Player Matchup

Da Ji
Da Ji
AzureWitch
Da Ji
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 60L
1,543 Elo+
Solo
Ne Zha
Ne Zha
Daddydeemon
Ne Zha
Level 69
God Stats
10W - 9L
1,500 SR
Queue Stats
319W - 343L
1,500 Elo+
Solo
Ra
Ra
Fernandes01
Ra
Level 49
God Stats
0W - 2L
1,754 SR
Queue Stats
81W - 95L
1,577 Elo+
Solo
Persephone
Persephone
JuanPonch
Persephone
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
175W - 160L
1,594 Elo+
Solo
Rama
Rama
Mayuyaa
Rama
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
796W - 795L
1,548 Elo+
Solo
Team Averages
Level 93
1,551 SR
1,552 Elo+

VS

Team Averages
Level 103
1,514 SR
1,505 Elo+
Hera
Hera
 
Hera
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DrTungg
Achilles
Level 160
God Stats
2W - 3L
1,285 SR
Queue Stats
498W - 544L
1,526 Elo+
Solo
Danzaburou
Danzaburou
JoOnNamek
Danzaburou
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
No5HoldTheMayo
Medusa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Yasuke_x_
Guan Yu
Level 123
God Stats
1W - 0L
1,787 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
5 / 6 / 5
10,555
704
11,274
19,646
7,802
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
16
1 / 6 / 8
9,866
658
8,205
11,582
7,671
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
0 / 8 / 9
9,670
645
6,596
11,558
3,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
JuanPonch
Persephone
20
6 / 2 / 7
11,821
788
22,816
9,386
4,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Mayuyaa
Rama
15
2 / 5 / 6
9,674
645
4,587
10,202
2,455
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
4 / 4 / 17
11,207
747
16,429
9,799
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
DrTungg
Achilles
19
5 / 4 / 13
11,162
744
12,280
17,336
13,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
JoOnNamek
Danzaburou
20
8 / 2 / 12
12,064
804
9,389
13,407
4,714
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
3 / 4 / 13
11,443
763
7,029
14,003
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Yasuke_x_
Guan Yu
18
7 / 5 / 16
11,593
773
9,529
16,533
20,498
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
98
14
Kills
27
27
Deaths
19
35
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
4
17
3.13
L
Da Ji
5
6
5
1.25
L
Ne Zha
1
6
8
0.83
W
Achilles
DrTungg
Achilles
5
4
13
2.88
L
0
8
9
0.56
W
Danzaburou
JoOnNamek
Danzaburou
8
2
12
7
L
Persephone
JuanPonch
Persephone
6
2
7
4.75
L
Rama
Mayuyaa
Rama
2
5
6
1
W
3
4
13
2.38
W
Guan Yu
Yasuke_x_
Guan Yu
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,478
Damage
54,656
62,374
Taken
71,078
25,054
Mitigated
48,514
18,370
Healing
30,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,429
4,455
1,570
1,784
9,799
3,315
362
3,738
6,061
33,439
0
L
Da Ji
11,274
2,298
488
4,597
19,646
7,802
828
7,908
11,544
0
22,886
L
Ne Zha
8,205
805
414
1,788
11,582
7,671
419
1,690
9,565
0
23,517
W
Achilles
DrTungg
Achilles
12,280
1,751
161
4,048
17,336
13,879
781
7,636
9,700
0
25,877
L
6,596
562
1,685
1,516
11,558
3,010
532
1,738
9,521
14,055
0
W
Danzaburou
JoOnNamek
Danzaburou
9,389
2,038
3,337
5,248
13,407
4,714
2,128
6,116
7,291
0
27,451
L
Persephone
JuanPonch
Persephone
22,816
672
1,603
3,813
9,386
4,116
888
2,375
6,926
51,124
0
L
Rama
Mayuyaa
Rama
4,587
3,060
1,114
1,352
10,202
2,455
1,249
2,718
7,451
0
13,842
W
7,029
2,310
0
2,692
14,003
6,108
808
5,250
8,753
0
27,430
W
Guan Yu
Yasuke_x_
Guan Yu
9,529
1,271
5,548
6,058
16,533
20,498
1,691
6,672
9,175
0
18,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,586
Gold Earned
57,469
142
Minions Killed
163
0
Camps Cleared
0
1,130,528
Distance Traveled
1,334,611
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,207
747
30
2
0
264,037
0
L
Da Ji
10,555
704
24
2
0
205,677
0
L
Ne Zha
9,866
658
15
1
0
218,342
1
W
Achilles
11,162
744
34
2
0
278,298
0
L
Ra
9,670
645
27
2
0
245,118
0
W
Danzaburou
12,064
804
39
3
0
251,234
0
L
Persephone
11,821
788
51
3
0
265,306
1
L
Rama
9,674
645
25
2
0
196,085
2
W
Medusa
11,443
763
46
3
0
256,950
0
W
Guan Yu
11,593
773
14
1
0
284,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role