Player Matchup

Olorun
Olorun
Jake Cool Ice
Olorun
Level 113
God Stats
15W - 10L
1,814 SR
Queue Stats
78W - 81L
1,457 Elo+
Solo
Ratatoskr
Ratatoskr
LaminateDrip728
Ratatoskr
Level 24
God Stats
1W - 7L
1,502 SR
Queue Stats
5W - 17L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
PuLsE_DarKZY_
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1
Horus
Horus
mom_puncher2006
Horus
Level 66
God Stats
1W - 3L
1,821 SR
Queue Stats
15W - 28L
1,400 Elo+
Party 1
Cupid
Cupid
xXWizB33Xx22
Cupid
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Team Averages
Level 42
1,627 SR
1,452 Elo+

VS

Team Averages
Level 71
1,502 SR
1,453 Elo+
Atlas
Atlas
Floyds0n-_-
Atlas
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 52L
1,500 Elo+
Party 3
Shiva
Shiva
JDNV27
Shiva
Level 54
God Stats
6W - 2L
1,512 SR
Queue Stats
108W - 113L
1,379 Elo+
Solo
Awilix
Awilix
KushKing1506
Awilix
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
265W - 266L
1,473 Elo+
Party 2
Artemis
Artemis
LordPermafrost
Artemis
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 53L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
PrinceSpecter
Ah Puch
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 106L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,765
483
4,629
11,037
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ratatoskr
LaminateDrip728
Ratatoskr
12
5 / 4 / 0
8,197
586
5,357
9,678
2,657
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
0 / 9 / 2
6,067
433
2,985
13,565
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 1
6,002
429
6,451
11,661
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 9 / 3
6,072
434
5,614
9,228
1,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 12
7,823
559
3,698
9,912
4,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
JDNV27
Shiva
14
6 / 1 / 4
9,073
648
8,956
12,659
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
14
7 / 1 / 9
8,911
637
7,496
9,321
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
18 / 1 / 3
9,361
669
14,161
9,877
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
13
4 / 1 / 6
8,250
589
7,452
6,773
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
7
Kills
36
36
Deaths
7
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
3
12
2.33
W
Shiva
JDNV27
Shiva
6
1
4
8
L
0
7
0
0
W
Awilix
7
1
9
11.5
L
Ratatoskr
LaminateDrip728
Ratatoskr
5
4
0
1.25
W
18
1
3
19.5
W
Ah Puch
4
1
6
7
L
Cthulhu
0
9
2
0.11
L
0
7
1
0.07
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,036
Damage
41,763
55,169
Taken
48,542
18,752
Mitigated
24,325
7,689
Healing
15,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,698
1,307
2,098
1,675
9,912
4,269
195
1,181
8,481
16,440
0
W
Shiva
JDNV27
Shiva
8,956
1,517
49
2,053
12,659
10,640
0
151
12,508
9,193
40,403
L
4,629
2,691
281
3,025
11,037
3,609
0
3,426
7,235
38,711
5,438
W
Awilix
7,496
2,406
0
3,601
9,321
3,443
484
1,647
7,674
0
54,791
L
Ratatoskr
LaminateDrip728
Ratatoskr
5,357
1,664
0
717
9,678
2,657
0
2,786
6,742
0
39,599
W
14,161
8,537
0
3,191
9,877
3,747
725
3,216
6,481
0
46,101
W
Ah Puch
7,452
554
0
3,114
6,773
2,226
364
770
6,003
39,790
0
L
Cthulhu
2,985
388
0
348
13,565
6,429
23
1,528
12,033
19,549
0
L
6,451
3,184
67
2,449
11,661
4,612
0
3,110
7,872
0
26,685
L
5,614
4,620
50
752
9,228
1,445
171
1,729
7,415
0
19,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
43,418
290
Minions Killed
335
0
Camps Cleared
0
1,267,836
Distance Traveled
1,409,217
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,823
559
18
1
0
272,565
2
W
Shiva
9,073
648
93
7
0
305,602
1
L
Olorun
6,765
483
101
7
0
227,522
2
W
Awilix
8,911
637
96
7
0
320,733
0
L
Ratatoskr
8,197
586
74
5
0
294,186
0
W
Artemis
9,361
669
57
4
0
241,653
1
W
Ah Puch
8,250
589
71
5
0
268,664
7
L
Cthulhu
6,067
433
29
2
0
265,391
0
L
Horus
6,002
429
53
4
0
244,253
0
L
Cupid
6,072
434
33
2
0
236,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role