Player Matchup

Merlin
Merlin
Jujewb
Merlin
Level 48
God Stats
6W - 4L
1,387 SR
Queue Stats
10W - 7L
1,531 Elo+
Solo
Da Ji
Da Ji
Vírk
Da Ji
Level 147
God Stats
2W - 1L
1,577 SR
Queue Stats
17W - 6L
1,617 Elo+
Party 2
Ah Puch
Ah Puch
gamestocks
Ah Puch
Level 27
God Stats
1W - 1L
1,789 SR
Queue Stats
1W - 2L
1,288 Elo+
Party 2
Team Averages
Level 74
1,584 SR
1,479 Elo+

VS

Team Averages
Level 112
1,500 SR
1,339 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Hikari00
Skadi
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,323 Elo+
Party 1
Chronos
Chronos
deividvil
Chronos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jujewb
Merlin
16
1 / 0 / 12
9,979
713
6,529
6,607
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Vírk
Da Ji
18
17 / 3 / 3
12,468
891
22,854
11,825
4,975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
gamestocks
Ah Puch
16
3 / 0 / 13
10,464
747
8,389
7,291
2,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 6 / 1
9,094
650
6,396
14,995
13,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Hikari00
Skadi
12
1 / 7 / 2
8,811
629
6,258
12,186
3,779
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
deividvil
Chronos
13
1 / 8 / 1
8,898
636
6,940
12,949
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
21
Kills
3
3
Deaths
21
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
1
0.25
L
Skadi
Hikari00
Skadi
1
7
2
0.29
W
Merlin
Jujewb
Merlin
1
0
12
7
W
Da Ji
Vírk
Da Ji
17
3
3
6.17
L
Chronos
deividvil
Chronos
1
8
1
0.19
W
Ah Puch
gamestocks
Ah Puch
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,772
Damage
19,594
25,723
Taken
40,130
9,572
Mitigated
21,079
6,298
Healing
2,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,396
964
0
256
14,995
13,102
0
5,291
9,704
107
27,768
L
Skadi
Hikari00
Skadi
6,258
2,295
0
919
12,186
3,779
0
5,257
6,929
0
18,201
W
Merlin
Jujewb
Merlin
6,529
285
0
1,341
6,607
2,289
0
2,485
3,998
53,766
0
W
Da Ji
Vírk
Da Ji
22,854
9,305
0
3,317
11,825
4,975
2,716
2,381
9,284
0
46,574
L
Chronos
deividvil
Chronos
6,940
1,091
0
1,264
12,949
4,198
0
4,694
8,255
32,821
0
W
Ah Puch
gamestocks
Ah Puch
8,389
913
259
1,381
7,291
2,308
313
2,472
4,601
27,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,911
Gold Earned
26,803
168
Minions Killed
159
8
Camps Cleared
5
761,525
Distance Traveled
735,462
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,094
650
51
4
2
254,407
3
L
Skadi
8,811
629
35
3
2
234,666
3
W
Merlin
9,979
713
79
6
4
270,514
6
W
Da Ji
12,468
891
41
3
4
255,138
4
L
Chronos
8,898
636
73
5
1
246,389
4
W
Ah Puch
10,464
747
48
3
0
235,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role