Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Holivyeah
Chaac
Level 127
God Stats
2W - 6L
1,128 SR
Queue Stats
43W - 115L
1,245 Elo+
Party 1
Neith
Neith
Linspec
Neith
Level 109
God Stats
32W - 89L
1,218 SR
Queue Stats
36W - 98L
1,245 Elo+
Party 1
Team Averages
Level 120
1,282 SR
1,330 Elo+

VS

Team Averages
Level 56
1,721 SR
1,830 Elo+
Ullr
Ullr
Bxnsheee
Ullr
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
153W - 46L
1,842 Elo+
Party 2
Thoth
Thoth
MassiveCõck
Thoth
Level 27
God Stats
5W - 1L
1,840 SR
Queue Stats
31W - 5L
1,836 Elo+
Party 2
Atlas
Atlas
MrElectricEel
Atlas
Level 44
God Stats
3W - 1L
1,822 SR
Queue Stats
36W - 10L
1,812 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 8 / 2
9,333
622
4,366
12,730
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Holivyeah
Chaac
15
3 / 10 / 2
10,907
727
8,936
21,981
24,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

Neith
Linspec
Neith
13
1 / 10 / 0
8,998
600
7,066
15,028
3,114
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
9 / 0 / 15
12,087
806
10,270
7,580
2,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 3 / 19
11,127
742
22,299
11,014
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
14 / 3 / 11
12,713
848
14,007
13,905
13,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
73
6
Kills
28
28
Deaths
6
4
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
8
2
0.38
W
Ullr
9
0
15
16.5
L
Chaac
Holivyeah
Chaac
3
10
2
0.4
L
Neith
Linspec
Neith
1
10
0
0.1
W
5
3
19
4.83
W
14
3
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,368
Damage
46,576
49,739
Taken
32,499
30,977
Mitigated
19,928
3,858
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,366
1,859
0
846
12,730
2,934
0
9,642
2,958
13,319
0
W
Ullr
10,270
3,672
0
751
7,580
2,855
578
1,114
6,466
0
52,454
L
Chaac
Holivyeah
Chaac
8,936
854
0
2,573
21,981
24,929
0
13,456
8,153
0
32,731
L
Neith
Linspec
Neith
7,066
2,321
0
439
15,028
3,114
0
12,422
2,229
0
27,865
W
22,299
1,139
52
3,002
11,014
3,326
1,399
1,550
9,464
50,767
0
W
14,007
3,490
0
1,731
13,905
13,747
250
2,222
11,683
29,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,238
Gold Earned
35,927
112
Minions Killed
186
1
Camps Cleared
11
540,212
Distance Traveled
632,276
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,333
622
23
2
0
132,919
3
W
Ullr
12,087
806
91
6
7
208,781
2
L
Chaac
10,907
727
42
3
0
202,244
0
L
Neith
8,998
600
47
3
1
205,049
2
W
Thoth
11,127
742
56
4
2
205,085
0
W
Atlas
12,713
848
39
3
2
218,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role