Player Matchup

Shiva
Shiva
MagicKarp22
Shiva
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,559 Elo+
Solo
Ah Puch
Ah Puch
Yurzl
Ah Puch
Level 109
God Stats
39W - 21L
1,595 SR
Queue Stats
182W - 177L
1,495 Elo+
Solo
Neith
Neith
xChedderXGuapox
Neith
Level 160
God Stats
39W - 53L
1,523 SR
Queue Stats
561W - 630L
1,471 Elo+
Solo
Team Averages
Level 106
1,539 SR
1,508 Elo+

VS

Team Averages
Level 133
1,604 SR
1,454 Elo+
Shiva
Shiva
MARMOTE POILU
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,588 Elo+
Solo
Sylvanus
Sylvanus
SentientAimbot
Sylvanus
Level 143
God Stats
1W - 4L
1,763 SR
Queue Stats
227W - 309L
1,369 Elo+
Party 1
Atlas
Atlas
nantotoro_-
Atlas
Level 148
God Stats
16W - 24L
1,549 SR
Queue Stats
141W - 194L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 14
9,093
909
6,625
10,305
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Yurzl
Ah Puch
15
15 / 0 / 8
9,992
999
18,573
5,803
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 13
8,191
819
6,606
5,867
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,262
626
3,153
13,247
6,968
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
10
1 / 6 / 1
6,781
678
3,136
10,265
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
2 / 9 / 1
6,939
694
7,282
13,138
6,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
23
Kills
3
3
Deaths
23
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
5
1
14
12
L
Sylvanus
1
6
1
0.25
W
Ah Puch
Yurzl
Ah Puch
15
0
8
19
L
2
9
1
0.28
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,804
Damage
13,571
21,975
Taken
36,650
14,502
Mitigated
16,588
5,757
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,153
370
151
687
13,247
6,968
0
5,635
7,612
0
13,729
W
6,625
1,563
836
1,934
10,305
10,537
356
4,711
5,594
0
20,912
L
Sylvanus
3,136
493
743
1,962
10,265
3,408
0
6,874
3,391
14,244
2,800
W
Ah Puch
Yurzl
Ah Puch
18,573
465
0
838
5,803
2,030
867
3,662
2,141
51,515
0
L
7,282
1,545
378
589
13,138
6,212
0
6,096
7,042
19,176
0
W
6,606
1,981
0
2,149
5,867
1,935
1,243
2,418
3,449
0
18,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,276
Gold Earned
19,982
137
Minions Killed
91
7
Camps Cleared
2
584,424
Distance Traveled
490,524
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,262
626
29
3
1
169,719
1
W
Shiva
9,093
909
22
2
2
203,516
0
L
Sylvanus
6,781
678
43
4
1
159,989
0
W
Ah Puch
9,992
999
88
9
3
200,656
1
L
Atlas
6,939
694
19
2
0
160,816
3
W
Neith
8,191
819
27
3
2
180,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role