Player Matchup

Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
FLINTGIVEN
Amaterasu
Level 158
God Stats
4W - 0L
2,036 SR
Queue Stats
19W - 7L
1,818 Elo+
Party 2
Cerberus
Cerberus
Intocks
Cerberus
Level 160
God Stats
2W - 0L
2,109 SR
Queue Stats
25W - 13L
1,415 Elo+
Party 2
Bakasura
Bakasura
Kuma_PandaChief
Bakasura
Level 155
God Stats
1W - 0L
1,945 SR
Queue Stats
39W - 9L
1,857 Elo+
Party 2
Chernobog
Chernobog
TheDopeyD3ntist4
Chernobog
Level 42
God Stats
1W - 0L
1,827 SR
Queue Stats
80W - 31L
1,826 Elo+
Party 2
Team Averages
Level 134
1,883 SR
1,683 Elo+

VS

Team Averages
Level 45
1,513 SR
1,523 Elo+
Gilgamesh
Gilgamesh
CoolLampsBruh
Gilgamesh
Level 15
God Stats
18W - 33L
1,522 SR
Queue Stats
74W - 95L
1,518 Elo+
Solo
Shiva
Shiva
In_tuition_
Shiva
Level 27
God Stats
0W - 2L
1,543 SR
Queue Stats
43W - 47L
1,572 Elo+
Party 1
Skadi
Skadi
MarquisTheBeast7
Skadi
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 37L
1,503 Elo+
Party 1
Zeus
Zeus
TokenTonto
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,625 Elo+
Solo
Merlin
Merlin
Weeblshgamer
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 16
8,008
801
7,129
2,407
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
FLINTGIVEN
Amaterasu
14
2 / 1 / 11
7,408
741
5,456
12,160
8,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Intocks
Cerberus
14
2 / 0 / 15
7,900
790
7,864
7,870
8,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
17
15 / 1 / 8
9,322
932
16,902
8,205
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chernobog
16
8 / 0 / 5
8,916
892
4,438
3,667
1,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoolLampsBruh
Gilgamesh
12
1 / 7 / 2
6,704
670
4,643
11,741
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
0 / 3 / 1
6,519
652
2,964
10,166
6,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 2
7,022
702
7,419
7,316
2,319
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
1 / 6 / 0
7,472
747
5,747
8,571
2,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
11
0 / 10 / 0
6,178
618
2,430
9,728
3,146
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
8
30
Kills
3
3
Deaths
30
55
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
16
11
L
Gilgamesh
CoolLampsBruh
Gilgamesh
1
7
2
0.29
W
Amaterasu
FLINTGIVEN
Amaterasu
2
1
11
7.5
L
0
3
1
0.17
W
Cerberus
Intocks
Cerberus
2
0
15
9.5
W
Bakasura
15
1
8
19
L
1
4
2
0.5
W
Chernobog
8
0
5
10.5
L
1
6
0
0.17
L
Merlin
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,789
Damage
23,203
34,309
Taken
47,522
23,420
Mitigated
17,981
10,292
Healing
3,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,129
519
0
0
2,407
879
686
749
1,658
32,873
0
L
Gilgamesh
CoolLampsBruh
Gilgamesh
4,643
1,285
0
716
11,741
4,113
0
4,410
6,517
0
11,116
W
Amaterasu
FLINTGIVEN
Amaterasu
5,456
1,895
0
4,091
12,160
8,816
497
871
11,289
0
12,948
L
2,964
867
129
1,237
10,166
6,082
0
3,810
5,458
247
9,174
W
Cerberus
Intocks
Cerberus
7,864
171
0
1,549
7,870
8,102
0
1,973
5,897
27,799
0
W
Bakasura
16,902
10,512
0
2,603
8,205
4,033
225
2,976
5,229
0
22,275
L
7,419
2,843
0
450
7,316
2,319
0
1,741
4,663
0
25,419
W
Chernobog
4,438
2,884
0
2,049
3,667
1,590
1,856
1,793
1,874
0
33,750
L
5,747
777
0
390
8,571
2,321
0
2,122
5,218
31,050
0
L
Merlin
2,430
601
0
106
9,728
3,146
0
2,379
6,083
10,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,554
Gold Earned
33,895
231
Minions Killed
161
0
Camps Cleared
0
1,106,304
Distance Traveled
885,212
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,008
801
60
6
0
182,135
0
L
Gilgamesh
6,704
670
11
1
0
183,850
0
W
Amaterasu
7,408
741
18
2
0
232,613
4
L
Shiva
6,519
652
29
3
0
212,171
2
W
Cerberus
7,900
790
44
4
0
216,150
2
W
Bakasura
9,322
932
34
3
0
261,046
6
L
Skadi
7,022
702
42
4
0
180,905
2
W
Chernobog
8,916
892
75
8
0
214,360
1
L
Zeus
7,472
747
59
6
0
172,035
0
L
Merlin
6,178
618
20
2
0
136,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role