Player Matchup

He Bo
He Bo
BeastBRAVEspirit
He Bo
Level 120
God Stats
3W - 8L
1,500 SR
Queue Stats
427W - 628L
1,398 Elo+
Party 1
Cerberus
Cerberus
BunnyOfTheNight
Cerberus
Level 105
God Stats
10W - 18L
1,237 SR
Queue Stats
110W - 147L
1,396 Elo+
Solo
Hou Yi
Hou Yi
Drago_Link-
Hou Yi
Level 88
God Stats
53W - 72L
1,392 SR
Queue Stats
262W - 421L
1,416 Elo+
Party 1
Team Averages
Level 104
1,376 SR
1,404 Elo+

VS

Team Averages
Level 56
1,508 SR
1,835 Elo+
Tiamat
Tiamat
Bxnsheee
Tiamat
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 46L
1,848 Elo+
Party 2
Anhur
Anhur
MassiveCõck
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 5L
1,844 Elo+
Party 2
Osiris
Osiris
MrElectricEel
Osiris
Level 44
God Stats
3W - 0L
1,525 SR
Queue Stats
36W - 10L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 4
6,732
612
3,077
9,915
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
13
4 / 3 / 3
9,240
840
5,568
14,868
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
13
3 / 3 / 4
8,118
738
5,874
9,192
2,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bxnsheee
Tiamat
13
2 / 1 / 4
8,063
733
6,756
5,948
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 3 / 1
8,703
791
12,442
8,749
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 4 / 6
8,036
731
10,870
11,921
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
14
14
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Cerberus
4
3
3
1.83
W
Tiamat
Bxnsheee
Tiamat
2
1
4
4
L
Hou Yi
3
3
4
1.67
W
8
3
1
2.83
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,519
Damage
30,068
33,975
Taken
26,618
16,362
Mitigated
14,701
6,229
Healing
5,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,077
79
0
1,010
9,915
2,225
0
1,413
8,327
8,393
0
L
Cerberus
5,568
367
453
2,774
14,868
11,376
0
2,661
11,862
12,205
0
W
Tiamat
Bxnsheee
Tiamat
6,756
346
0
2,248
5,948
3,482
1,305
1,899
3,989
36,690
0
L
Hou Yi
5,874
2,556
0
1,992
9,192
2,761
0
2,705
6,334
0
22,950
W
12,442
4,655
0
2,264
8,749
3,623
568
3,263
5,294
0
27,734
W
10,870
2,255
0
1,291
11,921
7,596
0
3,719
6,804
0
12,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,090
Gold Earned
24,802
79
Minions Killed
111
2
Camps Cleared
7
573,991
Distance Traveled
578,407
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,732
612
14
1
0
174,715
4
L
Cerberus
9,240
840
18
2
1
204,789
3
W
Tiamat
8,063
733
68
6
6
188,540
1
L
Hou Yi
8,118
738
47
4
1
194,487
2
W
Anhur
8,703
791
40
4
1
185,514
2
W
Osiris
8,036
731
3
0
0
204,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role