Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Antisaint1
Da Ji
Level 148
God Stats
6W - 6L
1,636 SR
Queue Stats
403W - 451L
1,627 Elo+
Party 4
Olorun
Olorun
NaCl
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,316 Elo+
Party 1
Amaterasu
Amaterasu
SoftMint
Amaterasu
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
329W - 348L
1,628 Elo+
Party 4
Ymir
Ymir
ZiMe ReFLeX
Ymir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 95L
1,474 Elo+
Party 1
Team Averages
Level 129
1,527 SR
1,509 Elo+

VS

Team Averages
Level 142
1,510 SR
1,530 Elo+
Freya
Freya
Borzydar
Freya
Level 160
God Stats
2W - 3L
1,332 SR
Queue Stats
217W - 213L
1,597 Elo+
Party 3
Jormungandr
Jormungandr
GooCat
Jormungandr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,341 Elo+
Party 2
Achilles
Achilles
Gooboss
Achilles
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,479 Elo+
Party 2
Odin
Odin
Shayman
Odin
Level 157
God Stats
7W - 1L
1,731 SR
Queue Stats
495W - 500L
1,535 Elo+
Party 3
Shiva
Shiva
frek88
Shiva
Level 160
God Stats
1W - 0L
1,486 SR
Queue Stats
110W - 89L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
5 / 7 / 7
10,263
789
15,418
14,082
5,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
16
5 / 7 / 5
10,429
802
9,201
13,459
7,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
NaCl
Olorun
15
1 / 5 / 4
9,345
719
11,650
11,281
4,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
SoftMint
Amaterasu
18
5 / 5 / 6
10,966
844
6,119
24,647
22,786
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 4 / 8
9,643
742
7,214
18,429
19,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Borzydar
Freya
19
11 / 4 / 15
11,418
878
16,910
11,608
4,853
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
GooCat
Jormungandr
18
3 / 3 / 23
10,748
827
16,384
12,526
12,652
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Gooboss
Achilles
20
10 / 3 / 17
11,385
876
18,443
19,224
20,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
Shayman
Odin
15
0 / 5 / 18
9,777
752
6,617
12,994
13,079
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
frek88
Shiva
17
4 / 4 / 19
10,272
790
15,768
14,880
18,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
120
17
Kills
28
28
Deaths
19
30
Assists
92
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
7
7
1.21
L
Da Ji
5
7
5
1.07
W
Freya
Borzydar
Freya
11
4
15
4.63
W
Jormungandr
GooCat
Jormungandr
3
3
23
4.83
W
Achilles
Gooboss
Achilles
10
3
17
6.17
L
Olorun
NaCl
Olorun
1
5
4
0.6
W
Odin
Shayman
Odin
0
5
18
1.8
L
Amaterasu
SoftMint
Amaterasu
5
5
6
1.6
L
1
4
8
1.25
W
Shiva
frek88
Shiva
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,602
Damage
74,122
81,898
Taken
71,232
59,955
Mitigated
69,740
23,758
Healing
24,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,418
282
1,160
2,519
14,082
5,584
739
5,426
8,440
34,368
0
L
Da Ji
9,201
2,159
1,567
1,272
13,459
7,580
990
6,444
6,911
0
10,657
W
Freya
Borzydar
Freya
16,910
4,812
0
2,842
11,608
4,853
1,651
5,598
5,904
34,227
0
W
Jormungandr
GooCat
Jormungandr
16,384
3,275
853
857
12,526
12,652
1,398
5,530
6,915
43,489
0
W
Achilles
Gooboss
Achilles
18,443
2,943
2,804
6,617
19,224
20,887
514
9,424
9,438
0
25,906
L
Olorun
NaCl
Olorun
11,650
4,261
1,121
1,535
11,281
4,892
1,245
4,631
6,441
25,818
0
W
Odin
Shayman
Odin
6,617
1,007
0
1,360
12,994
13,079
502
6,798
6,089
0
12,311
L
Amaterasu
SoftMint
Amaterasu
6,119
1,664
3,487
8,665
24,647
22,786
475
8,745
15,376
1,436
10,586
L
7,214
826
145
2,287
18,429
19,113
109
8,048
10,218
16,509
0
W
Shiva
frek88
Shiva
15,768
2,013
4,712
4,612
14,880
18,269
524
6,643
8,046
0
27,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
53,600
114
Minions Killed
131
0
Camps Cleared
0
1,041,423
Distance Traveled
1,213,410
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,263
789
44
3
0
205,501
0
L
Da Ji
10,429
802
7
1
0
184,253
0
W
Freya
11,418
878
33
3
0
222,543
0
W
Jormungandr
10,748
827
59
5
0
241,242
0
W
Achilles
11,385
876
14
1
0
269,561
0
L
Olorun
9,345
719
35
3
0
203,093
1
W
Odin
9,777
752
15
1
0
238,237
2
L
Amaterasu
10,966
844
10
1
0
231,552
4
L
Ymir
9,643
742
18
1
0
217,024
1
W
Shiva
10,272
790
10
1
0
241,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role