Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Aythlin
Skadi
Level 158
God Stats
2W - 0L
1,703 SR
Queue Stats
260W - 270L
1,582 Elo+
Solo
He Bo
He Bo
Golonka
He Bo
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 190L
1,381 Elo+
Solo
Fenrir
Fenrir
Halllun
Fenrir
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,779 Elo+
Solo
Cthulhu
Cthulhu
MagistrDeBlack
Cthulhu
Level 157
God Stats
7W - 3L
1,816 SR
Queue Stats
442W - 467L
1,536 Elo+
Solo
Team Averages
Level 119
1,604 SR
1,556 Elo+

VS

Team Averages
Level 119
1,514 SR
1,539 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Akantha
Eset
Level 160
God Stats
7W - 4L
1,572 SR
Queue Stats
112W - 119L
1,601 Elo+
Party 1
Rama
Rama
LynxPixia
Rama
Level 157
God Stats
2W - 6L
1,500 SR
Queue Stats
362W - 353L
1,502 Elo+
Solo
Tiamat
Tiamat
Ragnnarock
Tiamat
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 15L
1,303 Elo+
Party 1
Freya
Freya
Txalupatxiki
Freya
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 3 / 14
9,706
809
7,607
13,723
14,863
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Aythlin
Skadi
17
11 / 2 / 9
10,829
902
13,889
8,760
4,154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Golonka
He Bo
16
3 / 3 / 15
9,722
810
9,273
9,091
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Halllun
Fenrir
15
2 / 3 / 12
9,151
763
8,406
13,236
10,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 0 / 19
10,301
858
15,137
10,968
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 6 / 3
7,888
657
7,511
14,598
9,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
Akantha
Eset
12
0 / 5 / 4
7,245
604
7,231
9,997
5,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
15
3 / 4 / 6
8,555
713
5,783
8,636
3,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Ragnnarock
Tiamat
15
1 / 3 / 7
8,440
703
5,726
10,982
15,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 5 / 3
8,632
719
9,352
14,464
5,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
23
Kills
10
11
Deaths
23
69
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
14
3.33
L
Kumbhakarna
 
Kumbhakarna
1
6
3
0.42
L
Eset
Akantha
Eset
0
5
4
0.4
W
Skadi
Aythlin
Skadi
11
2
9
7.75
W
He Bo
Golonka
He Bo
3
3
15
3.5
W
Fenrir
Halllun
Fenrir
2
3
12
2.67
L
Rama
3
4
6
1.5
W
4
0
19
13.5
L
Tiamat
Ragnnarock
Tiamat
1
3
7
1.5
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,312
Damage
35,603
55,778
Taken
58,677
43,309
Mitigated
38,977
24,685
Healing
16,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,607
762
2,331
3,161
13,723
14,863
418
5,638
7,913
0
15,134
L
Kumbhakarna
 
Kumbhakarna
7,511
442
452
417
14,598
9,235
0
4,482
9,737
19,600
0
L
Eset
Akantha
Eset
7,231
637
2,714
1,446
9,997
5,058
0
4,126
5,632
14,568
0
W
Skadi
Aythlin
Skadi
13,889
5,498
2,828
1,169
8,760
4,154
3,787
5,270
3,409
0
27,713
W
He Bo
Golonka
He Bo
9,273
105
2,523
1,698
9,091
4,150
890
4,904
4,100
23,470
0
W
Fenrir
Halllun
Fenrir
8,406
1,148
1,294
1,473
13,236
10,479
466
7,517
5,538
0
17,514
L
Rama
5,783
3,704
1,468
1,868
8,636
3,368
98
3,518
4,886
0
19,274
W
15,137
251
3,748
4,460
10,968
9,663
127
5,794
4,998
34,959
0
L
Tiamat
Ragnnarock
Tiamat
5,726
628
315
2,147
10,982
15,417
0
3,688
6,896
12,831
0
L
9,352
2,477
0
5,910
14,464
5,899
0
7,545
6,477
20,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,709
Gold Earned
40,760
145
Minions Killed
105
0
Camps Cleared
0
1,167,353
Distance Traveled
1,019,428
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,706
809
14
1
0
227,330
1
L
Kumbhakarna
7,888
657
28
2
0
184,604
1
L
Eset
7,245
604
12
1
0
201,446
1
W
Skadi
10,829
902
42
4
0
214,695
0
W
He Bo
9,722
810
33
3
0
194,077
2
W
Fenrir
9,151
763
15
1
0
234,734
0
L
Rama
8,555
713
32
3
0
201,282
0
W
Cthulhu
10,301
858
41
3
0
296,517
0
L
Tiamat
8,440
703
15
1
0
239,262
0
L
Freya
8,632
719
18
2
0
192,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role