Player Matchup

Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Darkskinn
Atlas
Level 49
God Stats
12W - 12L
1,556 SR
Queue Stats
333W - 333L
1,498 Elo+
Party 2
Tiamat
Tiamat
DominAsiian
Tiamat
Level 46
God Stats
4W - 5L
1,643 SR
Queue Stats
160W - 133L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
Ketameanie
Hou Yi
Level 64
God Stats
16W - 15L
1,500 SR
Queue Stats
175W - 174L
1,499 Elo+
Party 2
Awilix
Awilix
duneidain
Awilix
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,670 Elo+
Party 1
Team Averages
Level 56
1,540 SR
1,539 Elo+

VS

Team Averages
Level 71
1,524 SR
1,484 Elo+
Izanami
Izanami
JammoJoe
Izanami
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 48L
1,448 Elo+
Party 3
Bacchus
Bacchus
OldManLarry
Bacchus
Level 44
God Stats
25W - 23L
1,547 SR
Queue Stats
36W - 42L
1,407 Elo+
Party 3
Chaac
Chaac
SupuuTai
Chaac
Level 59
God Stats
19W - 18L
1,415 SR
Queue Stats
187W - 216L
1,538 Elo+
Party 4
Camazotz
Camazotz
jumati21
Camazotz
Level 41
God Stats
4W - 2L
1,659 SR
Queue Stats
44W - 54L
1,594 Elo+
Party 4
Raijin
Raijin
omari18
Raijin
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
388W - 401L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
1 / 2 / 1
9,291
465
9,569
17,307
16,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Atlas
Darkskinn
Atlas
13
0 / 2 / 3
7,900
395
6,384
13,258
10,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
19
5 / 3 / 3
10,952
548
12,563
11,968
7,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Ketameanie
Hou Yi
14
0 / 4 / 1
8,121
406
6,105
11,345
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
duneidain
Awilix
15
4 / 5 / 2
9,198
460
5,831
15,185
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JammoJoe
Izanami
18
5 / 1 / 3
11,623
581
11,310
11,976
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
OldManLarry
Bacchus
14
2 / 1 / 5
9,594
480
7,727
8,856
12,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
SupuuTai
Chaac
19
5 / 0 / 2
11,713
586
9,376
16,892
11,947
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Camazotz
jumati21
Camazotz
16
2 / 2 / 4
9,974
499
11,093
18,958
6,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
omari18
Raijin
15
2 / 6 / 1
9,608
480
7,246
13,241
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
10
Kills
16
16
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
1
0.75
L
Atlas
Darkskinn
Atlas
0
2
3
0.75
L
Tiamat
5
3
3
2.17
W
Izanami
JammoJoe
Izanami
5
1
3
6.5
L
Hou Yi
Ketameanie
Hou Yi
0
4
1
0.13
W
Bacchus
OldManLarry
Bacchus
2
1
5
4.5
W
Chaac
SupuuTai
Chaac
5
0
2
6
L
Awilix
duneidain
Awilix
4
5
2
1
W
Camazotz
jumati21
Camazotz
2
2
4
2
W
Raijin
omari18
Raijin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,452
Damage
46,752
69,063
Taken
69,923
41,072
Mitigated
40,140
15,079
Healing
31,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,569
1,368
0
2,279
17,307
16,203
591
2,557
14,558
10,907
46,655
L
Atlas
Darkskinn
Atlas
6,384
2,475
0
2,586
13,258
10,593
0
2,792
10,424
32,848
0
L
Tiamat
12,563
936
0
3,748
11,968
7,427
240
3,682
7,944
88,848
0
W
Izanami
JammoJoe
Izanami
11,310
6,386
0
6,180
11,976
4,530
3,366
3,131
8,845
0
99,268
L
Hou Yi
Ketameanie
Hou Yi
6,105
2,679
0
2,198
11,345
2,476
0
2,444
8,901
0
52,161
W
Bacchus
OldManLarry
Bacchus
7,727
339
508
1,996
8,856
12,824
232
2,294
6,458
22,431
0
W
Chaac
SupuuTai
Chaac
9,376
2,076
465
6,824
16,892
11,947
1,636
3,660
12,777
0
78,966
L
Awilix
duneidain
Awilix
5,831
2,047
0
4,268
15,185
4,373
399
2,748
12,263
0
47,434
W
Camazotz
jumati21
Camazotz
11,093
2,571
0
12,185
18,958
6,926
90
3,892
14,833
0
68,772
W
Raijin
omari18
Raijin
7,246
479
0
3,153
13,241
3,913
0
7,921
5,200
47,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,462
Gold Earned
52,512
503
Minions Killed
580
0
Camps Cleared
0
1,948,840
Distance Traveled
1,988,356
13
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,291
465
113
6
0
381,399
0
L
Atlas
7,900
395
31
2
0
364,617
3
L
Tiamat
10,952
548
175
9
0
394,073
3
W
Izanami
11,623
581
189
9
0
373,986
0
L
Hou Yi
8,121
406
107
5
0
384,756
6
W
Bacchus
9,594
480
27
1
0
403,211
17
W
Chaac
11,713
586
164
8
0
414,871
4
L
Awilix
9,198
460
77
4
0
423,995
1
W
Camazotz
9,974
499
105
5
0
441,597
3
W
Raijin
9,608
480
95
5
0
354,691
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role