Player Matchup

Medusa
Medusa
MVC_Raygarcia123
Medusa
Level 119
God Stats
2W - 1L
1,698 SR
Queue Stats
117W - 111L
1,527 Elo+
Party 2
Hera
Hera
OsmarGhost
Hera
Level 120
God Stats
1W - 1L
1,733 SR
Queue Stats
129W - 124L
1,499 Elo+
Party 2
Ra
Ra
Sammyboy416
Ra
Level 86
God Stats
1W - 3L
1,566 SR
Queue Stats
33W - 30L
1,809 Elo+
Party 1
Nu Wa
Nu Wa
SolxLunaR
Nu Wa
Level 65
God Stats
24W - 20L
1,640 SR
Queue Stats
171W - 124L
1,528 Elo+
Party 1
Apollo
Apollo
migetmankiller77
Apollo
Level 85
God Stats
2W - 2L
1,684 SR
Queue Stats
49W - 72L
1,445 Elo+
Solo
Team Averages
Level 95
1,664 SR
1,562 Elo+

VS

Team Averages
Level 120
1,565 SR
1,497 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
GentleDrugs
Agni
Level 87
God Stats
6W - 6L
1,637 SR
Queue Stats
82W - 80L
1,579 Elo+
Solo
Medusa
Medusa
Rafiq the bold
Medusa
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 163L
1,434 Elo+
Party 3
Shiva
Shiva
SwtBbyBl8dFt
Shiva
Level 122
God Stats
44W - 38L
1,440 SR
Queue Stats
549W - 572L
1,436 Elo+
Solo
King Arthur
King Arthur
josephwn1
King Arthur
Level 108
God Stats
13W - 6L
1,747 SR
Queue Stats
163W - 172L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,479
467
6,341
7,996
2,568
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 3
7,712
482
5,102
12,332
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 1 / 1
8,312
520
4,373
8,354
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
SolxLunaR
Nu Wa
15
0 / 1 / 2
8,432
527
10,600
7,784
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 4 / 2
7,283
455
7,627
12,511
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 3 / 4
7,910
494
7,178
11,550
12,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 0 / 2
9,737
609
7,221
9,256
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 5
8,339
521
10,165
9,653
2,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 2
8,074
505
5,236
13,540
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
josephwn1
King Arthur
16
1 / 0 / 0
8,934
558
6,070
11,071
5,800
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
12
12
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
3
4
2
W
2
0
2
3
L
4
2
2
2.5
L
2
4
3
0.88
W
3
2
5
2.75
L
1
1
1
1.5
L
Nu Wa
SolxLunaR
Nu Wa
0
1
2
1
W
2
3
2
1
W
King Arthur
josephwn1
King Arthur
1
0
0
1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,043
Damage
35,870
48,977
Taken
55,070
16,787
Mitigated
28,720
13,026
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,178
446
406
923
11,550
12,338
165
4,319
7,231
28,690
3,855
W
7,221
304
0
4,982
9,256
2,439
0
5,525
3,731
86,522
0
L
6,341
2,412
0
2,489
7,996
2,568
0
2,453
5,543
0
44,975
L
5,102
1,549
189
3,712
12,332
5,844
0
4,170
8,162
31,522
0
W
10,165
3,661
0
2,514
9,653
2,780
1,916
2,622
7,031
0
57,271
L
4,373
288
154
4,077
8,354
2,926
0
0
8,354
56,038
0
L
Nu Wa
SolxLunaR
Nu Wa
10,600
4,452
0
819
7,784
1,737
0
4,585
2,841
75,581
0
W
5,236
770
0
972
13,540
5,363
192
3,481
9,629
0
54,314
W
King Arthur
josephwn1
King Arthur
6,070
896
0
2,102
11,071
5,800
0
3,780
6,987
0
59,989
L
7,627
4,435
0
1,586
12,511
3,712
0
2,372
10,057
0
54,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,218
Gold Earned
42,994
506
Minions Killed
539
0
Camps Cleared
0
1,432,778
Distance Traveled
1,640,378
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,910
494
41
3
0
315,482
2
W
Agni
9,737
609
182
11
0
317,453
7
L
Medusa
7,479
467
92
6
0
302,600
0
L
Hera
7,712
482
52
3
0
279,383
5
W
Medusa
8,339
521
110
7
0
316,197
2
L
Ra
8,312
520
138
9
0
272,094
0
L
Nu Wa
8,432
527
135
8
0
291,518
11
W
Shiva
8,074
505
85
5
0
348,669
9
W
King Arthur
8,934
558
121
8
0
342,577
5
L
Apollo
7,283
455
89
6
0
287,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role