Player Matchup

Baron Samedi
Baron Samedi
Dudu4413
Baron Samedi
Level 103
God Stats
3W - 2L
1,628 SR
Queue Stats
22W - 23L
1,581 Elo+
Party 1
Shiva
Shiva
EduEnderman
Shiva
Level 117
God Stats
17W - 19L
1,610 SR
Queue Stats
103W - 126L
1,548 Elo+
Party 1
Neith
Neith
pactie
Neith
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 91
1,579 SR
1,543 Elo+

VS

Team Averages
Level 109
1,541 SR
1,516 Elo+
Hou Yi
Hou Yi
KLil-_-ENT
Hou Yi
Level 105
God Stats
29W - 33L
1,324 SR
Queue Stats
415W - 470L
1,384 Elo+
Solo
Bastet
Bastet
RomeQuan72
Bastet
Level 99
God Stats
13W - 9L
1,655 SR
Queue Stats
100W - 128L
1,604 Elo+
Solo
Sol
Sol
Ru5tyx8
Sol
Level 124
God Stats
30W - 21L
1,644 SR
Queue Stats
164W - 164L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dudu4413
Baron Samedi
18
6 / 10 / 12
13,889
731
12,841
23,249
10,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
14 / 5 / 11
16,213
853
33,213
35,971
27,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
pactie
Neith
15
5 / 8 / 16
12,941
681
11,078
16,745
4,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KLil-_-ENT
Hou Yi
19
4 / 9 / 12
13,864
730
14,024
16,952
5,918
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
RomeQuan72
Bastet
20
12 / 8 / 8
16,905
890
26,296
24,771
9,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
19
6 / 8 / 11
14,667
772
19,992
21,199
7,581
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
53
25
Kills
22
23
Deaths
25
39
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dudu4413
Baron Samedi
6
10
12
1.2
L
14
5
11
3.9
W
Hou Yi
KLil-_-ENT
Hou Yi
4
9
12
1.11
W
Bastet
RomeQuan72
Bastet
12
8
8
2
W
Sol
6
8
11
1.44
L
Neith
pactie
Neith
5
8
16
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,132
Damage
60,312
75,965
Taken
62,922
42,033
Mitigated
23,028
25,367
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dudu4413
Baron Samedi
12,841
523
1,526
6,007
23,249
10,231
176
6,205
17,044
48,252
0
L
33,213
4,553
815
15,252
35,971
27,436
684
7,703
28,268
0
82,523
W
Hou Yi
KLil-_-ENT
Hou Yi
14,024
7,510
0
1,290
16,952
5,918
1,334
3,791
12,895
0
36,965
W
Bastet
RomeQuan72
Bastet
26,296
6,180
0
5,093
24,771
9,529
826
4,298
20,155
0
62,626
W
Sol
19,992
7,169
0
6,199
21,199
7,581
627
4,507
16,294
58,925
4,115
L
Neith
pactie
Neith
11,078
3,422
0
1,767
16,745
4,366
305
5,036
11,709
0
26,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,043
Gold Earned
45,436
221
Minions Killed
204
11
Camps Cleared
6
948,828
Distance Traveled
941,782
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,889
731
75
4
1
283,939
3
L
Shiva
16,213
853
111
6
9
384,880
2
W
Hou Yi
13,864
730
46
2
1
292,047
2
W
Bastet
16,905
890
71
4
1
348,679
6
W
Sol
14,667
772
87
5
4
301,056
1
L
Neith
12,941
681
35
2
1
280,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role