Player Matchup

Medusa
Medusa
Enyay3394
Medusa
Level 87
God Stats
5W - 2L
1,670 SR
Queue Stats
19W - 11L
1,534 Elo+
Party 1
Shiva
Shiva
THE SMALL SZU
Shiva
Level 103
God Stats
8W - 4L
1,506 SR
Queue Stats
126W - 142L
1,408 Elo+
Solo
Chang'e
Chang'e
lucianagirasol
Chang'e
Level 62
God Stats
6W - 3L
1,703 SR
Queue Stats
54W - 41L
1,603 Elo+
Party 1
Team Averages
Level 84
1,626 SR
1,515 Elo+

VS

Team Averages
Level 86
1,500 SR
1,477 Elo+
Nox
Nox
Chance4444
Nox
Level 148
God Stats
3W - 4L
1,500 SR
Queue Stats
47W - 34L
1,440 Elo+
Party 2
Bellona
Bellona
ExceptedBugle1
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,482 Elo+
Party 2
Anhur
Anhur
cramage3
Anhur
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 34L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Enyay3394
Medusa
12
10 / 1 / 2
8,362
929
10,335
5,009
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 9
7,739
860
8,140
8,897
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 1 / 13
7,837
871
3,704
5,957
1,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,323
703
3,134
7,896
2,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 4 / 1
5,560
618
1,323
11,758
6,943
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
cramage3
Anhur
10
1 / 5 / 1
6,228
692
3,134
9,305
2,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
3
3
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Medusa
Enyay3394
Medusa
10
1
2
11
L
0
4
1
0.13
W
3
1
9
7.5
L
Anhur
cramage3
Anhur
1
5
1
0.3
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,179
Damage
7,591
19,863
Taken
28,959
12,368
Mitigated
11,230
8,038
Healing
1,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,134
205
0
440
7,896
2,175
0
1,214
6,589
21,656
0
W
Medusa
Enyay3394
Medusa
10,335
3,211
0
349
5,009
1,515
1,462
570
4,237
0
35,925
L
1,323
318
0
105
11,758
6,943
0
1,779
9,721
0
6,429
W
8,140
1,111
130
3,267
8,897
8,893
449
2,317
6,580
0
22,101
L
Anhur
cramage3
Anhur
3,134
1,059
0
648
9,305
2,112
0
759
8,376
0
15,614
W
3,704
716
2,232
2,060
5,957
1,960
882
930
4,739
17,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,938
Gold Earned
18,111
105
Minions Killed
67
6
Camps Cleared
1
532,792
Distance Traveled
417,201
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,323
703
21
2
0
132,636
1
W
Medusa
8,362
929
49
5
3
168,613
2
L
Bellona
5,560
618
6
1
0
151,067
0
W
Shiva
7,739
860
28
3
3
194,470
3
L
Anhur
6,228
692
40
4
1
133,498
0
W
Chang'e
7,837
871
28
3
0
169,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role