Player Matchup

Anhur
Anhur
BawkBaGawk3
Anhur
Level 8
God Stats
3W - 2L
1,801 SR
Queue Stats
19W - 21L
1,511 Elo+
Party 2
Jormungandr
Jormungandr
Rodzombie
Jormungandr
Level 83
God Stats
4W - 2L
1,285 SR
Queue Stats
493W - 394L
1,558 Elo+
Party 2
Tiamat
Tiamat
parac3tamol250mg
Tiamat
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Team Averages
Level 50
1,529 SR
1,523 Elo+

VS

Team Averages
Level 93
1,474 SR
1,436 Elo+
Ah Puch
Ah Puch
ImJubei
Ah Puch
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 55L
1,521 Elo+
Party 1
Anhur
Anhur
NinjaTurkeyPSN
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,439 Elo+
Party 1
Ares
Ares
m00chacha
Ares
Level 108
God Stats
0W - 1L
1,421 SR
Queue Stats
28W - 30L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
10,474
655
9,276
11,945
3,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Rodzombie
Jormungandr
18
6 / 1 / 7
12,929
808
15,081
15,949
20,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 3 / 5
11,997
750
15,496
13,604
7,784
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ImJubei
Ah Puch
15
4 / 5 / 1
10,152
635
12,252
13,353
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
1 / 4 / 3
9,255
578
4,945
12,350
3,921
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
14
1 / 5 / 4
10,539
659
7,741
20,073
19,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
6
7
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
Ah Puch
ImJubei
Ah Puch
4
5
1
0.9
L
1
4
3
0.63
W
Jormungandr
Rodzombie
Jormungandr
6
1
7
9.5
L
Ares
1
5
4
0.6
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,853
Damage
24,938
41,498
Taken
45,776
31,823
Mitigated
28,540
8,304
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,276
4,092
0
738
11,945
3,434
1,243
5,694
6,251
0
33,894
L
Ah Puch
ImJubei
Ah Puch
12,252
223
0
776
13,353
4,915
0
10,446
2,907
49,190
0
L
4,945
1,994
0
1,445
12,350
3,921
406
7,644
4,706
0
14,970
W
Jormungandr
Rodzombie
Jormungandr
15,081
2,379
0
1,779
15,949
20,605
602
6,473
9,476
51,814
0
L
Ares
7,741
643
0
4,444
20,073
19,704
142
12,722
7,351
19,448
0
W
15,496
1,242
848
4,939
13,604
7,784
350
9,230
4,374
47,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
29,946
217
Minions Killed
140
8
Camps Cleared
3
859,881
Distance Traveled
743,047
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,474
655
64
4
2
259,434
0
L
Ah Puch
10,152
635
84
5
1
247,419
0
L
Anhur
9,255
578
40
3
2
219,845
0
W
Jormungandr
12,929
808
70
4
2
307,818
1
L
Ares
10,539
659
16
1
0
275,783
6
W
Tiamat
11,997
750
83
5
4
292,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role