Player Matchup

Izanami
Izanami
Grimmgrin
Izanami
Level 127
God Stats
9W - 3L
1,931 SR
Queue Stats
165W - 157L
1,605 Elo+
Solo
Ymir
Ymir
Luclfer999
Ymir
Level 56
God Stats
4W - 4L
1,662 SR
Queue Stats
34W - 55L
1,401 Elo+
Party 1
Thoth
Thoth
XBlueKIller36X
Thoth
Level 80
God Stats
5W - 11L
1,725 SR
Queue Stats
89W - 127L
1,460 Elo+
Party 1
Team Averages
Level 88
1,773 SR
1,489 Elo+

VS

Team Averages
Level 98
1,370 SR
1,592 Elo+
Thor
Thor
Gurrel
Thor
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 129L
1,630 Elo+
Solo
Hou Yi
Hou Yi
TankRangers
Hou Yi
Level 87
God Stats
2W - 5L
1,305 SR
Queue Stats
279W - 315L
1,492 Elo+
Solo
Nu Wa
Nu Wa
TheGreatOne107
Nu Wa
Level 85
God Stats
2W - 1L
1,304 SR
Queue Stats
2W - 1L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Grimmgrin
Izanami
12
1 / 2 / 1
7,852
654
2,878
5,431
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 3 / 2
8,200
683
186
9,474
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 1
7,522
627
7,047
6,572
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Gurrel
Thor
13
4 / 0 / 3
8,444
704
4,990
3,265
1,487
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
13
2 / 1 / 5
8,421
702
7,071
5,823
1,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 6
8,364
697
5,548
4,810
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
8
8
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
Grimmgrin
Izanami
1
2
1
0.75
W
Thor
Gurrel
Thor
4
0
3
5.5
L
0
3
2
0.33
W
Hou Yi
2
1
5
4.5
W
2
1
6
5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,111
Damage
17,609
21,477
Taken
13,898
11,016
Mitigated
4,691
2,800
Healing
2,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Grimmgrin
Izanami
2,878
835
0
941
5,431
1,875
0
1,577
3,854
0
39,241
W
Thor
Gurrel
Thor
4,990
1,089
0
0
3,265
1,487
447
1,794
1,301
0
24,854
L
186
0
0
1,358
9,474
7,167
0
2,579
6,895
7,803
0
W
Hou Yi
7,071
2,582
0
1,640
5,823
1,867
574
1,962
3,647
0
27,869
W
5,548
1,952
0
873
4,810
1,337
624
3,256
1,214
27,038
0
L
7,047
0
0
501
6,572
1,974
0
2,089
4,483
26,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,574
Gold Earned
25,229
143
Minions Killed
135
7
Camps Cleared
5
669,850
Distance Traveled
648,765
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,852
654
95
8
4
225,038
5
W
Thor
8,444
704
34
3
4
215,598
0
L
Ymir
8,200
683
11
1
0
220,917
3
W
Hou Yi
8,421
702
43
4
0
216,058
4
W
Nu Wa
8,364
697
58
5
1
217,109
2
L
Thoth
7,522
627
37
3
3
223,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role