Player Matchup

Tyr
Tyr
DANtruckYOU2
Tyr
Level 159
God Stats
4W - 3L
1,550 SR
Queue Stats
382W - 345L
1,652 Elo+
Party 1
Sol
Sol
HaydoaK
Sol
Level 107
God Stats
4W - 3L
1,535 SR
Queue Stats
77W - 69L
1,619 Elo+
Party 3
Susano
Susano
StealthTK
Susano
Level 45
God Stats
8W - 7L
1,577 SR
Queue Stats
228W - 194L
1,630 Elo+
Party 1
Ares
Ares
almightyqueazy
Ares
Level 127
God Stats
13W - 5L
1,745 SR
Queue Stats
312W - 302L
1,691 Elo+
Party 1
Danzaburou
Danzaburou
iheartaustin
Danzaburou
Level 29
God Stats
4W - 2L
1,584 SR
Queue Stats
72W - 64L
1,586 Elo+
Party 3
Team Averages
Level 93
1,598 SR
1,636 Elo+

VS

Team Averages
Level 93
1,587 SR
1,507 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
I Hadassa I
Kukulkan
Level 156
God Stats
0W - 1L
1,783 SR
Queue Stats
71W - 79L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
Klophz
Baron Samedi
Level 15
God Stats
0W - 2L
1,214 SR
Queue Stats
0W - 5L
1,078 Elo+
Party 4
Yemoja
Yemoja
LB Cristi4n19TM
Yemoja
Level 27
God Stats
1W - 1L
1,779 SR
Queue Stats
17W - 11L
1,723 Elo+
Party 2
Hun Batz
Hun Batz
majorwheel
Hun Batz
Level 125
God Stats
4W - 5L
1,657 SR
Queue Stats
177W - 172L
1,692 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 6
9,593
533
9,296
15,612
14,877
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
15
2 / 4 / 5
9,501
528
11,745
10,789
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
StealthTK
Susano
15
5 / 7 / 3
9,702
539
9,722
15,902
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 8
10,224
568
9,275
16,523
19,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
iheartaustin
Danzaburou
20
12 / 0 / 2
12,258
681
19,436
9,701
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 5 / 4
9,509
528
9,324
20,586
11,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
I Hadassa I
Kukulkan
17
6 / 5 / 4
10,068
559
15,282
14,952
6,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Klophz
Baron Samedi
12
0 / 9 / 0
7,183
399
2,134
11,217
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
1 / 1 / 11
8,494
472
5,043
16,569
14,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
majorwheel
Hun Batz
17
5 / 4 / 2
9,792
544
11,762
15,620
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
24
Kills
16
16
Deaths
24
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
5
4
1.2
W
1
4
6
1
W
Sol
2
4
5
1.13
L
Kukulkan
I Hadassa I
Kukulkan
6
5
4
1.6
L
Baron Samedi
Klophz
Baron Samedi
0
9
0
0
L
1
1
11
6.5
W
Susano
StealthTK
Susano
5
7
3
0.93
W
4
1
8
8
W
Danzaburou
iheartaustin
Danzaburou
12
0
2
13
L
Hun Batz
majorwheel
Hun Batz
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,474
Damage
43,545
68,527
Taken
78,944
47,358
Mitigated
38,717
20,596
Healing
17,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,324
970
0
2,722
20,586
11,426
0
2,915
17,671
0
59,169
W
9,296
998
0
4,473
15,612
14,877
270
5,292
10,320
0
53,377
W
Sol
11,745
3,587
0
3,251
10,789
3,534
1,203
3,546
7,243
58,990
0
L
Kukulkan
I Hadassa I
Kukulkan
15,282
1,158
0
2,988
14,952
6,173
408
5,405
9,547
78,237
0
L
Baron Samedi
Klophz
Baron Samedi
2,134
576
51
490
11,217
1,408
0
1,721
9,496
30,202
0
L
5,043
1,233
2,969
3,605
16,569
14,270
69
8,409
8,160
24,367
0
W
Susano
StealthTK
Susano
9,722
2,988
0
4,597
15,902
5,983
0
4,347
11,555
0
61,839
W
9,275
279
0
1,902
16,523
19,089
42
5,899
10,624
27,753
0
W
Danzaburou
iheartaustin
Danzaburou
19,436
8,608
0
6,373
9,701
3,875
0
3,882
5,819
0
121,371
L
Hun Batz
majorwheel
Hun Batz
11,762
3,773
0
4,842
15,620
5,440
0
4,029
11,591
0
81,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,278
Gold Earned
45,046
539
Minions Killed
475
0
Camps Cleared
0
1,811,148
Distance Traveled
1,767,869
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,509
528
123
7
0
348,010
6
W
Tyr
9,593
533
113
6
0
371,105
1
W
Sol
9,501
528
108
6
0
346,904
4
L
Kukulkan
10,068
559
133
7
0
357,232
6
L
Baron Samedi
7,183
399
60
3
0
294,350
0
L
Yemoja
8,494
472
36
2
0
360,768
5
W
Susano
9,702
539
94
5
0
349,877
4
W
Ares
10,224
568
37
2
0
400,075
0
W
Danzaburou
12,258
681
187
10
0
343,187
4
L
Hun Batz
9,792
544
123
7
0
407,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role