Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
GirkLoth
Sol
Silver I
Level 111
God Stats
5W - 4L
1,562 SR
Queue Stats
82W - 80L
1,254 MMR
Party 2
Ravana
Ravana
Gold IV
JohnnyJack
Ravana
Gold IV
Level 159
God Stats
12W - 9L
1,702 SR
Queue Stats
202W - 204L
1,438 MMR
Solo
Kukulkan
Kukulkan
Gold V
Waldardie
Kukulkan
Gold V
Level 159
God Stats
3W - 3L
1,440 SR
Queue Stats
101W - 114L
1,346 MMR
Solo
Horus
Horus
Silver II
ssDegrelle
Horus
Silver II
Level 49
God Stats
3W - 4L
1,936 SR
Queue Stats
20W - 23L
1,449 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,628 SR
1,397 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,529 SR
1,378 MMR
Sylvanus
Sylvanus
Bronze IV
Dracolys
Sylvanus
Bronze IV
Level 160
God Stats
1W - 1L
1,475 SR
Queue Stats
2W - 2L
1,454 MMR
Solo
Camazotz
Camazotz
Silver IV
GiornoGioυαnnα
Camazotz
Silver IV
Level 65
God Stats
1W - 1L
1,284 SR
Queue Stats
6W - 6L
1,360 MMR
Party 1
Hachiman
Hachiman
Silver II
ImIRENZOImI
Hachiman
Silver II
Level 143
God Stats
1W - 1L
1,519 SR
Queue Stats
15W - 17L
1,189 MMR
Party 1
Agni
Agni
Gold III
LimeyBurger
Agni
Gold III
Level 132
God Stats
14W - 9L
1,612 SR
Queue Stats
29W - 23L
1,469 MMR
Solo
Nemesis
Nemesis
Gold V
iSpecLTK
Nemesis
Gold V
Level 154
God Stats
2W - 0L
1,755 SR
Queue Stats
37W - 37L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
4 / 5 / 3
11,048
526
14,009
25,678
20,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 4 / 2
10,385
495
10,527
17,637
9,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
JohnnyJack
Ravana
18
5 / 2 / 4
11,513
548
11,821
13,639
6,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Waldardie
Kukulkan
18
2 / 7 / 3
11,225
535
12,036
16,908
6,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
13
1 / 3 / 5
8,799
419
6,867
15,393
17,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
LokiAthenaTiamatGebAchilles

VS

Bans
CliodhnaBastetIzanamiThothGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dracolys
Sylvanus
17
2 / 1 / 8
11,212
534
7,132
24,605
33,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 3 / 7
11,630
554
15,119
19,876
8,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hachiman
ImIRENZOImI
Hachiman
19
6 / 2 / 2
12,500
595
15,752
14,097
5,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 1 / 7
12,665
603
15,890
9,857
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
iSpecLTK
Nemesis
17
3 / 6 / 5
11,472
546
17,003
20,700
15,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
13
Kills
21
21
Deaths
13
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
5
3
1.1
W
Sylvanus
Dracolys
Sylvanus
2
1
8
6
W
4
3
7
2.5
L
1
4
2
0.5
W
Hachiman
ImIRENZOImI
Hachiman
6
2
2
3.5
L
Ravana
JohnnyJack
Ravana
5
2
4
3.5
W
6
1
7
9.5
L
Kukulkan
Waldardie
Kukulkan
2
7
3
0.5
W
Nemesis
iSpecLTK
Nemesis
3
6
5
0.92
L
Horus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,260
Damage
70,896
89,255
Taken
89,135
61,159
Mitigated
66,408
32,697
Healing
43,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,009
1,111
0
12,373
25,678
20,921
0
6,630
19,048
7,134
65,522
W
Sylvanus
Dracolys
Sylvanus
7,132
1,849
4,044
11,646
24,605
33,926
326
9,783
14,694
28,382
0
W
15,119
3,579
0
11,894
19,876
8,148
1,110
5,687
14,110
0
82,215
L
10,527
4,096
0
8,219
17,637
9,350
0
3,486
14,151
77,321
11,823
W
Hachiman
ImIRENZOImI
Hachiman
15,752
9,445
0
6,847
14,097
5,261
0
3,738
10,269
0
111,609
L
Ravana
JohnnyJack
Ravana
11,821
3,645
0
4,271
13,639
6,883
0
5,005
8,634
0
89,877
W
15,890
663
343
3,528
9,857
3,883
1,658
4,209
5,648
108,778
0
L
Kukulkan
Waldardie
Kukulkan
12,036
909
0
3,168
16,908
6,621
142
5,176
11,732
91,133
0
W
Nemesis
iSpecLTK
Nemesis
17,003
5,094
0
4,929
20,700
15,190
1,104
4,298
15,432
13,407
58,777
L
Horus
6,867
2,149
1,078
3,588
15,393
17,384
0
5,577
9,816
4,293
15,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,970
Gold Earned
59,479
655
Minions Killed
649
0
Camps Cleared
0
2,111,366
Distance Traveled
2,124,887
32
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,048
526
125
6
0
389,134
2
W
Sylvanus
11,212
534
33
2
0
426,296
9
W
Camazotz
11,630
554
119
6
0
492,763
8
L
Sol
10,385
495
177
8
0
399,791
4
W
Hachiman
12,500
595
190
9
0
406,408
11
L
Ravana
11,513
548
136
6
0
480,446
8
W
Agni
12,665
603
189
9
0
433,851
7
L
Kukulkan
11,225
535
197
9
0
390,726
8
W
Nemesis
11,472
546
118
6
0
365,569
4
L
Horus
8,799
419
20
1
0
451,269
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role