Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Gameboycat
Freya
Level 127
God Stats
2W - 3L
1,715 SR
Queue Stats
63W - 65L
1,602 Elo+
Solo
Anhur
Anhur
Shawnz997
Anhur
Level 124
God Stats
2W - 1L
1,369 SR
Queue Stats
270W - 266L
1,665 Elo+
Solo
Merlin
Merlin
minowaster
Merlin
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
548W - 531L
1,626 Elo+
Solo
Thor
Thor
roiands
Thor
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 116L
1,639 Elo+
Solo
Team Averages
Level 128
1,517 SR
1,606 Elo+

VS

Team Averages
Level 113
1,505 SR
1,573 Elo+
Bakasura
Bakasura
 
Bakasura
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BYULI
Medusa
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 102L
1,724 Elo+
Solo
Poseidon
Poseidon
H0Bb1t42
Poseidon
Level 146
God Stats
8W - 6L
1,500 SR
Queue Stats
318W - 314L
1,572 Elo+
Solo
Izanami
Izanami
KinderBoono
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
SmellMyMeatballs
Kukulkan
Level 124
God Stats
2W - 0L
1,526 SR
Queue Stats
57W - 53L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 2 / 5
6,774
565
6,507
12,940
8,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
12
5 / 1 / 0
7,451
621
6,527
8,750
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
Shawnz997
Anhur
6
0 / 2 / 0
4,729
394
1,481
3,773
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
minowaster
Merlin
11
2 / 3 / 6
7,102
592
6,463
7,038
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
roiands
Thor
12
5 / 4 / 1
7,226
602
6,878
10,189
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 1 / 3
7,963
664
7,294
8,971
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
BYULI
Medusa
11
1 / 4 / 0
6,512
543
6,584
8,699
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
H0Bb1t42
Poseidon
11
2 / 4 / 4
6,874
573
3,630
8,809
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
KinderBoono
Izanami
12
1 / 4 / 6
6,995
583
8,855
8,372
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 3
7,049
587
5,231
6,369
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
15
Kills
12
12
Deaths
15
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
5
2.75
W
Bakasura
 
Bakasura
6
1
3
7.5
W
Medusa
BYULI
Medusa
1
4
0
0.25
L
Freya
5
1
0
5
W
Poseidon
H0Bb1t42
Poseidon
2
4
4
1
W
Izanami
KinderBoono
Izanami
1
4
6
1
L
Anhur
Shawnz997
Anhur
0
2
0
0
W
2
2
3
1.75
L
Merlin
minowaster
Merlin
2
3
6
1.67
L
Thor
roiands
Thor
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,856
Damage
31,594
42,690
Taken
41,220
16,360
Mitigated
16,215
10,926
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,507
2,307
0
3,361
12,940
8,685
0
2,966
9,120
0
14,508
W
Bakasura
 
Bakasura
7,294
4,849
0
3,983
8,971
4,167
155
1,732
7,239
0
37,217
W
Medusa
BYULI
Medusa
6,584
3,440
0
1,733
8,699
2,597
0
5,433
3,266
0
40,006
L
Freya
6,527
3,099
0
4,180
8,750
1,778
0
741
8,009
44,171
0
W
Poseidon
H0Bb1t42
Poseidon
3,630
687
145
2,316
8,809
4,902
0
2,311
6,498
13,675
0
W
Izanami
KinderBoono
Izanami
8,855
5,911
0
957
8,372
2,389
38
2,817
5,555
0
49,693
L
Anhur
Shawnz997
Anhur
1,481
524
0
1,574
3,773
1,153
0
2,622
1,151
0
13,550
W
5,231
721
0
1,457
6,369
2,160
363
697
5,672
33,354
0
L
Merlin
minowaster
Merlin
6,463
399
0
1,361
7,038
1,689
0
1,223
5,690
40,836
0
L
Thor
roiands
Thor
6,878
2,319
0
450
10,189
3,055
0
1,309
8,585
0
44,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,282
Gold Earned
35,393
304
Minions Killed
348
0
Camps Cleared
0
1,069,120
Distance Traveled
1,200,845
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,774
565
23
2
0
263,878
1
W
Bakasura
7,963
664
84
7
0
275,751
1
W
Medusa
6,512
543
80
7
0
231,967
3
L
Freya
7,451
621
87
7
0
245,548
5
W
Poseidon
6,874
573
26
2
0
243,452
2
W
Izanami
6,995
583
90
8
0
223,678
5
L
Anhur
4,729
394
30
3
0
98,971
1
W
Kukulkan
7,049
587
68
6
0
225,997
1
L
Merlin
7,102
592
82
7
0
224,231
7
L
Thor
7,226
602
82
7
0
236,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role