Player Matchup

Shiva
Shiva
Drok1608
Shiva
Level 120
God Stats
4W - 1L
1,612 SR
Queue Stats
72W - 63L
1,462 Elo+
Party 1
Artio
Artio
Ilkhanate
Artio
Level 54
God Stats
10W - 13L
1,548 SR
Queue Stats
528W - 568L
1,499 Elo+
Solo
Nu Wa
Nu Wa
dayayimbo
Nu Wa
Level 85
God Stats
22W - 13L
1,551 SR
Queue Stats
285W - 295L
1,512 Elo+
Solo
Sylvanus
Sylvanus
omari18
Sylvanus
Level 111
God Stats
2W - 2L
1,343 SR
Queue Stats
388W - 401L
1,436 Elo+
Solo
Danzaburou
Danzaburou
zodert
Danzaburou
Level 86
God Stats
4W - 4L
1,474 SR
Queue Stats
34W - 34L
1,371 Elo+
Party 1
Team Averages
Level 91
1,506 SR
1,456 Elo+

VS

Team Averages
Level 68
1,479 SR
1,352 Elo+
Bastet
Bastet
Focus TB
Bastet
Level 68
God Stats
0W - 2L
1,356 SR
Queue Stats
4W - 7L
1,376 Elo+
Party 2
Chang'e
Chang'e
Keseoi
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,376 Elo+
Party 2
Ullr
Ullr
TheJewda
Ullr
Level 68
God Stats
5W - 4L
1,609 SR
Queue Stats
106W - 113L
1,400 Elo+
Solo
Shiva
Shiva
animogok2
Shiva
Level 68
God Stats
4W - 4L
1,196 SR
Queue Stats
53W - 49L
1,182 Elo+
Party 3
Sun Wukong
Sun Wukong
overlordmeat
Sun Wukong
Level 107
God Stats
3W - 1L
1,733 SR
Queue Stats
45W - 41L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Drok1608
Shiva
18
5 / 2 / 3
10,749
566
7,687
14,853
8,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
Ilkhanate
Artio
14
2 / 3 / 7
9,222
485
5,642
16,185
17,159
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
dayayimbo
Nu Wa
14
2 / 2 / 4
9,149
482
18,178
11,053
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
omari18
Sylvanus
13
2 / 2 / 6
9,176
483
6,396
15,160
14,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
zodert
Danzaburou
14
1 / 3 / 7
8,570
451
6,479
8,902
3,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Focus TB
Bastet
14
2 / 2 / 5
8,798
463
9,241
12,501
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Chang'e
Keseoi
Chang'e
14
7 / 6 / 3
9,270
488
11,533
15,322
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
5
1 / 0 / 0
6,151
324
1,121
3,289
657
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
animogok2
Shiva
14
0 / 2 / 7
7,974
420
5,435
12,061
12,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
overlordmeat
Sun Wukong
15
2 / 2 / 5
8,804
463
12,880
17,020
6,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
12
Kills
12
12
Deaths
12
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
Drok1608
Shiva
5
2
3
3.25
L
Bastet
Focus TB
Bastet
2
2
5
2.25
W
Artio
Ilkhanate
Artio
2
3
7
1.83
L
Chang'e
Keseoi
Chang'e
7
6
3
1.42
L
Ullr
1
0
0
1
L
Shiva
animogok2
Shiva
0
2
7
1.75
W
Nu Wa
dayayimbo
Nu Wa
2
2
4
2
W
Sylvanus
omari18
Sylvanus
2
2
6
2.5
L
Sun Wukong
overlordmeat
Sun Wukong
2
2
5
2.25
W
Danzaburou
zodert
Danzaburou
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
40,210
66,153
Taken
60,193
46,683
Mitigated
26,011
22,906
Healing
18,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Drok1608
Shiva
7,687
1,308
0
4,132
14,853
8,064
0
2,542
12,184
0
78,876
L
Bastet
Focus TB
Bastet
9,241
3,072
0
4,217
12,501
3,394
44
6,078
6,153
0
38,068
W
Artio
Ilkhanate
Artio
5,642
821
919
5,775
16,185
17,159
502
2,858
13,123
40,196
0
L
Chang'e
Keseoi
Chang'e
11,533
303
1,982
5,840
15,322
3,254
0
6,334
8,655
43,294
0
L
Ullr
1,121
294
0
375
3,289
657
0
1,795
1,320
0
7,354
L
Shiva
animogok2
Shiva
5,435
1,003
1,134
2,523
12,061
12,174
0
5,586
6,141
0
40,541
W
Nu Wa
dayayimbo
Nu Wa
18,178
3,499
56
1,807
11,053
3,931
120
1,448
9,489
62,328
0
W
Sylvanus
omari18
Sylvanus
6,396
1,436
2,549
6,146
15,160
14,026
274
2,707
12,265
21,824
0
L
Sun Wukong
overlordmeat
Sun Wukong
12,880
1,954
0
2,151
17,020
6,532
1,203
9,033
7,708
0
74,366
W
Danzaburou
zodert
Danzaburou
6,479
3,335
0
1,522
8,902
3,503
1,580
1,323
7,559
0
53,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
40,997
408
Minions Killed
353
0
Camps Cleared
0
1,804,592
Distance Traveled
1,484,101
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,749
566
128
7
0
403,516
3
L
Bastet
8,798
463
65
3
0
383,530
0
W
Artio
9,222
485
72
4
0
360,445
6
L
Chang'e
9,270
488
88
5
0
326,734
5
L
Ullr
6,151
324
12
1
0
55,328
1
L
Shiva
7,974
420
58
3
0
360,123
0
W
Nu Wa
9,149
482
99
5
0
352,596
4
W
Sylvanus
9,176
483
26
1
0
331,081
5
L
Sun Wukong
8,804
463
130
7
0
358,386
3
W
Danzaburou
8,570
451
83
4
0
356,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role