Player Matchup

Chaac
Chaac
Brazzy Bill
Chaac
Level 96
God Stats
8W - 4L
1,693 SR
Queue Stats
73W - 77L
1,396 Elo+
Party 1
Jormungandr
Jormungandr
Brownnote_
Jormungandr
Level 29
God Stats
23W - 14L
1,584 SR
Queue Stats
63W - 66L
1,369 Elo+
Party 1
Loki
Loki
JungleFiend
Loki
Level 44
God Stats
60W - 73L
1,457 SR
Queue Stats
476W - 529L
1,327 Elo+
Party 2
Ra
Ra
LookBehindYou750
Ra
Level 29
God Stats
2W - 5L
1,250 SR
Queue Stats
188W - 216L
1,375 Elo+
Party 2
Bellona
Bellona
OsakasDove
Bellona
Level 6
God Stats
6W - 3L
1,284 SR
Queue Stats
11W - 12L
1,323 Elo+
Party 1
Team Averages
Level 41
1,454 SR
1,358 Elo+

VS

Team Averages
Level 75
1,559 SR
1,412 Elo+
Sol
Sol
Divine_Apex74
Sol
Level 43
God Stats
4W - 5L
1,448 SR
Queue Stats
37W - 60L
1,352 Elo+
Solo
Sun Wukong
Sun Wukong
FiledRich16
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 113L
1,492 Elo+
Solo
Khepri
Khepri
GearsPR2244
Khepri
Level 99
God Stats
3W - 4L
1,599 SR
Queue Stats
23W - 23L
1,363 Elo+
Solo
Neith
Neith
Ripley_59
Neith
Level 85
God Stats
6W - 2L
1,685 SR
Queue Stats
157W - 134L
1,452 Elo+
Solo
Da Ji
Da Ji
iRonoroa_Zor0
Da Ji
Level 104
God Stats
2W - 3L
1,564 SR
Queue Stats
43W - 39L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 6
11,162
587
16,446
17,685
16,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Brownnote_
Jormungandr
15
5 / 4 / 3
9,741
513
11,871
15,512
12,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 5 / 1
9,822
517
8,568
13,215
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 3 / 2
10,346
545
6,111
8,948
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
OsakasDove
Bellona
14
3 / 1 / 2
9,000
474
10,607
13,976
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 3
10,420
548
6,175
11,517
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
FiledRich16
Sun Wukong
12
0 / 6 / 1
7,316
385
2,592
14,781
9,190
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
11
1 / 4 / 6
7,936
418
6,497
17,984
18,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Ripley_59
Neith
14
2 / 2 / 3
8,604
453
11,859
11,176
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 7 / 0
9,244
487
11,638
14,697
5,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
20
Kills
13
14
Deaths
20
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Jormungandr
Brownnote_
Jormungandr
5
4
3
1.63
L
2
1
3
3.5
L
Sun Wukong
FiledRich16
Sun Wukong
0
6
1
0.08
L
Khepri
1
4
6
1
W
5
5
1
1.1
W
0
3
2
0.33
W
Bellona
OsakasDove
Bellona
3
1
2
4
L
Neith
Ripley_59
Neith
2
2
3
1.75
L
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,603
Damage
38,761
69,336
Taken
70,155
45,245
Mitigated
41,400
20,272
Healing
16,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,446
5,504
0
9,776
17,685
16,430
234
1,082
16,603
228
74,831
W
Jormungandr
Brownnote_
Jormungandr
11,871
3,336
535
1,779
15,512
12,344
328
2,931
12,581
41,679
0
L
6,175
1,686
0
5,763
11,517
3,600
995
5,081
6,436
76,843
0
L
Sun Wukong
FiledRich16
Sun Wukong
2,592
779
73
3,058
14,781
9,190
698
0
14,781
0
29,281
L
Khepri
6,497
1,384
0
1,192
17,984
18,240
0
5,982
12,002
22,677
0
W
8,568
3,695
0
410
13,215
4,306
0
2,454
10,761
0
69,916
W
6,111
741
764
4,029
8,948
3,415
0
3,318
5,630
84,622
0
W
Bellona
OsakasDove
Bellona
10,607
2,549
0
2,979
13,976
8,750
0
2,887
11,089
0
50,416
L
Neith
Ripley_59
Neith
11,859
5,710
0
4,023
11,176
4,453
0
4,259
6,917
0
58,705
L
11,638
2,881
0
2,745
14,697
5,917
0
2,888
11,809
0
45,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,071
Gold Earned
43,520
527
Minions Killed
404
0
Camps Cleared
0
1,827,182
Distance Traveled
1,578,683
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,162
587
142
7
0
346,682
7
W
Jormungandr
9,741
513
54
3
0
325,610
2
L
Sol
10,420
548
160
8
0
318,331
5
L
Sun Wukong
7,316
385
49
3
0
288,568
1
L
Khepri
7,936
418
26
1
0
355,019
7
W
Loki
9,822
517
100
5
0
400,013
6
W
Ra
10,346
545
153
8
0
365,401
4
W
Bellona
9,000
474
78
4
0
389,476
1
L
Neith
8,604
453
91
5
0
319,663
4
L
Da Ji
9,244
487
78
4
0
297,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role