Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond III
Dayy
Ganesha
Diamond III
Level 160
God Stats
2W - 3L
1,617 SR
Queue Stats
45W - 24L
2,263 MMR
Party 1
King Arthur
King Arthur
Diamond IV
Jaybo115
King Arthur
Diamond IV
Level 157
God Stats
82W - 67L
1,716 SR
Queue Stats
290W - 263L
2,238 MMR
Solo
Charybdis
Charybdis
Diamond III
NicoWilliamsJR
Charybdis
Diamond III
Level 82
God Stats
1W - 2L
1,849 SR
Queue Stats
76W - 70L
2,295 MMR
Solo
Janus
Janus
Diamond V
vMob
Janus
Diamond V
Level 158
God Stats
2W - 2L
1,577 SR
Queue Stats
71W - 48L
2,101 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,652 SR
2,079 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,561 SR
2,318 MMR
Osiris
Osiris
Diamond IV
Derptasticly
Osiris
Diamond IV
Level 157
God Stats
4W - 1L
1,777 SR
Queue Stats
211W - 166L
2,141 MMR
Solo
Medusa
Medusa
Grandmaster
InMyZen
Medusa
Grandmaster
Level 160
God Stats
17W - 8L
1,752 SR
Queue Stats
489W - 353L
3,032 MMR
Solo
Thoth
Thoth
Diamond III
Lakenatoŕ
Thoth
Diamond III
Level 159
God Stats
26W - 26L
1,489 SR
Queue Stats
390W - 375L
2,148 MMR
Solo
Ravana
Ravana
Diamond IV
Zenkken
Ravana
Diamond IV
Level 158
God Stats
3W - 2L
1,285 SR
Queue Stats
141W - 128L
2,134 MMR
Solo
Bacchus
Bacchus
Diamond IV
doznn
Bacchus
Diamond IV
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
381W - 371L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
9 / 5 / 1
10,631
591
12,007
14,228
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Dayy
Ganesha
11
0 / 5 / 7
7,410
412
3,789
16,694
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Jaybo115
King Arthur
15
2 / 2 / 2
8,870
493
7,748
14,146
10,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
NicoWilliamsJR
Charybdis
12
1 / 6 / 2
7,871
437
3,912
11,957
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
vMob
Janus
14
1 / 7 / 4
8,754
486
8,719
10,118
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioBastetFenrirGilgamesh

VS

Bans
AmaterasuSobekCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
4 / 2 / 4
11,100
617
11,858
12,836
15,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
InMyZen
Medusa
19
8 / 2 / 6
12,258
681
16,362
12,599
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
17
5 / 3 / 3
10,934
607
8,672
7,596
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Zenkken
Ravana
18
5 / 3 / 5
10,773
599
7,935
8,365
7,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
doznn
Bacchus
14
3 / 3 / 17
9,920
551
7,440
12,824
18,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
13
Kills
25
25
Deaths
13
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
9
5
1
1.9
L
Ganesha
Dayy
Ganesha
0
5
7
0.7
W
Osiris
4
2
4
3
W
Medusa
InMyZen
Medusa
8
2
6
5.5
L
King Arthur
Jaybo115
King Arthur
2
2
2
1.5
W
Thoth
5
3
3
2.17
L
Charybdis
NicoWilliamsJR
Charybdis
1
6
2
0.33
W
Ravana
Zenkken
Ravana
5
3
5
2.5
W
Bacchus
doznn
Bacchus
3
3
17
3.83
L
Janus
vMob
Janus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,175
Damage
52,267
67,143
Taken
54,220
34,137
Mitigated
48,853
11,296
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
12,007
6,436
0
203
14,228
4,438
0
3,105
11,123
0
84,831
L
Ganesha
Dayy
Ganesha
3,789
329
0
1,442
16,694
14,614
0
4,657
12,037
18,105
0
W
Osiris
11,858
3,853
0
6,491
12,836
15,547
0
1,905
10,312
0
73,583
W
Medusa
InMyZen
Medusa
16,362
7,837
0
5,368
12,599
4,663
822
3,412
9,144
0
113,632
L
King Arthur
Jaybo115
King Arthur
7,748
287
0
5,943
14,146
10,370
0
2,462
11,684
0
59,376
W
Thoth
8,672
0
0
600
7,596
2,859
0
2,289
5,307
75,742
0
L
Charybdis
NicoWilliamsJR
Charybdis
3,912
1,477
0
2,666
11,957
2,579
0
1,752
10,205
0
47,388
W
Ravana
Zenkken
Ravana
7,935
1,928
0
2,619
8,365
7,435
0
2,579
5,676
0
76,163
W
Bacchus
doznn
Bacchus
7,440
1,227
0
1,463
12,824
18,349
0
2,323
10,325
18,715
0
L
Janus
vMob
Janus
8,719
911
0
1,042
10,118
2,136
0
4,136
5,982
60,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,536
Gold Earned
54,985
510
Minions Killed
580
0
Camps Cleared
0
1,856,342
Distance Traveled
1,869,767
25
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,631
591
158
9
0
421,192
7
L
Ganesha
7,410
412
5
0
0
373,430
5
W
Osiris
11,100
617
130
7
0
399,116
10
W
Medusa
12,258
681
149
8
0
353,532
14
L
King Arthur
8,870
493
124
7
0
390,555
4
W
Thoth
10,934
607
161
9
0
355,925
5
L
Charybdis
7,871
437
103
6
0
292,119
4
W
Ravana
10,773
599
126
7
0
392,073
6
W
Bacchus
9,920
551
14
1
0
369,121
6
L
Janus
8,754
486
120
7
0
379,046
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role