Player Matchup

Bakasura
Bakasura
BGL ARES
Bakasura
Level 61
God Stats
2W - 2L
1,419 SR
Queue Stats
37W - 41L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
IMA x PELICAN
Sun Wukong
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Zeus
Zeus
JUGULAR STEALTH
Zeus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Hachiman
Hachiman
K1NGR1OT
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 1
Ares
Ares
Mrmaddox60
Ares
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Team Averages
Level 66
1,484 SR
1,493 Elo+

VS

Team Averages
Level 63
1,544 SR
1,437 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LimitsBroken275
Medusa
Level 53
God Stats
26W - 10L
1,690 SR
Queue Stats
259W - 256L
1,470 Elo+
Party 2
Ares
Ares
alcala_boyz
Ares
Level 85
God Stats
8W - 2L
1,758 SR
Queue Stats
357W - 346L
1,353 Elo+
Solo
Loki
Loki
l NO EXCUSES I
Loki
Level 47
God Stats
290W - 250L
1,326 SR
Queue Stats
523W - 463L
1,449 Elo+
Solo
Hel
Hel
sealz br0ken
Hel
Level 66
God Stats
27W - 28L
1,448 SR
Queue Stats
423W - 414L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BGL ARES
Bakasura
14
3 / 6 / 1
8,814
518
9,755
13,180
5,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
IMA x PELICAN
Sun Wukong
13
0 / 2 / 0
7,641
449
4,873
11,104
5,749
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 4 / 1
8,284
487
8,484
7,428
2,446
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
K1NGR1OT
Hachiman
10
0 / 8 / 2
6,252
368
4,832
11,366
3,444
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 9 / 1
6,898
406
2,857
16,495
16,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 1 / 1
9,454
556
7,998
9,209
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
12 / 3 / 5
9,740
573
13,119
10,287
5,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 0 / 17
8,926
525
7,225
13,938
17,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 0 / 1
9,271
545
3,609
9,936
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
9 / 1 / 4
10,083
593
11,542
13,699
5,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
5
Kills
29
29
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
1
2.5
L
Bakasura
BGL ARES
Bakasura
3
6
1
0.58
L
Sun Wukong
IMA x PELICAN
Sun Wukong
0
2
0
0
L
2
4
1
0.63
L
Hachiman
K1NGR1OT
Hachiman
0
8
2
0.13
W
12
3
5
4.83
L
0
9
1
0.06
W
3
0
17
11.5
W
3
0
1
3.5
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,801
Damage
43,493
59,573
Taken
57,069
33,210
Mitigated
40,042
8,168
Healing
19,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,998
1,163
0
2,670
9,209
8,046
270
0
9,168
58,604
0
L
Bakasura
BGL ARES
Bakasura
9,755
6,501
0
1,556
13,180
5,097
0
5,085
8,025
0
48,807
L
Sun Wukong
IMA x PELICAN
Sun Wukong
4,873
1,549
0
4,368
11,104
5,749
0
6,565
3,745
0
44,973
L
8,484
567
0
250
7,428
2,446
0
3,506
3,922
48,334
0
L
Hachiman
K1NGR1OT
Hachiman
4,832
2,973
0
1,376
11,366
3,444
0
5,808
5,558
0
31,171
W
13,119
7,460
0
641
10,287
5,224
1,226
3,372
6,915
0
62,694
L
2,857
226
0
618
16,495
16,474
0
4,937
11,558
18,585
0
W
7,225
547
487
1,061
13,938
17,566
92
2,894
10,769
31,141
0
W
3,609
1,203
0
5,133
9,936
3,568
0
1,148
8,788
0
73,179
W
11,542
1,628
1,270
8,577
13,699
5,638
706
3,927
9,742
69,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,889
Gold Earned
47,474
356
Minions Killed
504
0
Camps Cleared
0
1,487,050
Distance Traveled
1,666,941
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,454
556
131
8
0
313,045
1
L
Bakasura
8,814
518
90
5
0
331,418
0
L
Sun Wukong
7,641
449
93
5
0
331,834
2
L
Zeus
8,284
487
102
6
0
293,661
1
L
Hachiman
6,252
368
49
3
0
257,629
0
W
Medusa
9,740
573
112
7
0
297,779
1
L
Ares
6,898
406
22
1
0
272,508
0
W
Ares
8,926
525
28
2
0
355,892
0
W
Loki
9,271
545
128
8
0
368,674
5
W
Hel
10,083
593
105
6
0
331,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role