Player Matchup

Zeus
Zeus
FDP25
Zeus
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
131W - 115L
1,500 Elo+
Party 4
Fenrir
Fenrir
KING0CO
Fenrir
Level 37
God Stats
33W - 31L
1,656 SR
Queue Stats
242W - 259L
1,414 Elo+
Party 1
Neith
Neith
Mikisaaa
Neith
Level 25
God Stats
21W - 25L
1,500 SR
Queue Stats
257W - 285L
1,317 Elo+
Party 1
Aphrodite
Aphrodite
TALIFAN777
Aphrodite
Level 129
God Stats
9W - 7L
1,500 SR
Queue Stats
164W - 162L
1,463 Elo+
Solo
Nike
Nike
Thezanais
Nike
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Team Averages
Level 69
1,531 SR
1,439 Elo+

VS

Team Averages
Level 61
1,573 SR
1,407 Elo+
Mercury
Mercury
Beefcake65
Mercury
Level 64
God Stats
9W - 9L
1,726 SR
Queue Stats
307W - 347L
1,455 Elo+
Party 3
Scylla
Scylla
GodLikeBeerus-_
Scylla
Level 18
God Stats
24W - 21L
1,564 SR
Queue Stats
40W - 52L
1,442 Elo+
Party 3
Hel
Hel
HaneiBaker
Hel
Level 129
God Stats
1W - 7L
1,021 SR
Queue Stats
56W - 72L
1,167 Elo+
Solo
Cthulhu
Cthulhu
lutemia
Cthulhu
Level 33
God Stats
11W - 7L
1,898 SR
Queue Stats
130W - 127L
1,419 Elo+
Party 2
Artemis
Artemis
sebbybing
Artemis
Level 60
God Stats
51W - 35L
1,655 SR
Queue Stats
278W - 227L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
FDP25
Zeus
18
8 / 1 / 8
13,086
1,309
31,868
9,666
3,411
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
KING0CO
Fenrir
17
6 / 2 / 12
12,102
1,210
5,954
12,135
14,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Mikisaaa
Neith
17
3 / 0 / 8
11,154
1,115
5,048
2,394
1,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
TALIFAN777
Aphrodite
17
1 / 0 / 8
10,449
1,045
3,425
5,437
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
17
2 / 3 / 14
11,161
1,116
11,333
13,993
8,609
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

274

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beefcake65
Mercury
16
2 / 7 / 4
11,002
1,100
4,513
11,823
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 1
9,178
918
1,180
1,115
310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 3
10,453
1,045
5,362
11,911
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
lutemia
Cthulhu
16
2 / 5 / 2
10,679
1,068
16,000
21,862
21,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
sebbybing
Artemis
16
2 / 4 / 2
10,798
1,080
10,479
14,451
3,684
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
20
Kills
6
6
Deaths
20
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
Beefcake65
Mercury
2
7
4
0.57
W
Zeus
FDP25
Zeus
8
1
8
12
L
0
1
1
0.5
L
0
3
3
0.5
W
Fenrir
KING0CO
Fenrir
6
2
12
6
W
Neith
Mikisaaa
Neith
3
0
8
7
W
Aphrodite
TALIFAN777
Aphrodite
1
0
8
5
W
Nike
2
3
14
3
L
Cthulhu
lutemia
Cthulhu
2
5
2
0.6
L
Artemis
sebbybing
Artemis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,628
Damage
37,534
43,625
Taken
61,162
31,065
Mitigated
33,379
19,127
Healing
8,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Beefcake65
Mercury
4,513
1,050
0
126
11,823
4,330
0
4,864
6,868
0
12,525
W
Zeus
FDP25
Zeus
31,868
2,439
0
3,624
9,666
3,411
0
4,974
4,487
74,227
0
L
1,180
44
0
0
1,115
310
0
511
604
2,863
0
L
5,362
40
4,087
3,224
11,911
3,910
0
7,375
4,466
18,866
0
W
Fenrir
KING0CO
Fenrir
5,954
591
0
2,649
12,135
14,388
0
4,697
6,998
39
10,139
W
Neith
Mikisaaa
Neith
5,048
2,557
0
713
2,394
1,106
0
1,095
1,271
0
18,514
W
Aphrodite
TALIFAN777
Aphrodite
3,425
99
7,252
4,424
5,437
3,551
0
3,514
1,866
17,283
0
W
Nike
11,333
1,453
0
465
13,993
8,609
0
7,104
6,461
0
18,914
L
Cthulhu
lutemia
Cthulhu
16,000
802
0
916
21,862
21,145
0
13,564
8,117
45,406
0
L
Artemis
sebbybing
Artemis
10,479
4,616
0
640
14,451
3,684
0
8,672
5,775
0
28,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,952
Gold Earned
52,110
203
Minions Killed
191
10
Camps Cleared
6
1,012,825
Distance Traveled
822,427
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,002
1,100
15
2
3
202,733
4
W
Zeus
13,086
1,309
108
11
4
190,435
1
L
Scylla
9,178
918
7
1
1
67,498
0
L
Hel
10,453
1,045
47
5
0
196,550
0
W
Fenrir
12,102
1,210
7
1
2
212,397
0
W
Neith
11,154
1,115
29
3
1
161,413
7
W
Aphrodite
10,449
1,045
40
4
2
241,733
1
W
Nike
11,161
1,116
19
2
1
206,847
0
L
Cthulhu
10,679
1,068
70
7
0
193,789
1
L
Artemis
10,798
1,080
52
5
2
161,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role