Player Matchup

Tiamat
Tiamat
Leohe
Tiamat
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,716 Elo+
Party 2
Medusa
Medusa
MiqueYisus
Medusa
Level 86
God Stats
0W - 5L
1,333 SR
Queue Stats
15W - 10L
1,716 Elo+
Party 2
Cerberus
Cerberus
hudan-damian
Cerberus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,734 Elo+
Party 2
Team Averages
Level 118
1,444 SR
1,722 Elo+

VS

Team Averages
Level 106
1,587 SR
1,548 Elo+
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
E1 INIGUA1AB1E
Bastet
Level 123
God Stats
2W - 2L
1,681 SR
Queue Stats
32W - 28L
1,530 Elo+
Solo
Shiva
Shiva
KingJulien3101
Shiva
Level 106
God Stats
102W - 76L
1,578 SR
Queue Stats
836W - 580L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Leohe
Tiamat
16
9 / 8 / 3
12,028
708
18,200
16,360
14,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
MiqueYisus
Medusa
15
1 / 6 / 8
11,047
650
14,362
16,548
6,674
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
hudan-damian
Cerberus
15
2 / 7 / 7
11,595
682
11,097
28,167
36,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
8 / 3 / 12
14,091
829
17,095
19,443
25,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 7 / 15
11,637
685
17,144
17,807
5,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 2 / 8
13,451
791
18,852
18,903
20,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
12
Kills
21
21
Deaths
12
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
3
12
4.67
W
2
7
15
1.36
W
11
2
8
7.5
L
Tiamat
Leohe
Tiamat
9
8
3
1.31
L
Medusa
MiqueYisus
Medusa
1
6
8
0.83
L
Cerberus
hudan-damian
Cerberus
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,659
Damage
53,091
61,075
Taken
56,153
57,374
Mitigated
51,211
11,789
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
17,095
2,034
428
2,002
19,443
25,024
298
8,368
10,634
33,926
0
W
17,144
3,236
0
4,436
17,807
5,699
438
11,363
6,005
0
52,958
W
18,852
4,976
870
1,620
18,903
20,488
403
9,235
9,264
4,790
40,197
L
Tiamat
Leohe
Tiamat
18,200
1,615
0
2,308
16,360
14,476
430
3,037
13,079
36,246
0
L
Medusa
MiqueYisus
Medusa
14,362
7,095
0
3,380
16,548
6,674
758
8,046
8,408
0
47,283
L
Cerberus
hudan-damian
Cerberus
11,097
1,398
0
6,101
28,167
36,224
34
7,861
19,372
23,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,670
Gold Earned
39,179
199
Minions Killed
155
3
Camps Cleared
11
816,408
Distance Traveled
946,672
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,091
829
25
1
2
329,602
2
W
Bastet
11,637
685
71
4
7
311,974
4
W
Shiva
13,451
791
59
3
2
305,096
0
L
Tiamat
12,028
708
51
3
2
253,341
1
L
Medusa
11,047
650
94
6
1
286,431
0
L
Cerberus
11,595
682
54
3
0
276,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role