Player Matchup

Fenrir
Fenrir
BEASTLY535
Fenrir
Level 114
God Stats
12W - 9L
1,604 SR
Queue Stats
288W - 302L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
CG Spam409
Baron Samedi
Level 93
God Stats
4W - 1L
1,810 SR
Queue Stats
326W - 338L
1,422 Elo+
Party 1
Shiva
Shiva
PhAnT0M000
Shiva
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 134L
1,618 Elo+
Party 2
Ymir
Ymir
RaZoR KrYpTeK
Ymir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Skadi
Skadi
RaZoR PaRaDoX
Skadi
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
39W - 52L
1,470 Elo+
Party 2
Team Averages
Level 91
1,583 SR
1,501 Elo+

VS

Team Averages
Level 88
1,481 SR
1,473 Elo+
Fenrir
Fenrir
Naraly123
Fenrir
Level 129
God Stats
60W - 58L
1,399 SR
Queue Stats
313W - 331L
1,458 Elo+
Solo
Sol
Sol
aubenji15
Sol
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
315W - 349L
1,511 Elo+
Solo
Bacchus
Bacchus
byCraaaXz
Bacchus
Level 68
God Stats
3W - 5L
1,480 SR
Queue Stats
180W - 129L
1,502 Elo+
Solo
Shiva
Shiva
tupou79
Shiva
Level 83
God Stats
1W - 1L
1,733 SR
Queue Stats
17W - 17L
1,467 Elo+
Solo
Artemis
Artemis
uM Goat
Artemis
Level 64
God Stats
1W - 3L
1,295 SR
Queue Stats
84W - 99L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEASTLY535
Fenrir
20
13 / 5 / 7
15,235
635
20,053
19,654
15,231
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
CG Spam409
Baron Samedi
20
11 / 2 / 6
13,720
572
23,106
17,826
8,708
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
20
9 / 3 / 4
13,381
558
17,347
21,823
26,509
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 11
10,784
449
5,566
17,984
15,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 9
10,983
458
11,381
14,076
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Naraly123
Fenrir
17
5 / 6 / 4
11,121
463
12,887
20,419
8,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
1 / 9 / 6
11,089
462
10,851
18,152
6,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
byCraaaXz
Bacchus
15
3 / 4 / 6
10,433
435
10,334
17,097
21,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
tupou79
Shiva
18
6 / 7 / 6
12,089
504
15,275
21,708
30,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
uM Goat
Artemis
16
2 / 10 / 5
10,262
428
12,075
20,785
8,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
36
Kills
17
17
Deaths
36
37
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BEASTLY535
Fenrir
13
5
7
3.3
W
Baron Samedi
CG Spam409
Baron Samedi
11
2
6
7
L
Fenrir
Naraly123
Fenrir
5
6
4
1.17
W
Shiva
9
3
4
3.67
W
2
3
11
2.5
W
1
4
9
1.38
L
1
9
6
0.44
L
Bacchus
byCraaaXz
Bacchus
3
4
6
1.5
L
Shiva
tupou79
Shiva
6
7
6
1.29
L
Artemis
uM Goat
Artemis
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,453
Damage
61,422
91,363
Taken
98,161
71,382
Mitigated
73,984
26,282
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BEASTLY535
Fenrir
20,053
5,462
274
3,463
19,654
15,231
1,686
3,595
16,059
0
152,896
W
Baron Samedi
CG Spam409
Baron Samedi
23,106
1,478
2,473
9,807
17,826
8,708
1,793
4,851
12,975
92,382
0
L
Fenrir
Naraly123
Fenrir
12,887
2,445
0
3,262
20,419
8,064
101
5,937
14,482
0
66,436
W
Shiva
17,347
3,919
457
2,800
21,823
26,509
898
3,685
18,138
0
76,849
W
5,566
648
0
2,679
17,984
15,911
213
5,352
11,833
20,053
0
W
11,381
4,618
0
4,329
14,076
5,023
4,024
4,004
10,072
0
69,530
L
10,851
1,739
0
3,062
18,152
6,088
0
8,106
10,046
74,230
0
L
Bacchus
byCraaaXz
Bacchus
10,334
935
0
1,438
17,097
21,333
269
4,435
12,662
25,694
0
L
Shiva
tupou79
Shiva
15,275
3,735
1,010
2,719
21,708
30,442
0
5,762
15,946
855
69,828
L
Artemis
uM Goat
Artemis
12,075
4,502
0
4,785
20,785
8,057
2,108
4,432
16,353
0
70,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,103
Gold Earned
54,994
592
Minions Killed
485
0
Camps Cleared
0
2,271,005
Distance Traveled
2,078,308
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,235
635
194
8
0
491,061
3
W
Baron Samedi
13,720
572
132
6
0
433,612
3
L
Fenrir
11,121
463
81
3
0
455,877
3
W
Shiva
13,381
558
138
6
0
463,888
0
W
Ymir
10,784
449
31
1
0
434,234
4
W
Skadi
10,983
458
97
4
0
448,210
4
L
Sol
11,089
462
142
6
0
407,814
4
L
Bacchus
10,433
435
21
1
0
453,589
6
L
Shiva
12,089
504
129
5
0
399,030
0
L
Artemis
10,262
428
112
5
0
361,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role