Player Matchup

King Arthur
King Arthur
Marvers
King Arthur
Level 47
God Stats
1W - 3L
1,402 SR
Queue Stats
16W - 22L
1,476 Elo+
Party 2
Izanami
Izanami
PolskiLis
Izanami
Level 87
God Stats
5W - 5L
1,700 SR
Queue Stats
24W - 17L
1,588 Elo+
Party 2
Nu Wa
Nu Wa
Rarisso
Nu Wa
Level 29
God Stats
3W - 2L
1,751 SR
Queue Stats
41W - 50L
1,522 Elo+
Party 2
Geb
Geb
cybula1234
Geb
Level 39
God Stats
2W - 2L
1,511 SR
Queue Stats
29W - 31L
1,529 Elo+
Party 2
Ne Zha
Ne Zha
koszmarek1
Ne Zha
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 34L
1,567 Elo+
Party 2
Team Averages
Level 60
1,573 SR
1,536 Elo+

VS

Team Averages
Level 101
1,549 SR
1,601 Elo+
Bellona
Bellona
Artîk
Bellona
Level 24
God Stats
13W - 8L
1,645 SR
Queue Stats
93W - 99L
1,549 Elo+
Party 1
Vulcan
Vulcan
Darwine
Vulcan
Level 160
God Stats
13W - 7L
1,657 SR
Queue Stats
114W - 118L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Sülfure
Danzaburou
Level 156
God Stats
3W - 1L
1,477 SR
Queue Stats
18W - 8L
1,872 Elo+
Party 1
Kumbhakarna
Kumbhakarna
r0adk1ll
Kumbhakarna
Level 30
God Stats
2W - 0L
1,453 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Horus
Horus
thegiantgod
Horus
Level 137
God Stats
3W - 2L
1,513 SR
Queue Stats
24W - 23L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Marvers
King Arthur
15
2 / 8 / 6
10,062
419
9,889
30,264
20,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
PolskiLis
Izanami
18
8 / 9 / 7
12,905
538
29,284
25,178
9,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Rarisso
Nu Wa
16
4 / 11 / 7
10,823
451
16,163
16,433
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 10 / 11
9,057
377
9,116
23,810
27,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
koszmarek1
Ne Zha
19
7 / 8 / 10
12,671
528
14,944
21,481
10,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Artîk
Bellona
17
6 / 4 / 14
12,357
515
12,659
22,491
24,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
Darwine
Vulcan
18
7 / 4 / 21
12,735
531
28,350
14,985
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Sülfure
Danzaburou
20
15 / 4 / 6
16,228
676
22,128
21,135
8,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
r0adk1ll
Kumbhakarna
17
2 / 6 / 22
12,442
518
10,666
27,160
30,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
16 / 5 / 15
13,984
583
23,628
27,614
28,095
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
124
22
Kills
46
46
Deaths
23
41
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Bellona
Artîk
Bellona
6
4
14
3.25
W
Vulcan
Darwine
Vulcan
7
4
21
4.38
L
King Arthur
Marvers
King Arthur
2
8
6
0.63
L
Izanami
PolskiLis
Izanami
8
9
7
1.28
L
Nu Wa
Rarisso
Nu Wa
4
11
7
0.68
W
Danzaburou
Sülfure
Danzaburou
15
4
6
4.5
L
1
10
11
0.65
L
Ne Zha
koszmarek1
Ne Zha
7
8
10
1.5
W
Kumbhakarna
r0adk1ll
Kumbhakarna
2
6
22
2.17
W
16
5
15
4.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,396
Damage
97,431
117,166
Taken
113,385
74,558
Mitigated
97,230
23,940
Healing
35,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Artîk
Bellona
12,659
2,535
1,319
4,826
22,491
24,341
2,004
4,938
17,233
3,443
47,839
W
Vulcan
Darwine
Vulcan
28,350
10,048
622
2,382
14,985
5,759
1,605
4,540
10,187
101,095
0
L
King Arthur
Marvers
King Arthur
9,889
725
0
7,759
30,264
20,262
87
13,081
16,285
0
43,805
L
Izanami
PolskiLis
Izanami
29,284
20,660
0
6,453
25,178
9,690
1,910
5,144
19,525
0
99,939
L
Nu Wa
Rarisso
Nu Wa
16,163
3,404
215
1,455
16,433
6,139
1,433
5,834
10,246
66,253
0
W
Danzaburou
Sülfure
Danzaburou
22,128
10,984
0
9,473
21,135
8,906
10,273
3,485
17,532
0
133,058
L
9,116
1,360
0
1,969
23,810
27,789
0
9,152
13,753
19,123
0
L
Ne Zha
koszmarek1
Ne Zha
14,944
4,018
0
6,089
21,481
10,678
190
5,435
15,663
0
92,947
W
Kumbhakarna
r0adk1ll
Kumbhakarna
10,666
1,026
1,999
2,885
27,160
30,129
1,599
4,911
21,981
39,656
0
W
23,628
11,640
5,636
6,609
27,614
28,095
2,181
6,239
21,173
0
73,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
67,746
488
Minions Killed
575
0
Camps Cleared
0
1,944,996
Distance Traveled
2,264,892
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,357
515
93
4
0
447,466
7
W
Vulcan
12,735
531
165
7
0
449,557
11
L
King Arthur
10,062
419
73
3
0
382,110
0
L
Izanami
12,905
538
154
6
0
397,830
1
L
Nu Wa
10,823
451
119
5
0
365,664
6
W
Danzaburou
16,228
676
201
8
0
449,972
3
L
Geb
9,057
377
10
0
0
376,785
4
L
Ne Zha
12,671
528
132
6
0
422,607
0
W
Kumbhakarna
12,442
518
35
1
0
475,753
4
W
Horus
13,984
583
81
3
0
442,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role