Player Matchup

Medusa
Medusa
AlkingOsama
Medusa
Level 101
God Stats
14W - 12L
1,514 SR
Queue Stats
88W - 81L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
ChetooD
Gilgamesh
Level 19
God Stats
5W - 4L
1,678 SR
Queue Stats
69W - 59L
1,680 Elo+
Party 1
Chaac
Chaac
I-Was-National-
Chaac
Level 89
God Stats
3W - 4L
1,476 SR
Queue Stats
122W - 115L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
MrsJandN
Cthulhu
Level 85
God Stats
1W - 2L
1,546 SR
Queue Stats
96W - 78L
1,657 Elo+
Party 1
Tiamat
Tiamat
SportModeCrocs
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 92L
1,595 Elo+
Party 2
Team Averages
Level 65
1,543 SR
1,581 Elo+

VS

Team Averages
Level 82
1,582 SR
1,571 Elo+
He Bo
He Bo
Ignís
He Bo
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
153W - 132L
1,554 Elo+
Party 3
Hou Yi
Hou Yi
Jayhawker007
Hou Yi
Level 114
God Stats
2W - 2L
1,614 SR
Queue Stats
24W - 29L
1,678 Elo+
Party 3
Jormungandr
Jormungandr
Larav1st
Jormungandr
Level 28
God Stats
2W - 0L
1,798 SR
Queue Stats
23W - 17L
1,595 Elo+
Party 3
Shiva
Shiva
Mck3nn4
Shiva
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,543 Elo+
Solo
Pele
Pele
reagannn
Pele
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 101L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 4 / 2
7,563
540
8,550
10,644
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ChetooD
Gilgamesh
12
0 / 5 / 0
6,413
458
1,881
8,435
4,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 3 / 1
7,610
544
7,628
13,220
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
MrsJandN
Cthulhu
11
0 / 2 / 5
6,963
497
5,315
10,986
7,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 3 / 1
6,484
463
4,573
7,341
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ignís
He Bo
13
5 / 1 / 4
8,365
598
10,564
8,879
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
12
0 / 3 / 4
7,458
533
4,557
8,558
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Larav1st
Jormungandr
15
5 / 1 / 2
9,314
665
9,767
5,872
6,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
Mck3nn4
Shiva
13
6 / 1 / 2
8,236
588
6,398
10,322
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
13
1 / 1 / 5
7,453
532
3,905
9,565
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
17
17
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
4
2
1.25
L
Gilgamesh
ChetooD
Gilgamesh
0
5
0
0
L
3
3
1
1.17
W
He Bo
Ignís
He Bo
5
1
4
7
W
Hou Yi
0
3
4
0.67
W
Jormungandr
Larav1st
Jormungandr
5
1
2
6
W
Shiva
Mck3nn4
Shiva
6
1
2
7
L
Cthulhu
MrsJandN
Cthulhu
0
2
5
1.25
L
0
3
1
0.17
W
Pele
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,947
Damage
35,191
50,626
Taken
43,196
25,713
Mitigated
22,109
14,160
Healing
14,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,550
2,942
0
1,870
10,644
2,747
0
2,802
7,842
0
44,305
L
Gilgamesh
ChetooD
Gilgamesh
1,881
669
0
1,098
8,435
4,028
0
5,352
3,083
0
30,527
L
7,628
450
0
6,014
13,220
6,144
0
4,996
8,224
0
47,678
W
He Bo
Ignís
He Bo
10,564
433
0
1,785
8,879
3,112
326
2,924
5,955
57,696
0
W
Hou Yi
4,557
1,902
0
3,006
8,558
2,582
1,806
1,358
7,200
0
44,410
W
Jormungandr
Larav1st
Jormungandr
9,767
3,668
0
2,246
5,872
6,214
220
585
5,287
61,773
0
W
Shiva
Mck3nn4
Shiva
6,398
890
480
2,848
10,322
7,111
0
2,702
7,375
0
28,499
L
Cthulhu
MrsJandN
Cthulhu
5,315
261
2,097
1,981
10,986
7,891
0
3,478
7,508
23,161
0
L
4,573
560
0
1,100
7,341
4,903
0
3,703
3,638
32,136
0
W
Pele
3,905
613
0
4,294
9,565
3,090
0
2,319
7,246
0
41,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,033
Gold Earned
40,826
345
Minions Killed
420
0
Camps Cleared
0
1,405,971
Distance Traveled
1,372,280
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,563
540
87
6
0
246,641
1
L
Gilgamesh
6,413
458
66
5
0
261,963
1
L
Chaac
7,610
544
89
6
0
323,719
0
W
He Bo
8,365
598
94
7
0
279,217
7
W
Hou Yi
7,458
533
94
7
0
239,873
4
W
Jormungandr
9,314
665
136
10
0
243,196
1
W
Shiva
8,236
588
30
2
0
320,166
5
L
Cthulhu
6,963
497
39
3
0
305,539
3
L
Tiamat
6,484
463
64
5
0
268,109
3
W
Pele
7,453
532
66
5
0
289,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role