Player Matchup

Zeus
Zeus
MuzzledMidgets
Zeus
Level 128
God Stats
12W - 3L
1,715 SR
Queue Stats
28W - 26L
1,502 Elo+
Party 1
Chaac
Chaac
ShroominMuFFin
Chaac
Level 89
God Stats
2W - 4L
1,456 SR
Queue Stats
5W - 16L
1,230 Elo+
Party 1
Neith
Neith
alexboy
Neith
Level 95
God Stats
1W - 1L
1,494 SR
Queue Stats
12W - 7L
1,530 Elo+
Solo
Team Averages
Level 104
1,555 SR
1,421 Elo+

VS

Team Averages
Level 103
1,632 SR
1,539 Elo+
Atlas
Atlas
Donnievitooo
Atlas
Level 39
God Stats
16W - 14L
1,624 SR
Queue Stats
81W - 122L
1,545 Elo+
Solo
Cliodhna
Cliodhna
Jesus luvs u927
Cliodhna
Level 147
God Stats
2W - 2L
1,371 SR
Queue Stats
109W - 99L
1,611 Elo+
Party 2
Ah Puch
Ah Puch
sargent womack2
Ah Puch
Level 122
God Stats
23W - 12L
1,900 SR
Queue Stats
541W - 539L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
8,241
749
8,728
5,715
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 5
8,479
771
10,263
12,171
7,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
alexboy
Neith
13
3 / 2 / 6
8,570
779
8,154
8,142
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 6
6,575
598
5,076
10,776
7,733
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
13
3 / 3 / 5
8,033
730
7,490
9,129
3,337
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 4 / 3
8,481
771
10,271
11,324
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
10
Kills
8
8
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
L
Cliodhna
3
3
5
1.83
W
4
4
2
1.25
W
3
2
5
2.75
W
Neith
alexboy
Neith
3
2
6
3
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,145
Damage
22,837
26,028
Taken
31,229
11,707
Mitigated
15,557
8,933
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,076
1,673
0
227
10,776
7,733
0
3,611
7,165
8,826
0
L
Cliodhna
7,490
909
337
619
9,129
3,337
0
2,990
6,139
0
21,020
W
8,728
747
0
778
5,715
1,454
244
3,377
2,338
25,675
0
W
10,263
2,558
347
4,586
12,171
7,687
371
6,213
5,958
0
22,838
W
Neith
alexboy
Neith
8,154
2,668
0
3,222
8,142
2,566
462
5,955
2,187
0
32,425
L
10,271
379
0
3,010
11,324
4,487
0
2,432
8,892
38,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,290
Gold Earned
23,089
134
Minions Killed
107
4
Camps Cleared
5
608,707
Distance Traveled
593,077
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,575
598
1
0
0
172,056
0
L
Cliodhna
8,033
730
32
3
5
228,450
0
W
Zeus
8,241
749
42
4
1
193,287
2
W
Chaac
8,479
771
32
3
0
217,676
1
W
Neith
8,570
779
60
5
3
197,744
1
L
Ah Puch
8,481
771
74
7
0
192,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role