Player Matchup

Raijin
Raijin
 
Raijin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BriskLettuce529
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,304 Elo+
Solo
Ra
Ra
ZeroA J Killer
Ra
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
353W - 353L
1,472 Elo+
Solo
Xbalanque
Xbalanque
fyalyfbingbong
Xbalanque
Level 53
God Stats
5W - 5L
1,570 SR
Queue Stats
377W - 411L
1,529 Elo+
Solo
Ares
Ares
youyouyanyan
Ares
Level 100
God Stats
6W - 4L
1,500 SR
Queue Stats
264W - 267L
1,547 Elo+
Solo
Team Averages
Level 95
1,514 SR
1,471 Elo+

VS

Team Averages
Level 131
1,462 SR
1,524 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
ElementFrost19
Ne Zha
Level 121
God Stats
6W - 5L
1,500 SR
Queue Stats
311W - 289L
1,524 Elo+
Party 1
Merlin
Merlin
Lostfire22
Merlin
Level 121
God Stats
11W - 6L
1,352 SR
Queue Stats
287W - 268L
1,508 Elo+
Party 1
Horus
Horus
RagnarAmsMe
Horus
Level 128
God Stats
12W - 10L
1,460 SR
Queue Stats
800W - 784L
1,519 Elo+
Party 1
Zhong Kui
Zhong Kui
betamix317
Zhong Kui
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 5 / 5
8,198
745
10,416
12,642
5,179
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 5 / 8
9,054
823
10,176
12,649
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 4 / 4
9,126
830
11,994
11,074
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
fyalyfbingbong
Xbalanque
13
1 / 5 / 9
8,166
742
11,560
12,174
5,809
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 4 / 11
8,882
807
8,180
20,221
21,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 3 / 17
9,234
839
6,586
19,746
18,065
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 2 / 17
9,047
822
13,882
16,098
7,544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Lostfire22
Merlin
17
8 / 2 / 11
9,983
908
21,586
7,399
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 11
8,132
739
5,814
16,219
18,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
betamix317
Zhong Kui
16
10 / 4 / 8
10,106
919
11,661
13,475
17,824
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
87
14
Kills
23
23
Deaths
15
37
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
5
5
0.9
W
Hercules
 
Hercules
3
3
17
3.83
L
4
5
8
1.6
W
2
2
17
5.25
W
Merlin
Lostfire22
Merlin
8
2
11
6.75
W
0
4
11
1.38
L
5
4
4
1.75
W
Zhong Kui
betamix317
Zhong Kui
10
4
8
3.5
L
Xbalanque
fyalyfbingbong
Xbalanque
1
5
9
1.1
L
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,326
Damage
59,529
68,760
Taken
72,937
44,139
Mitigated
65,217
17,610
Healing
29,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,416
1,390
489
2,101
12,642
5,179
137
7,431
5,211
16,960
0
W
Hercules
 
Hercules
6,586
1,735
922
4,070
19,746
18,065
308
7,526
12,220
0
9,412
L
10,176
6,801
84
1,320
12,649
6,498
677
6,985
5,664
0
18,374
W
13,882
3,490
1,071
3,781
16,098
7,544
1,506
8,752
7,346
0
34,133
W
Merlin
Lostfire22
Merlin
21,586
328
1,827
614
7,399
3,385
1,153
2,463
4,936
38,027
0
W
5,814
2,843
8,311
6,356
16,219
18,399
546
5,929
10,290
0
9,397
L
11,994
910
4,338
2,583
11,074
4,791
235
4,822
6,252
29,433
0
W
Zhong Kui
betamix317
Zhong Kui
11,661
1,061
298
2,744
13,475
17,824
1,257
5,920
7,555
20,780
0
L
Xbalanque
fyalyfbingbong
Xbalanque
11,560
5,201
519
1,233
12,174
5,809
545
6,110
6,064
0
20,690
L
8,180
1,193
1,244
3,699
20,221
21,862
115
7,899
12,322
10,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,426
Gold Earned
46,502
92
Minions Killed
96
0
Camps Cleared
0
954,371
Distance Traveled
1,063,513
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,198
745
13
1
0
186,461
1
W
Hercules
9,234
839
10
1
0
212,335
1
L
Izanami
9,054
823
22
2
0
174,516
0
W
Ne Zha
9,047
822
25
2
0
222,153
0
W
Merlin
9,983
908
30
3
0
227,117
0
W
Horus
8,132
739
3
0
0
206,476
1
L
Ra
9,126
830
32
3
0
208,613
3
W
Zhong Kui
10,106
919
28
3
0
195,432
0
L
Xbalanque
8,166
742
22
2
0
178,092
1
L
Ares
8,882
807
3
0
0
206,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role