Player Matchup

Agni
Agni
Bronze III
 
Agni
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze IV
GoldenCenturiom
Hun Batz
Bronze IV
Level 126
God Stats
0W - 1L
1,472 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Sol
Sol
Gold V
KsiQual
Sol
Gold V
Level 122
God Stats
2W - 2L
1,451 SR
Queue Stats
157W - 152L
1,472 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
SpuntCookie1017
Cthulhu
Gold IV
Level 160
God Stats
23W - 32L
1,680 SR
Queue Stats
633W - 629L
1,569 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
Whole n tie
Heimdallr
Bronze III
Level 58
God Stats
0W - 2L
1,446 SR
Queue Stats
17W - 24L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,510 SR
1,508 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,530 SR
1,515 MMR
Bellona
Bellona
Gold III
Bruno-SilentHill
Bellona
Gold III
Level 106
God Stats
4W - 2L
1,463 SR
Queue Stats
38W - 35L
1,530 MMR
Solo
Fenrir
Fenrir
Gold IV
GankRightLane
Fenrir
Gold IV
Level 149
God Stats
2W - 0L
1,363 SR
Queue Stats
24W - 29L
1,494 MMR
Solo
Scylla
Scylla
Gold IV
LimitLessStretch
Scylla
Gold IV
Level 148
God Stats
12W - 5L
1,696 SR
Queue Stats
46W - 37L
1,488 MMR
Solo
Charybdis
Charybdis
Bronze III
MC Fuze
Charybdis
Bronze III
Level 137
God Stats
2W - 1L
1,627 SR
Queue Stats
5W - 2L
1,541 MMR
Solo
Sylvanus
Sylvanus
Gold III
THE_EVIL_TACO_
Sylvanus
Gold III
Level 124
God Stats
11W - 7L
1,500 SR
Queue Stats
140W - 133L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
0 / 2 / 0
3,262
652
262
1,954
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
5
0 / 0 / 0
3,218
644
539
2,375
404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
5
0 / 1 / 0
3,167
633
1,573
2,272
198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 0
3,424
685
1,518
2,894
1,470
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heimdallr
Whole n tie
Heimdallr
1
0 / 0 / 0
906
181
0
0
0
Bans
BastetArtioAchilles

VS

Bans
SetCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,360
672
1,732
3,023
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 0 / 1
3,876
775
986
1,624
455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,637
727
600
1,162
247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MC Fuze
Charybdis
6
0 / 0 / 1
3,229
646
1,670
2,181
523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
6
0 / 0 / 1
3,414
683
404
2,297
924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
0
0
W
0
0
0
0
W
2
0
1
2.5
L
Hun Batz
0
0
0
0
L
Sol
0
1
0
0
W
1
0
0
1
W
Charybdis
MC Fuze
Charybdis
0
0
1
0.5
L
0
0
0
0
W
Sylvanus
0
0
1
0.5
L
Heimdallr
Whole n tie
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,892
Damage
5,392
9,495
Taken
10,287
2,555
Mitigated
3,531
4,225
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
262
0
0
336
1,954
483
0
437
1,517
13,348
0
W
1,732
427
0
1,569
3,023
1,382
0
1,518
1,505
0
13,439
W
986
354
0
479
1,624
455
0
198
1,426
0
11,552
L
Hun Batz
539
106
0
1,422
2,375
404
0
393
1,982
0
11,481
L
Sol
1,573
798
0
822
2,272
198
0
174
2,098
10,058
0
W
600
0
0
480
1,162
247
0
176
986
17,088
0
W
Charybdis
MC Fuze
Charybdis
1,670
756
0
1,045
2,181
523
238
977
1,204
0
18,009
L
1,518
0
0
1,645
2,894
1,470
0
0
2,894
14,890
0
W
Sylvanus
404
225
344
1,138
2,297
924
92
484
1,813
6,462
0
L
Heimdallr
Whole n tie
Heimdallr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,977
Gold Earned
17,516
124
Minions Killed
134
0
Camps Cleared
0
398,563
Distance Traveled
489,317
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,262
652
30
6
0
99,845
3
W
Bellona
3,360
672
28
6
0
105,817
2
W
Fenrir
3,876
775
31
6
0
110,294
1
L
Hun Batz
3,218
644
37
7
0
110,730
0
L
Sol
3,167
633
27
5
0
88,946
0
W
Scylla
3,637
727
28
6
0
85,441
3
W
Charybdis
3,229
646
25
5
0
85,906
1
L
Cthulhu
3,424
685
30
6
0
99,042
1
W
Sylvanus
3,414
683
22
4
0
101,859
1
L
Heimdallr
906
181
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role