Player Matchup

King Arthur
King Arthur
Ch4nnelHD
King Arthur
Level 159
God Stats
0W - 1L
1,322 SR
Queue Stats
31W - 37L
1,381 Elo+
Party 1
Tiamat
Tiamat
MyCatDiedLol
Tiamat
Level 159
God Stats
3W - 8L
1,500 SR
Queue Stats
320W - 331L
1,639 Elo+
Solo
Nu Wa
Nu Wa
Wastid
Nu Wa
Level 139
God Stats
2W - 4L
1,380 SR
Queue Stats
112W - 147L
1,466 Elo+
Solo
Kukulkan
Kukulkan
xICYxOPx
Kukulkan
Level 156
God Stats
1W - 4L
1,546 SR
Queue Stats
182W - 162L
1,521 Elo+
Solo
Yemoja
Yemoja
xLGino
Yemoja
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,478 Elo+
Party 1
Team Averages
Level 155
1,450 SR
1,497 Elo+

VS

Team Averages
Level 118
1,502 SR
1,534 Elo+
Ah Puch
Ah Puch
DaDonathan
Ah Puch
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,499 Elo+
Solo
He Bo
He Bo
DirtyBird57
He Bo
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 93L
1,481 Elo+
Solo
Hel
Hel
Hashe01
Hel
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
431W - 466L
1,503 Elo+
Solo
Agni
Agni
Nukemm1221
Agni
Level 139
God Stats
10W - 7L
1,510 SR
Queue Stats
379W - 305L
1,603 Elo+
Solo
Izanami
Izanami
TemptinBooty
Izanami
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ch4nnelHD
King Arthur
18
4 / 8 / 12
11,073
651
19,307
21,222
30,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
17
2 / 4 / 13
10,868
639
18,527
13,127
9,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Wastid
Nu Wa
20
9 / 2 / 12
13,153
774
24,090
9,848
4,218
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
xICYxOPx
Kukulkan
19
6 / 3 / 9
12,137
714
20,644
11,985
5,608
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
xLGino
Yemoja
15
3 / 4 / 12
10,307
606
6,614
17,149
21,904
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DaDonathan
Ah Puch
20
5 / 2 / 12
11,862
698
11,372
27,689
15,397
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 5 / 10
11,290
664
13,889
18,460
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hel
16
1 / 5 / 8
10,422
613
5,180
16,082
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 7 / 7
12,973
763
17,680
18,259
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
TemptinBooty
Izanami
20
6 / 5 / 12
13,297
782
16,309
21,233
7,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
70
24
Kills
21
21
Deaths
24
58
Assists
49
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ch4nnelHD
King Arthur
4
8
12
1.25
W
Ah Puch
DaDonathan
Ah Puch
5
2
12
5.5
W
2
5
10
1.4
W
Hel
1
5
8
1
L
Tiamat
2
4
13
2.13
W
7
7
7
1.5
W
Izanami
TemptinBooty
Izanami
6
5
12
2.4
L
Nu Wa
Wastid
Nu Wa
9
2
12
7.5
L
Kukulkan
xICYxOPx
Kukulkan
6
3
9
3.5
L
Yemoja
xLGino
Yemoja
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,182
Damage
64,430
73,331
Taken
101,723
71,052
Mitigated
39,683
26,821
Healing
57,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ch4nnelHD
King Arthur
19,307
915
970
2,243
21,222
30,151
195
12,871
8,351
0
33,031
W
Ah Puch
DaDonathan
Ah Puch
11,372
1,225
379
12,353
27,689
15,397
290
20,267
6,788
33,080
0
W
13,889
625
1,797
4,010
18,460
5,703
1,000
11,245
6,826
28,619
0
W
Hel
5,180
740
14,896
7,754
16,082
5,829
245
11,614
4,040
18,067
0
L
Tiamat
18,527
1,576
968
3,189
13,127
9,171
1,200
9,555
3,572
28,703
0
W
17,680
1,134
1,822
3,245
18,259
5,344
895
13,234
4,565
38,083
0
W
Izanami
TemptinBooty
Izanami
16,309
10,161
1,700
9,455
21,233
7,410
3,228
12,082
8,468
0
68,652
L
Nu Wa
Wastid
Nu Wa
24,090
5,871
1,312
1,784
9,848
4,218
1,522
4,959
4,889
48,951
0
L
Kukulkan
xICYxOPx
Kukulkan
20,644
608
1,361
1,649
11,985
5,608
1,196
9,495
2,490
45,262
0
L
Yemoja
xLGino
Yemoja
6,614
841
9,190
4,155
17,149
21,904
1,185
11,241
5,908
9,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,538
Gold Earned
59,844
203
Minions Killed
238
0
Camps Cleared
0
1,497,787
Distance Traveled
1,611,049
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,073
651
28
2
0
291,918
3
W
Ah Puch
11,862
698
37
2
0
346,208
1
W
He Bo
11,290
664
33
2
0
324,073
0
W
Hel
10,422
613
26
2
0
315,802
3
L
Tiamat
10,868
639
38
2
0
298,122
0
W
Agni
12,973
763
49
3
0
306,417
1
W
Izanami
13,297
782
93
5
0
318,549
0
L
Nu Wa
13,153
774
57
3
0
297,480
3
L
Kukulkan
12,137
714
70
4
0
310,640
0
L
Yemoja
10,307
606
10
1
0
299,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role