Player Matchup

Bakasura
Bakasura
Platinum I
 
Bakasura
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
AphrosBootySweat
Thanatos
Gold II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 19L
1,818 MMR
Party 2
Agni
Agni
Platinum II
BiazattiRJ
Agni
Platinum II
Level 158
God Stats
12W - 17L
1,584 SR
Queue Stats
471W - 455L
1,863 MMR
Solo
Izanami
Izanami
Platinum IV
TOXIC-FO-LIFE
Izanami
Platinum IV
Level 88
God Stats
8W - 10L
1,584 SR
Queue Stats
165W - 164L
1,808 MMR
Solo
Sobek
Sobek
Platinum IV
ThatsChildish_
Sobek
Platinum IV
Level 159
God Stats
0W - 3L
1,744 SR
Queue Stats
380W - 357L
1,857 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,583 SR
1,769 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,674 SR
1,780 MMR
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Platinum III
K1023255
Poseidon
Platinum III
Level 142
God Stats
21W - 16L
1,931 SR
Queue Stats
544W - 539L
1,811 MMR
Solo
Bacchus
Bacchus
Platinum III
Michaeldb1986
Bacchus
Platinum III
Level 153
God Stats
120W - 89L
1,642 SR
Queue Stats
241W - 247L
1,838 MMR
Solo
Chiron
Chiron
Platinum I
Recalibratesx
Chiron
Platinum I
Level 85
God Stats
96W - 93L
1,656 SR
Queue Stats
245W - 220L
1,801 MMR
Solo
Ares
Ares
Platinum I
oDisGust0ido
Ares
Platinum I
Level 160
God Stats
3W - 4L
1,643 SR
Queue Stats
236W - 202L
1,951 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 3 / 0
6,646
604
3,538
8,578
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 1
6,414
583
4,116
8,545
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 3
5,907
537
2,807
4,324
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
3
0 / 4 / 0
3,924
357
1,396
3,305
344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 4 / 1
4,905
446
1,398
8,800
4,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
CliodhnaLokiKali

VS

Bans
BastetAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 1 / 2
6,291
572
2,891
5,968
4,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
K1023255
Poseidon
12
4 / 2 / 3
6,749
614
4,785
3,971
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
9
2 / 1 / 8
6,396
581
4,519
7,250
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
7 / 0 / 3
7,521
684
5,263
5,596
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 5
5,392
490
5,423
6,760
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
14
14
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
0
0.67
W
Cerberus
 
Cerberus
1
1
2
2
L
3
1
1
3.5
L
0
2
3
0.75
W
Poseidon
K1023255
Poseidon
4
2
3
2.75
W
Bacchus
2
1
8
6
W
7
0
3
8.5
L
Izanami
0
4
0
0
L
0
4
1
0.13
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,255
Damage
22,881
33,552
Taken
29,545
12,338
Mitigated
17,231
12,512
Healing
12,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,538
2,105
0
2,731
8,578
3,341
0
6,043
2,535
0
34,641
W
Cerberus
 
Cerberus
2,891
147
0
2,597
5,968
4,845
0
121
5,270
26,640
0
L
4,116
1,846
0
6,402
8,545
2,853
0
3,712
4,833
0
42,688
L
2,807
382
0
819
4,324
1,422
0
2,606
1,718
31,913
0
W
Poseidon
K1023255
Poseidon
4,785
757
0
920
3,971
1,123
131
921
2,944
46,335
0
W
Bacchus
4,519
1,117
0
2,017
7,250
4,771
263
999
6,193
13,740
64
W
5,263
2,392
326
4,054
5,596
1,691
2,163
757
4,811
0
52,136
L
Izanami
1,396
970
0
508
3,305
344
0
1,103
2,202
0
8,884
L
1,398
143
0
2,052
8,800
4,378
0
4,090
4,710
11,574
0
W
5,423
374
0
2,570
6,760
4,801
0
1,087
5,535
23,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
32,349
283
Minions Killed
327
0
Camps Cleared
0
1,023,256
Distance Traveled
1,133,206
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,646
604
96
9
0
253,880
4
W
Cerberus
6,291
572
81
7
0
225,799
6
L
Thanatos
6,414
583
84
8
0
245,833
4
L
Agni
5,907
537
77
7
0
210,688
3
W
Poseidon
6,749
614
95
9
0
219,187
4
W
Bacchus
6,396
581
14
1
0
234,306
4
W
Chiron
7,521
684
96
9
0
209,402
3
L
Izanami
3,924
357
16
1
0
88,920
1
L
Sobek
4,905
446
10
1
0
223,935
2
W
Ares
5,392
490
41
4
0
244,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role