Player Matchup

Fafnir
Fafnir
ChiefKeefTTV
Fafnir
Level 88
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Skadi
Skadi
SeeMyAura
Skadi
Level 157
God Stats
1W - 2L
1,832 SR
Queue Stats
88W - 91L
1,559 Elo+
Party 1
Ullr
Ullr
SoloOcean
Ullr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,679 Elo+
Party 1
Kuzenbo
Kuzenbo
aeddington123
Kuzenbo
Level 145
God Stats
0W - 6L
1,500 SR
Queue Stats
150W - 160L
1,373 Elo+
Solo
Xing Tian
Xing Tian
llamaofdarknes
Xing Tian
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,541 Elo+
Solo
Team Averages
Level 107
1,525 SR
1,530 Elo+

VS

Team Averages
Level 69
1,564 SR
1,596 Elo+
Thoth
Thoth
CelestialHorror
Thoth
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,740 Elo+
Party 2
Fenrir
Fenrir
ULTDigitalMaster
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,491 Elo+
Solo
Vamana
Vamana
WykedNyck
Vamana
Level 125
God Stats
4W - 2L
1,474 SR
Queue Stats
237W - 208L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
YerStupid
Cthulhu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 33L
1,656 Elo+
Party 2
Ah Puch
Ah Puch
binguus
Ah Puch
Level 108
God Stats
6W - 1L
1,847 SR
Queue Stats
122W - 105L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
2 / 6 / 9
9,669
806
7,361
15,761
11,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
SeeMyAura
Skadi
17
7 / 6 / 6
10,987
916
16,529
14,629
6,643
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
15
1 / 4 / 10
8,576
715
10,657
10,815
5,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
15
3 / 3 / 10
8,915
743
8,256
17,987
15,814
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
llamaofdarknes
Xing Tian
13
2 / 5 / 6
8,263
689
8,683
16,539
18,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 8
8,320
693
8,843
7,980
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 3 / 10
10,181
848
7,050
15,880
9,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vamana
WykedNyck
Vamana
19
11 / 3 / 10
12,438
1,037
20,690
18,873
20,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
YerStupid
Cthulhu
16
3 / 2 / 15
9,830
819
12,402
19,588
13,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
binguus
Ah Puch
17
4 / 2 / 13
10,679
890
20,120
7,744
3,769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
80
15
Kills
24
24
Deaths
15
41
Assists
56
Player
Kills
Deaths
Assists
KDA
W
0
5
8
0.8
L
Fafnir
2
6
9
1.08
L
Skadi
SeeMyAura
Skadi
7
6
6
1.67
L
Ullr
1
4
10
1.5
W
6
3
10
3.67
W
Vamana
WykedNyck
Vamana
11
3
10
5.33
W
Cthulhu
YerStupid
Cthulhu
3
2
15
5.25
L
Kuzenbo
3
3
10
2.67
W
Ah Puch
binguus
Ah Puch
4
2
13
5.25
L
Xing Tian
llamaofdarknes
Xing Tian
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,486
Damage
69,105
75,731
Taken
70,065
58,544
Mitigated
49,500
22,227
Healing
34,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,843
854
994
1,370
7,980
2,646
908
3,420
4,424
17,842
0
L
Fafnir
7,361
1,789
707
4,872
15,761
11,678
498
9,373
6,142
15,599
0
L
Skadi
SeeMyAura
Skadi
16,529
6,072
889
1,700
14,629
6,643
454
6,412
8,116
0
31,058
L
Ullr
10,657
4,653
2,508
2,194
10,815
5,508
928
5,790
4,985
0
19,063
W
7,050
1,830
471
5,147
15,880
9,136
1,028
6,069
9,623
0
11,014
W
Vamana
WykedNyck
Vamana
20,690
10,742
3,635
8,653
18,873
20,192
822
5,613
13,112
0
37,554
W
Cthulhu
YerStupid
Cthulhu
12,402
936
2,595
8,758
19,588
13,757
249
4,418
14,927
19,401
0
L
Kuzenbo
8,256
3,175
475
6,144
17,987
15,814
0
10,765
6,966
18,158
0
W
Ah Puch
binguus
Ah Puch
20,120
1,554
830
2,395
7,744
3,769
1,755
4,037
3,679
46,531
0
L
Xing Tian
llamaofdarknes
Xing Tian
8,683
572
1,444
1,294
16,539
18,901
0
7,975
8,157
13,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,410
Gold Earned
51,448
109
Minions Killed
144
0
Camps Cleared
0
1,095,242
Distance Traveled
1,218,770
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,320
693
21
2
0
217,808
0
L
Fafnir
9,669
806
29
2
0
207,205
0
L
Skadi
10,987
916
35
3
0
218,721
3
L
Ullr
8,576
715
22
2
0
193,356
0
W
Fenrir
10,181
848
14
1
0
253,640
0
W
Vamana
12,438
1,037
33
3
0
245,716
4
W
Cthulhu
9,830
819
26
2
0
267,761
0
L
Kuzenbo
8,915
743
16
1
0
245,333
1
W
Ah Puch
10,679
890
50
4
0
233,845
3
L
Xing Tian
8,263
689
7
1
0
230,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role