Player Matchup

Cliodhna
Cliodhna
Hydrodyne626
Cliodhna
Level 106
God Stats
0W - 1L
1,780 SR
Queue Stats
3W - 8L
1,378 Elo+
Party 2
Bakasura
Bakasura
Lonwolf1744
Bakasura
Level 98
God Stats
0W - 1L
1,180 SR
Queue Stats
2W - 3L
1,312 Elo+
Solo
Persephone
Persephone
Persephone8
Persephone
Level 84
God Stats
23W - 28L
1,642 SR
Queue Stats
196W - 162L
1,641 Elo+
Party 2
Anhur
Anhur
Ullr6
Anhur
Level 146
God Stats
6W - 5L
1,517 SR
Queue Stats
288W - 242L
1,642 Elo+
Party 2
Bacchus
Bacchus
Yemoja3
Bacchus
Level 67
God Stats
5W - 3L
1,829 SR
Queue Stats
122W - 107L
1,339 Elo+
Party 2
Team Averages
Level 100
1,590 SR
1,462 Elo+

VS

Team Averages
Level 122
1,690 SR
1,594 Elo+
Bacchus
Bacchus
CharmingRamses
Bacchus
Level 102
God Stats
4W - 3L
1,552 SR
Queue Stats
132W - 143L
1,594 Elo+
Party 1
Discordia
Discordia
Fariko Zombi
Discordia
Level 126
God Stats
13W - 8L
1,731 SR
Queue Stats
313W - 296L
1,639 Elo+
Party 1
Xbalanque
Xbalanque
Gold D Ace555
Xbalanque
Level 83
God Stats
53W - 42L
1,846 SR
Queue Stats
317W - 292L
1,602 Elo+
Party 1
Shiva
Shiva
XxCArLoSXx45502
Shiva
Level 156
God Stats
15W - 8L
1,819 SR
Queue Stats
408W - 389L
1,632 Elo+
Party 1
Eset
Eset
ZzHoruzZ
Eset
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 192L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hydrodyne626
Cliodhna
17
1 / 3 / 0
9,495
559
3,284
11,830
4,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Lonwolf1744
Bakasura
12
0 / 3 / 1
7,299
429
2,354
11,537
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Persephone8
Persephone
14
1 / 2 / 0
8,751
515
4,026
9,984
5,081
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
Ullr6
Anhur
16
5 / 4 / 0
9,588
564
11,891
14,784
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Yemoja3
Bacchus
9
0 / 5 / 1
6,582
387
3,082
12,986
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 10
8,289
488
6,974
10,356
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Fariko Zombi
Discordia
16
5 / 0 / 2
10,081
593
10,285
4,830
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Gold D Ace555
Xbalanque
16
7 / 4 / 1
9,512
560
8,211
9,947
1,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 8
8,793
517
10,721
11,836
5,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
17
1 / 1 / 1
9,786
576
5,351
7,059
4,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
7
Kills
17
17
Deaths
7
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Discordia
Fariko Zombi
Discordia
5
0
2
6
W
Xbalanque
Gold D Ace555
Xbalanque
7
4
1
1.88
L
Cliodhna
Hydrodyne626
Cliodhna
1
3
0
0.33
L
Bakasura
Lonwolf1744
Bakasura
0
3
1
0.17
L
Persephone
Persephone8
Persephone
1
2
0
0.5
L
Anhur
Ullr6
Anhur
5
4
0
1.25
W
3
1
8
7
L
Bacchus
Yemoja3
Bacchus
0
5
1
0.1
W
Eset
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,637
Damage
41,542
61,121
Taken
44,028
28,640
Mitigated
21,815
15,696
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,974
941
397
3,236
10,356
8,694
321
1,374
8,982
23,841
5,154
W
Discordia
Fariko Zombi
Discordia
10,285
454
0
1,189
4,830
1,387
144
651
4,169
70,213
0
W
Xbalanque
Gold D Ace555
Xbalanque
8,211
1,982
211
660
9,947
1,957
622
743
9,179
0
66,747
L
Cliodhna
Hydrodyne626
Cliodhna
3,284
537
0
1,908
11,830
4,024
0
5,874
5,528
0
81,987
L
Bakasura
Lonwolf1744
Bakasura
2,354
1,838
0
2,357
11,537
4,909
0
2,653
8,798
0
31,017
L
Persephone
Persephone8
Persephone
4,026
269
0
4,240
9,984
5,081
0
5,747
4,235
60,034
0
L
Anhur
Ullr6
Anhur
11,891
6,726
0
6,143
14,784
5,104
922
3,314
11,434
0
76,634
W
10,721
3,183
216
4,606
11,836
5,147
635
915
10,126
0
58,418
L
Bacchus
Yemoja3
Bacchus
3,082
486
0
1,048
12,986
9,522
0
3,875
9,022
12,983
0
W
Eset
5,351
376
760
3,230
7,059
4,630
0
3,425
3,634
73,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,715
Gold Earned
46,461
552
Minions Killed
564
0
Camps Cleared
0
1,638,145
Distance Traveled
1,682,542
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,289
488
33
2
0
353,113
3
W
Discordia
10,081
593
145
9
0
325,376
3
W
Xbalanque
9,512
560
138
8
0
306,999
7
L
Cliodhna
9,495
559
172
10
0
360,492
3
L
Bakasura
7,299
429
87
5
0
352,627
2
L
Persephone
8,751
515
133
8
0
299,876
0
L
Anhur
9,588
564
144
8
0
285,486
0
W
Shiva
8,793
517
81
5
0
391,910
1
L
Bacchus
6,582
387
16
1
0
339,664
0
W
Eset
9,786
576
167
10
0
305,144
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role