Player Matchup

Artio
Artio
Bidimalgrain26
Artio
Level 64
God Stats
6W - 3L
1,730 SR
Queue Stats
80W - 63L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
BigFutaBulge
Cthulhu
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 54L
1,496 Elo+
Party 1
Loki
Loki
CrossyBoyo
Loki
Level 41
God Stats
16W - 9L
1,567 SR
Queue Stats
133W - 92L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
Kingstolk
Heimdallr
Level 18
God Stats
1W - 6L
1,473 SR
Queue Stats
70W - 94L
1,356 Elo+
Solo
Nox
Nox
SwiftyGod
Nox
Level 68
God Stats
4W - 1L
1,848 SR
Queue Stats
128W - 109L
1,572 Elo+
Party 1
Team Averages
Level 45
1,624 SR
1,520 Elo+

VS

Team Averages
Level 42
1,528 SR
1,434 Elo+
Sol
Sol
Beast21345
Sol
Level 106
God Stats
1W - 1L
1,764 SR
Queue Stats
8W - 11L
1,442 Elo+
Party 2
Chiron
Chiron
Feyjawn
Chiron
Level 40
God Stats
11W - 14L
1,552 SR
Queue Stats
75W - 78L
1,453 Elo+
Solo
Nemesis
Nemesis
Hyaqua
Nemesis
Level 17
God Stats
18W - 23L
1,552 SR
Queue Stats
41W - 54L
1,377 Elo+
Party 3
Odin
Odin
Senpai025812
Odin
Level 39
God Stats
1W - 2L
1,271 SR
Queue Stats
7W - 11L
1,397 Elo+
Party 2
Ra
Ra
THYN1990
Ra
Level 8
God Stats
4W - 16L
1,500 SR
Queue Stats
4W - 17L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 19
8,186
819
8,145
11,847
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
BigFutaBulge
Cthulhu
13
4 / 2 / 10
7,492
749
5,846
6,027
3,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 0 / 6
8,622
862
5,797
3,984
1,424
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
Kingstolk
Heimdallr
13
4 / 1 / 10
7,576
758
7,330
6,007
2,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
12 / 0 / 11
9,265
927
13,740
5,659
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,106
711
7,080
9,166
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Feyjawn
Chiron
13
2 / 6 / 2
6,979
698
5,123
9,710
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Hyaqua
Nemesis
11
0 / 5 / 1
6,350
635
2,931
9,980
3,928
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 3 / 0
6,175
618
2,259
6,714
5,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 11 / 1
6,647
665
3,005
10,902
2,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
9
28
Kills
4
4
Deaths
28
56
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
2
1
19
11.5
W
Cthulhu
BigFutaBulge
Cthulhu
4
2
10
4.5
W
6
0
6
9
L
Chiron
Feyjawn
Chiron
2
6
2
0.5
L
Nemesis
Hyaqua
Nemesis
0
5
1
0.1
W
Heimdallr
Kingstolk
Heimdallr
4
1
10
9
L
0
3
0
0
W
12
0
11
17.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,858
Damage
20,398
33,524
Taken
46,472
20,359
Mitigated
16,759
9,124
Healing
7,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,080
1,439
127
2,531
9,166
2,086
0
6,883
1,938
20,516
0
W
8,145
1,364
1,226
5,471
11,847
10,784
256
4,372
7,351
14,547
0
W
Cthulhu
BigFutaBulge
Cthulhu
5,846
110
181
525
6,027
3,670
414
1,626
4,343
12,450
0
W
5,797
1,404
0
176
3,984
1,424
693
571
3,384
0
34,143
L
Chiron
Feyjawn
Chiron
5,123
2,386
284
1,367
9,710
2,715
897
5,685
3,826
0
13,913
L
Nemesis
Hyaqua
Nemesis
2,931
38
393
1,201
9,980
3,928
102
4,911
4,899
0
8,128
W
Heimdallr
Kingstolk
Heimdallr
7,330
3,913
0
533
6,007
2,230
550
1,434
4,481
0
21,408
L
2,259
569
200
426
6,714
5,300
0
3,587
2,943
0
10,792
W
13,740
1,427
0
1,012
5,659
2,251
605
2,082
3,519
35,494
0
L
3,005
677
237
353
10,902
2,730
450
5,540
5,133
17,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,141
Gold Earned
33,257
193
Minions Killed
110
0
Camps Cleared
0
1,041,479
Distance Traveled
940,274
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,106
711
27
3
0
181,106
0
W
Artio
8,186
819
8
1
0
214,571
0
W
Cthulhu
7,492
749
24
2
0
204,158
1
W
Loki
8,622
862
78
8
0
230,595
0
L
Chiron
6,979
698
9
1
0
173,339
1
L
Nemesis
6,350
635
14
1
0
212,941
0
W
Heimdallr
7,576
758
31
3
0
173,393
0
L
Odin
6,175
618
20
2
0
197,694
0
W
Nox
9,265
927
52
5
0
218,762
1
L
Ra
6,647
665
40
4
0
175,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role