Player Matchup

Ah Puch
Ah Puch
GUARDIAN2612
Ah Puch
Level 92
God Stats
1W - 3L
1,715 SR
Queue Stats
31W - 26L
1,549 Elo+
Party 3
Izanami
Izanami
NeikGrim
Izanami
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 125L
1,294 Elo+
Party 1
Shiva
Shiva
NeonCozmoInk
Shiva
Level 121
God Stats
7W - 6L
1,739 SR
Queue Stats
109W - 125L
1,417 Elo+
Party 1
Athena
Athena
alma-eficaz11
Athena
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 158L
1,230 Elo+
Party 1
Bakasura
Bakasura
azura122
Bakasura
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,694 Elo+
Party 3
Team Averages
Level 72
1,591 SR
1,437 Elo+

VS

Team Averages
Level 66
1,440 SR
1,437 Elo+
Ymir
Ymir
SolyFighter
Ymir
Level 78
God Stats
11W - 11L
1,317 SR
Queue Stats
177W - 178L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
ThreeDaiii
Hou Yi
Level 43
God Stats
6W - 4L
1,268 SR
Queue Stats
64W - 66L
1,463 Elo+
Party 2
Agni
Agni
V0id Astro
Agni
Level 33
God Stats
2W - 1L
1,506 SR
Queue Stats
62W - 81L
1,282 Elo+
Solo
Da Ji
Da Ji
VB Pump
Da Ji
Level 93
God Stats
5W - 5L
1,505 SR
Queue Stats
36W - 34L
1,407 Elo+
Party 2
Zeus
Zeus
VB Purp
Zeus
Level 83
God Stats
56W - 36L
1,605 SR
Queue Stats
70W - 60L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GUARDIAN2612
Ah Puch
14
5 / 4 / 2
8,669
510
11,036
9,652
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
NeikGrim
Izanami
13
1 / 5 / 2
7,990
470
5,793
12,611
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 4 / 1
9,607
565
11,314
16,964
12,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 6 / 1
6,670
392
3,408
12,314
9,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
azura122
Bakasura
14
3 / 8 / 2
8,753
515
6,378
14,477
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 14
9,299
547
10,268
14,470
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
ThreeDaiii
Hou Yi
15
9 / 1 / 7
9,835
579
10,090
9,925
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 5 / 2
9,510
559
9,434
9,280
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
VB Pump
Da Ji
15
9 / 5 / 4
9,846
579
14,759
14,742
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
VB Purp
Zeus
16
1 / 4 / 0
9,430
555
6,920
12,188
3,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
16
Kills
27
27
Deaths
16
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
GUARDIAN2612
Ah Puch
5
4
2
1.5
L
Izanami
NeikGrim
Izanami
1
5
2
0.4
L
7
4
1
1.88
W
3
1
14
10
W
Hou Yi
ThreeDaiii
Hou Yi
9
1
7
12.5
W
5
5
2
1.2
W
Da Ji
VB Pump
Da Ji
9
5
4
2.2
W
Zeus
VB Purp
Zeus
1
4
0
0.25
L
0
6
1
0.08
L
Bakasura
azura122
Bakasura
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,929
Damage
51,471
66,018
Taken
60,605
32,064
Mitigated
28,914
16,580
Healing
17,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
GUARDIAN2612
Ah Puch
11,036
367
0
3,291
9,652
2,444
900
2,062
7,422
47,047
0
L
Izanami
NeikGrim
Izanami
5,793
3,266
0
4,766
12,611
3,184
0
3,516
9,095
0
60,581
L
11,314
2,348
106
4,788
16,964
12,456
0
10,135
6,625
0
55,802
W
10,268
2,850
197
2,462
14,470
12,657
196
4,295
9,529
38,247
0
W
Hou Yi
ThreeDaiii
Hou Yi
10,090
5,404
707
3,322
9,925
3,523
776
2,394
6,806
0
50,849
W
9,434
413
0
1,064
9,280
3,205
338
3,319
5,274
52,181
0
W
Da Ji
VB Pump
Da Ji
14,759
4,191
0
3,467
14,742
5,622
0
3,575
10,005
0
57,242
W
Zeus
VB Purp
Zeus
6,920
1,112
0
6,687
12,188
3,907
351
0
11,719
76,165
0
L
3,408
510
0
464
12,314
9,144
0
5,505
6,789
23,178
0
L
Bakasura
azura122
Bakasura
6,378
3,995
0
3,165
14,477
4,836
581
4,892
9,465
0
27,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,689
Gold Earned
47,920
396
Minions Killed
481
0
Camps Cleared
0
1,542,964
Distance Traveled
1,568,161
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,669
510
97
6
0
295,871
0
L
Izanami
7,990
470
109
6
0
290,993
5
L
Shiva
9,607
565
94
6
0
333,356
0
W
Ymir
9,299
547
53
3
0
316,307
7
W
Hou Yi
9,835
579
90
5
0
308,468
5
W
Agni
9,510
559
113
7
0
295,460
4
W
Da Ji
9,846
579
84
5
0
331,489
0
W
Zeus
9,430
555
141
8
0
316,437
3
L
Athena
6,670
392
35
2
0
278,870
0
L
Bakasura
8,753
515
61
4
0
343,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role