Player Matchup

Ne Zha
Ne Zha
AgustinSR2005
Ne Zha
Level 32
God Stats
15W - 27L
1,414 SR
Queue Stats
145W - 179L
1,448 Elo+
Party 3
Ares
Ares
Recktomm
Ares
Level 45
God Stats
45W - 39L
1,390 SR
Queue Stats
168W - 180L
1,436 Elo+
Party 1
Izanami
Izanami
YetAnotherGame
Izanami
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 125L
1,502 Elo+
Party 1
Shiva
Shiva
halflocket
Shiva
Level 91
God Stats
8W - 7L
1,780 SR
Queue Stats
15W - 12L
1,532 Elo+
Solo
Agni
Agni
tobitino720
Agni
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
347W - 382L
1,474 Elo+
Party 3
Team Averages
Level 55
1,517 SR
1,478 Elo+

VS

Team Averages
Level 92
1,517 SR
1,464 Elo+
Neith
Neith
AnnaLeia
Neith
Level 100
God Stats
31W - 42L
1,387 SR
Queue Stats
191W - 226L
1,383 Elo+
Solo
Olorun
Olorun
Gamaliel1008
Olorun
Level 123
God Stats
11W - 13L
1,500 SR
Queue Stats
460W - 447L
1,521 Elo+
Party 2
Nemesis
Nemesis
Huachalkito
Nemesis
Level 107
God Stats
18W - 15L
1,478 SR
Queue Stats
323W - 330L
1,529 Elo+
Party 2
Sol
Sol
ULISSEX24
Sol
Level 55
God Stats
29W - 28L
1,468 SR
Queue Stats
127W - 156L
1,329 Elo+
Solo
Artio
Artio
Urilio
Artio
Level 75
God Stats
6W - 7L
1,754 SR
Queue Stats
73W - 78L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,126
513
784
6,596
1,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
7
0 / 2 / 0
4,671
467
1,448
7,703
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,841
484
2,843
5,631
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
10
0 / 0 / 0
5,651
565
3,877
6,476
4,055
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
4,780
478
4,390
5,419
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AnnaLeia
Neith
10
0 / 0 / 0
5,685
569
3,837
4,677
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
5 / 0 / 3
6,630
663
5,840
5,580
1,639
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Huachalkito
Nemesis
10
4 / 1 / 4
5,867
587
2,688
5,991
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
4 / 0 / 1
6,619
662
6,907
4,414
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Urilio
Artio
9
0 / 0 / 5
5,455
546
2,037
6,241
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
13
13
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Neith
AnnaLeia
Neith
0
0
0
0
W
Olorun
5
0
3
6.5
W
Nemesis
Huachalkito
Nemesis
4
1
4
6
L
Ares
0
2
0
0
W
4
0
1
4.5
W
Artio
Urilio
Artio
0
0
5
2.5
L
0
2
0
0
L
Shiva
0
0
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,342
Damage
21,309
31,825
Taken
26,903
12,900
Mitigated
8,336
6,110
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
784
56
0
184
6,596
1,903
0
2,179
4,417
0
17,222
W
Neith
AnnaLeia
Neith
3,837
1,228
0
2,088
4,677
1,313
0
184
4,229
0
33,673
W
Olorun
5,840
2,570
147
3,857
5,580
1,639
554
2,995
2,585
35,739
0
W
Nemesis
Huachalkito
Nemesis
2,688
881
0
917
5,991
1,753
16
1,453
4,538
0
25,949
L
Ares
1,448
78
293
2,269
7,703
3,543
0
5,277
2,426
9,000
0
W
6,907
4,136
35
2,925
4,414
917
2,391
617
3,797
41,463
0
W
Artio
Urilio
Artio
2,037
136
252
1,559
6,241
2,714
0
589
5,617
14,201
0
L
2,843
2,204
0
1,540
5,631
1,603
0
3,559
2,072
0
31,879
L
Shiva
3,877
1,224
0
1,514
6,476
4,055
0
290
6,186
0
35,008
L
4,390
107
0
310
5,419
1,796
189
3,479
1,940
25,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
30,256
220
Minions Killed
313
0
Camps Cleared
0
923,394
Distance Traveled
992,899
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,126
513
34
3
0
205,849
2
W
Neith
5,685
569
79
8
0
183,576
0
W
Olorun
6,630
663
72
7
0
163,163
0
W
Nemesis
5,867
587
47
5
0
233,825
3
L
Ares
4,671
467
13
1
0
189,126
2
W
Sol
6,619
662
78
8
0
189,060
1
W
Artio
5,455
546
37
4
0
223,275
0
L
Izanami
4,841
484
63
6
0
177,920
0
L
Shiva
5,651
565
66
7
0
180,688
3
L
Agni
4,780
478
44
4
0
169,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role