
0
L
Atlas
6,552
596
14
1
0
197,686
0
W
Odin
9,311
846
83
8
6
192,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role