Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver III
Dreamtown264
Skadi
Silver III
Level 48
God Stats
1W - 1L
1,588 SR
Queue Stats
220W - 236L
1,445 MMR
Solo
Fenrir
Fenrir
Bronze III
GreedyGoon
Fenrir
Bronze III
Level 101
God Stats
0W - 1L
1,729 SR
Queue Stats
27W - 27L
1,454 MMR
Solo
Osiris
Osiris
Silver II
MarchingPandas
Osiris
Silver II
Level 157
God Stats
0W - 5L
1,609 SR
Queue Stats
75W - 74L
1,454 MMR
Solo
Agni
Agni
Gold III
Pepino1300
Agni
Gold III
Level 158
God Stats
3W - 7L
1,318 SR
Queue Stats
346W - 339L
1,449 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,549 SR
1,460 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,494 SR
1,445 MMR
Neith
Neith
Silver III
Finnachainz
Neith
Silver III
Level 44
God Stats
4W - 7L
1,500 SR
Queue Stats
35W - 38L
1,439 MMR
Solo
Chronos
Chronos
Silver I
GonnaSplitPush
Chronos
Silver I
Level 100
God Stats
8W - 4L
1,269 SR
Queue Stats
43W - 38L
1,415 MMR
Solo
Sol
Sol
Gold IV
HelixForHire
Sol
Gold IV
Level 146
God Stats
6W - 4L
1,178 SR
Queue Stats
51W - 52L
1,457 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
MisterHurt
Hun Batz
Gold IV
Level 138
God Stats
6W - 2L
1,956 SR
Queue Stats
51W - 52L
1,457 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
Mr0verConfident
Sylvanus
Silver IV
Level 101
God Stats
7W - 9L
1,566 SR
Queue Stats
12W - 28L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 3 / 0
4,117
515
249
4,806
1,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 5 / 0
4,003
500
1,689
6,004
686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
GreedyGoon
Fenrir
6
0 / 1 / 0
4,077
510
2,133
4,582
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 0
5,353
669
2,727
5,599
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 0 / 0
4,573
572
2,505
2,184
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesMedusaKaliBastet

VS

Bans
AtlasArtioCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 0 / 1
5,978
747
5,379
2,116
595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 0
5,459
682
1,646
3,418
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 0 / 0
4,733
592
2,323
4,084
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
MisterHurt
Hun Batz
8
0 / 0 / 2
4,796
600
3,013
4,811
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
8
1 / 0 / 6
4,935
617
2,863
4,179
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
L
0
5
0
0
W
7
0
1
7.5
W
0
0
0
0
L
Fenrir
GreedyGoon
Fenrir
0
1
0
0
W
1
0
0
1
L
0
0
0
0
W
Hun Batz
MisterHurt
Hun Batz
0
0
2
1
W
Sylvanus
1
0
6
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,303
Damage
15,224
23,175
Taken
18,608
7,424
Mitigated
6,115
7,155
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
249
0
0
490
4,806
1,494
0
937
3,869
12,343
0
L
1,689
1,084
0
1,011
6,004
686
0
1,174
4,830
0
14,766
W
5,379
1,999
0
1,269
2,116
595
0
0
2,116
0
28,625
W
1,646
680
0
2,125
3,418
918
0
0
3,418
28,020
0
L
Fenrir
GreedyGoon
Fenrir
2,133
387
0
1,368
4,582
1,260
0
1,518
3,064
0
14,820
W
2,323
215
0
1,541
4,084
1,214
0
1,563
2,243
23,275
2,367
L
2,727
254
0
3,835
5,599
3,449
0
1,983
3,616
0
28,886
W
Hun Batz
MisterHurt
Hun Batz
3,013
743
0
2,091
4,811
1,239
0
497
4,004
0
24,328
W
Sylvanus
2,863
1,294
234
1,872
4,179
2,149
0
694
3,485
15,814
6,662
L
2,505
156
0
451
2,184
535
0
644
1,540
23,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,123
Gold Earned
25,901
209
Minions Killed
278
0
Camps Cleared
0
800,313
Distance Traveled
889,277
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,117
515
23
3
0
166,665
3
L
Skadi
4,003
500
28
4
0
155,564
3
W
Neith
5,978
747
57
7
0
157,183
0
W
Chronos
5,459
682
72
9
0
169,473
0
L
Fenrir
4,077
510
34
4
0
142,550
2
W
Sol
4,733
592
57
7
0
191,822
3
L
Osiris
5,353
669
71
9
0
156,495
2
W
Hun Batz
4,796
600
56
7
0
210,406
3
W
Sylvanus
4,935
617
36
5
0
160,393
4
L
Agni
4,573
572
53
7
0
179,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role