Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BroadJoey519702
Chaac
Level 129
God Stats
350W - 226L
1,597 SR
Queue Stats
673W - 684L
1,494 Elo+
Party 1
Apollo
Apollo
Nightmare1Gengar
Apollo
Level 145
God Stats
11W - 6L
1,611 SR
Queue Stats
474W - 457L
1,494 Elo+
Solo
Sol
Sol
Owls Over All
Sol
Level 143
God Stats
12W - 11L
1,600 SR
Queue Stats
163W - 152L
1,482 Elo+
Party 1
Yemoja
Yemoja
RULOXD55
Yemoja
Level 54
God Stats
34W - 32L
1,530 SR
Queue Stats
182W - 214L
1,469 Elo+
Party 1
Team Averages
Level 120
1,567 SR
1,488 Elo+

VS

Team Averages
Level 75
1,608 SR
1,416 Elo+
Sun Wukong
Sun Wukong
Bigsurge3528526
Sun Wukong
Level 46
God Stats
5W - 5L
1,477 SR
Queue Stats
155W - 182L
1,510 Elo+
Solo
Athena
Athena
FancyFace_JDR
Athena
Level 89
God Stats
2W - 3L
1,869 SR
Queue Stats
349W - 378L
1,455 Elo+
Solo
Tiamat
Tiamat
Stormzone rl
Tiamat
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 87L
1,534 Elo+
Solo
Apollo
Apollo
TheChilledSpirit
Apollo
Level 115
God Stats
7W - 7L
1,517 SR
Queue Stats
159W - 154L
1,485 Elo+
Solo
Da Ji
Da Ji
loboa_junior
Da Ji
Level 62
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 6L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
8 / 2 / 5
9,768
575
12,915
14,059
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 9
10,025
590
8,941
12,151
7,055
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

16
7 / 1 / 4
9,694
570
10,545
12,626
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 4 / 3
8,340
491
6,018
7,980
2,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
RULOXD55
Yemoja
13
2 / 0 / 9
8,128
478
6,297
9,272
5,582
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bigsurge3528526
Sun Wukong
12
0 / 5 / 1
6,917
407
7,211
12,625
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 2 / 3
7,459
439
3,873
14,738
9,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
13
1 / 6 / 2
7,770
457
5,018
14,400
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 5 / 3
7,588
446
9,632
13,311
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 3 / 1
7,902
465
5,430
12,613
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
21
Kills
7
8
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
5
5.25
L
Sun Wukong
Bigsurge3528526
Sun Wukong
0
5
1
0.1
W
1
1
9
5.5
L
1
2
3
1.25
W
7
1
4
9
W
3
4
3
1.13
W
Yemoja
RULOXD55
Yemoja
2
0
9
6.5
L
Tiamat
1
6
2
0.33
L
2
5
3
0.7
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,716
Damage
31,164
56,088
Taken
67,687
23,815
Mitigated
29,235
34,075
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,915
3,843
0
13,830
14,059
5,263
115
2,167
11,647
0
59,874
L
Sun Wukong
Bigsurge3528526
Sun Wukong
7,211
1,631
251
4,341
12,625
7,624
0
2,364
10,261
0
42,369
W
8,941
1,645
0
4,803
12,151
7,055
196
1,032
10,585
4,839
64,315
L
3,873
1,052
504
3,511
14,738
9,694
434
3,035
11,703
29,810
0
W
10,545
6,858
0
7,079
12,626
3,754
4,029
1,806
10,707
0
69,420
W
6,018
1,206
572
1,480
7,980
2,161
2,262
2,013
5,713
36,435
0
W
Yemoja
RULOXD55
Yemoja
6,297
1,308
2,561
3,750
9,272
5,582
536
1,199
7,924
29,799
3,533
L
Tiamat
5,018
670
132
3,525
14,400
4,607
0
3,495
10,905
40,277
0
L
9,632
5,358
0
3,106
13,311
3,152
241
1,638
11,673
0
45,857
L
5,430
897
0
4,673
12,613
4,158
0
1,940
10,673
0
45,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,955
Gold Earned
37,636
441
Minions Killed
358
0
Camps Cleared
0
1,704,941
Distance Traveled
1,626,172
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,768
575
96
6
0
371,226
1
L
Sun Wukong
6,917
407
75
4
0
316,952
0
W
Chaac
10,025
590
138
8
0
367,198
5
L
Athena
7,459
439
54
3
0
359,884
2
W
Apollo
9,694
570
107
6
0
316,283
3
W
Sol
8,340
491
54
3
0
316,801
1
W
Yemoja
8,128
478
46
3
0
333,433
2
L
Tiamat
7,770
457
86
5
0
283,761
1
L
Apollo
7,588
446
67
4
0
318,276
3
L
Da Ji
7,902
465
76
4
0
347,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role