Player Matchup

Chaac
Chaac
Gold IV
Batman9859
Chaac
Gold IV
Level 100
God Stats
3W - 5L
1,326 SR
Queue Stats
49W - 51L
1,564 MMR
Solo
Izanami
Izanami
Gold II
MikE izZ FtW
Izanami
Gold II
Level 146
God Stats
38W - 24L
1,705 SR
Queue Stats
387W - 385L
1,587 MMR
Solo
Horus
Horus
Gold IV
PlasmaMK2
Horus
Gold IV
Level 124
God Stats
6W - 1L
1,750 SR
Queue Stats
82W - 67L
1,569 MMR
Solo
Ares
Ares
Gold IV
RazaGon3838
Ares
Gold IV
Level 88
God Stats
20W - 8L
1,511 SR
Queue Stats
122W - 125L
1,528 MMR
Solo
Chang'e
Chang'e
Gold III
ShakedRican
Chang'e
Gold III
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 46L
1,555 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,558 SR
1,561 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,452 SR
1,562 MMR
Athena
Athena
Bronze IV
Donutman1795
Athena
Bronze IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,508 MMR
Party 2
Poseidon
Poseidon
Gold IV
MR OH MY SMURF
Poseidon
Gold IV
Level 157
God Stats
26W - 15L
1,283 SR
Queue Stats
363W - 359L
1,502 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
SnazzyCashew467
Sun Wukong
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Party 2
Skadi
Skadi
Gold II
Trapdooo
Skadi
Gold II
Level 105
God Stats
21W - 16L
1,530 SR
Queue Stats
354W - 342L
1,551 MMR
Solo
Pele
Pele
Gold I
djmax4535
Pele
Gold I
Level 151
God Stats
20W - 31L
1,447 SR
Queue Stats
669W - 674L
1,703 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
4 / 0 / 8
15,087
603
19,877
26,969
35,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
MikE izZ FtW
Izanami
20
13 / 1 / 5
16,675
667
23,456
18,734
7,855
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
PlasmaMK2
Horus
20
7 / 1 / 11
14,004
560
15,618
15,589
11,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
1 / 1 / 18
13,627
545
13,625
25,515
33,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
ShakedRican
Chang'e
20
9 / 3 / 8
14,753
590
20,289
17,958
6,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachneBastetAchillesFenrir

VS

Bans
GilgameshCharybdisGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
0 / 8 / 4
8,940
358
7,394
28,946
26,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
19
5 / 7 / 0
12,785
511
14,174
15,391
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SnazzyCashew467
Sun Wukong
16
0 / 6 / 1
10,857
434
15,050
27,009
35,655
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Skadi
Trapdooo
Skadi
17
0 / 4 / 1
10,882
435
8,309
21,049
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
17
1 / 9 / 3
10,894
436
9,186
23,556
5,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
15
34
Kills
6
6
Deaths
34
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
0
8
8
L
Athena
0
8
4
0.25
L
Poseidon
5
7
0
0.71
W
Izanami
MikE izZ FtW
Izanami
13
1
5
15.5
W
Horus
PlasmaMK2
Horus
7
1
11
12.5
W
1
1
18
10
W
Chang'e
ShakedRican
Chang'e
9
3
8
4.33
L
Sun Wukong
SnazzyCashew467
Sun Wukong
0
6
1
0.08
L
Skadi
Trapdooo
Skadi
0
4
1
0.13
L
Pele
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,865
Damage
54,113
104,765
Taken
115,951
94,982
Mitigated
75,433
55,341
Healing
16,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
19,877
5,202
0
13,701
26,969
35,732
367
3,786
23,183
0
111,078
L
Athena
7,394
1,222
0
863
28,946
26,019
0
10,613
17,975
29,136
0
L
Poseidon
14,174
1,240
0
2,568
15,391
3,891
0
5,918
9,269
87,133
0
W
Izanami
MikE izZ FtW
Izanami
23,456
16,710
0
10,181
18,734
7,855
9,952
4,510
14,224
0
185,666
W
Horus
PlasmaMK2
Horus
15,618
6,711
2,592
7,496
15,589
11,086
2,520
4,560
10,526
0
77,947
W
13,625
801
0
4,092
25,515
33,349
354
5,552
19,330
61,957
0
W
Chang'e
ShakedRican
Chang'e
20,289
1,486
7,915
9,364
17,958
6,960
1,497
6,261
11,697
98,093
1,376
L
Sun Wukong
SnazzyCashew467
Sun Wukong
15,050
1,942
0
3,082
27,009
35,655
390
4,495
22,428
0
83,502
L
Skadi
Trapdooo
Skadi
8,309
3,553
0
4,048
21,049
4,424
1,412
3,746
17,277
0
89,420
L
Pele
9,186
1,712
0
6,101
23,556
5,444
0
8,142
15,262
0
91,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,146
Gold Earned
54,358
777
Minions Killed
630
0
Camps Cleared
0
2,595,648
Distance Traveled
2,300,009
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,087
603
210
8
0
519,843
4
L
Athena
8,940
358
34
1
0
516,588
6
L
Poseidon
12,785
511
145
6
0
461,706
12
W
Izanami
16,675
667
254
10
0
493,152
6
W
Horus
14,004
560
108
4
0
579,275
1
W
Ares
13,627
545
63
3
0
540,223
5
W
Chang'e
14,753
590
142
6
0
463,155
3
L
Sun Wukong
10,857
434
156
6
0
446,504
4
L
Skadi
10,882
435
155
6
0
420,502
5
L
Pele
10,894
436
140
6
0
454,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role