Player Matchup

Shiva
Shiva
CodeLeoignus
Shiva
Level 53
God Stats
25W - 17L
1,761 SR
Queue Stats
200W - 189L
1,542 Elo+
Party 2
Neith
Neith
N7 Janely
Neith
Level 27
God Stats
15W - 18L
1,491 SR
Queue Stats
151W - 159L
1,489 Elo+
Party 2
Janus
Janus
Syno5537
Janus
Level 65
God Stats
4W - 3L
1,601 SR
Queue Stats
225W - 225L
1,485 Elo+
Party 3
Atlas
Atlas
TheSuccDragon
Atlas
Level 26
God Stats
21W - 18L
1,533 SR
Queue Stats
23W - 22L
1,453 Elo+
Party 3
Nemesis
Nemesis
Vybin1529
Nemesis
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 97L
1,452 Elo+
Party 3
Team Averages
Level 48
1,577 SR
1,484 Elo+

VS

Team Averages
Level 97
1,613 SR
1,590 Elo+
Awilix
Awilix
Dripp Misty
Awilix
Level 125
God Stats
0W - 2L
1,683 SR
Queue Stats
10W - 5L
1,712 Elo+
Party 1
Sylvanus
Sylvanus
PaN1K MeKaN1K
Sylvanus
Level 156
God Stats
81W - 50L
1,544 SR
Queue Stats
360W - 356L
1,492 Elo+
Party 1
Sol
Sol
Regn_Arrow
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,563 Elo+
Solo
Shiva
Shiva
XRP Moneyy
Shiva
Level 30
God Stats
6W - 2L
1,838 SR
Queue Stats
22W - 21L
1,539 Elo+
Party 1
Odin
Odin
bryn0
Odin
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 91L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 6
15,200
563
25,959
26,473
36,731
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
N7 Janely
Neith
19
1 / 6 / 5
12,052
446
6,372
19,428
6,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Syno5537
Janus
20
5 / 7 / 9
14,236
527
21,162
23,065
9,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 2 / 9
13,780
510
14,226
27,148
28,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Vybin1529
Nemesis
20
6 / 7 / 6
14,484
536
17,489
28,960
13,954
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
8 / 7 / 4
14,712
545
19,727
25,803
11,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
PaN1K MeKaN1K
Sylvanus
20
10 / 5 / 5
14,299
530
36,736
29,466
15,547
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
3 / 7 / 8
12,571
466
20,159
23,615
7,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
20
3 / 6 / 4
12,478
462
15,944
28,731
26,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odin
bryn0
Odin
2
0 / 0 / 0
7,040
261
0
137
43

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
25
Kills
24
24
Deaths
25
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
L
Awilix
8
7
4
1.43
W
Neith
N7 Janely
Neith
1
6
5
0.58
L
Sylvanus
PaN1K MeKaN1K
Sylvanus
10
5
5
2.5
L
3
7
8
1
W
Janus
Syno5537
Janus
5
7
9
1.36
W
4
2
9
4.25
W
Nemesis
Vybin1529
Nemesis
6
7
6
1.29
L
Shiva
3
6
4
0.83
L
Odin
bryn0
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,208
Damage
92,566
125,074
Taken
107,752
96,121
Mitigated
60,128
28,873
Healing
36,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,959
7,602
1,188
3,351
26,473
36,731
595
5,202
20,411
0
101,924
L
Awilix
19,727
9,394
0
8,264
25,803
11,030
0
1,860
23,918
0
127,476
W
Neith
N7 Janely
Neith
6,372
1,260
0
7,889
19,428
6,795
138
7,628
11,756
0
76,675
L
Sylvanus
PaN1K MeKaN1K
Sylvanus
36,736
12,920
802
13,247
29,466
15,547
0
14,558
14,647
99,433
20,612
L
20,159
2,856
0
10,164
23,615
7,218
1,275
13,326
9,842
90,310
5,439
W
Janus
Syno5537
Janus
21,162
3,287
910
6,126
23,065
9,990
1,917
15,018
8,047
107,395
0
W
14,226
4,428
462
3,606
27,148
28,651
645
16,454
10,564
35,059
0
W
Nemesis
Vybin1529
Nemesis
17,489
11,048
0
5,341
28,960
13,954
0
7,637
21,016
0
130,872
L
Shiva
15,944
3,281
256
4,073
28,731
26,290
938
4,680
23,957
0
62,332
L
Odin
bryn0
Odin
0
0
0
0
137
43
0
137
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,752
Gold Earned
61,100
626
Minions Killed
565
0
Camps Cleared
0
2,581,272
Distance Traveled
1,970,499
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
15,200
563
139
5
0
537,171
4
L
Awilix
14,712
545
171
6
0
542,113
4
W
Neith
12,052
446
98
4
0
440,726
0
L
Sylvanus
14,299
530
151
6
0
419,169
0
L
Sol
12,571
466
149
6
0
455,359
2
W
Janus
14,236
527
175
6
0
487,612
2
W
Atlas
13,780
510
47
2
0
585,669
1
W
Nemesis
14,484
536
167
6
0
530,094
11
L
Shiva
12,478
462
94
3
0
511,532
0
L
Odin
7,040
261
0
0
0
42,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role