Player Matchup

Ne Zha
Ne Zha
Aεce
Ne Zha
Level 156
God Stats
1W - 0L
1,651 SR
Queue Stats
23W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ChesiresSmile123
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,500 Elo+
Party 1
Discordia
Discordia
Vaynnss
Discordia
Level 44
God Stats
5W - 3L
1,519 SR
Queue Stats
81W - 73L
1,508 Elo+
Solo
Sylvanus
Sylvanus
cewcumber
Sylvanus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 8L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
zewcchini
Cliodhna
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 1
Team Averages
Level 135
1,534 SR
1,502 Elo+

VS

Team Averages
Level 131
1,500 SR
1,506 Elo+
Nike
Nike
BearNakedKiller
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,541 Elo+
Party 2
Athena
Athena
LostCharlie
Athena
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,552 Elo+
Party 2
Ares
Ares
Nicky Boots
Ares
Level 129
God Stats
3W - 7L
1,500 SR
Queue Stats
124W - 127L
1,401 Elo+
Party 3
Hera
Hera
RipeBananus
Hera
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,539 Elo+
Party 2
Terra
Terra
xBcB MooMooMan
Terra
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 135L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aεce
Ne Zha
17
5 / 3 / 13
10,708
765
23,657
18,704
13,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 3 / 7
10,476
748
15,086
14,080
15,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
Vaynnss
Discordia
18
4 / 1 / 15
10,687
763
21,824
8,489
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
cewcumber
Sylvanus
18
1 / 2 / 16
9,991
714
9,299
14,932
14,440
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
zewcchini
Cliodhna
16
4 / 1 / 11
10,830
774
9,326
8,315
6,991
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 5
8,892
635
7,845
18,468
17,151
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
16
2 / 3 / 7
8,535
610
4,258
18,696
18,097
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
3 / 4 / 5
9,195
657
10,378
17,542
17,557
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 6 / 7
8,461
604
6,310
12,224
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 2 / 5
8,526
609
5,238
19,785
18,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
39
20
Kills
10
10
Deaths
20
62
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Aεce
Ne Zha
5
3
13
3.83
L
2
5
5
0.9
W
6
3
7
3.17
L
Athena
2
3
7
1.83
L
3
4
5
1.38
L
0
6
7
0.58
W
Discordia
Vaynnss
Discordia
4
1
15
11.5
W
Sylvanus
cewcumber
Sylvanus
1
2
16
4.5
L
3
2
5
2.75
W
Cliodhna
zewcchini
Cliodhna
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,192
Damage
34,029
64,520
Taken
86,715
55,455
Mitigated
75,299
35,206
Healing
30,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Aεce
Ne Zha
23,657
3,984
1,417
5,810
18,704
13,797
1,488
7,693
10,889
0
53,547
L
7,845
184
2,079
1,833
18,468
17,151
38
8,101
10,101
0
16,178
W
15,086
639
2,923
3,689
14,080
15,825
132
5,538
8,304
27,950
0
L
Athena
4,258
919
2,574
1,892
18,696
18,097
0
11,656
6,905
7,301
0
L
10,378
186
1,417
1,320
17,542
17,557
0
8,737
8,559
21,755
0
L
6,310
1,309
1,132
807
12,224
4,174
0
5,164
6,915
21,591
0
W
Discordia
Vaynnss
Discordia
21,824
590
1,822
865
8,489
4,402
822
3,799
4,628
39,573
0
W
Sylvanus
cewcumber
Sylvanus
9,299
1,426
9,847
5,750
14,932
14,440
1,243
5,033
9,795
15,122
0
L
5,238
521
10,453
6,902
19,785
18,320
0
11,552
8,026
13,012
0
W
Cliodhna
zewcchini
Cliodhna
9,326
271
826
2,257
8,315
6,991
700
3,561
4,720
0
17,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,692
Gold Earned
43,609
139
Minions Killed
106
0
Camps Cleared
0
1,367,659
Distance Traveled
1,133,462
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,708
765
51
4
0
280,450
1
L
Nike
8,892
635
17
1
0
225,688
3
W
Cthulhu
10,476
748
15
1
0
275,162
0
L
Athena
8,535
610
10
1
0
218,920
1
L
Ares
9,195
657
17
1
0
268,843
3
L
Hera
8,461
604
50
4
0
180,887
2
W
Discordia
10,687
763
44
3
0
287,846
1
W
Sylvanus
9,991
714
12
1
0
245,433
5
L
Terra
8,526
609
12
1
0
239,124
0
W
Cliodhna
10,830
774
17
1
0
278,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role