Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Castellante
Horus
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 176L
1,448 Elo+
Party 1
Merlin
Merlin
SangineSasha
Merlin
Level 129
God Stats
7W - 4L
1,500 SR
Queue Stats
334W - 340L
1,530 Elo+
Party 1
Athena
Athena
Wastid
Athena
Level 139
God Stats
1W - 2L
1,708 SR
Queue Stats
112W - 147L
1,494 Elo+
Solo
Khepri
Khepri
saladism
Khepri
Level 108
God Stats
9W - 10L
1,320 SR
Queue Stats
378W - 369L
1,545 Elo+
Solo
Team Averages
Level 126
1,506 SR
1,503 Elo+

VS

Team Averages
Level 126
1,475 SR
1,506 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AnthonyDragneel
Nu Wa
Level 53
God Stats
3W - 5L
1,695 SR
Queue Stats
222W - 236L
1,558 Elo+
Solo
Ymir
Ymir
Kuromueina
Ymir
Level 143
God Stats
6W - 3L
1,181 SR
Queue Stats
277W - 278L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Laustic
Morgan Le Fay
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 101L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
1
0 / 0 / 0
3,056
255
0
984
155
16
2 / 2 / 4
8,074
673
6,210
20,845
20,901
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
18
2 / 1 / 5
9,030
753
22,523
7,367
3,313
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
Wastid
Athena
13
1 / 4 / 4
7,969
664
6,949
12,738
16,246
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
saladism
Khepri
16
2 / 4 / 5
8,235
686
7,519
14,947
23,177
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
3 / 1 / 8
9,452
788
7,226
16,244
14,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
 
Chang'e
15
1 / 2 / 9
9,007
751
11,082
10,993
7,153
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 7
9,592
799
12,320
5,510
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 2 / 7
9,470
789
4,371
17,548
19,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Laustic
Morgan Le Fay
17
3 / 2 / 7
9,524
794
15,728
11,720
6,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
7
Kills
11
11
Deaths
8
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
0
0
0
W
Cerberus
 
Cerberus
3
1
8
7
W
Chang'e
 
Chang'e
1
2
9
2.75
W
3
1
7
6.5
L
2
2
4
2
W
1
2
7
2.25
W
Morgan Le Fay
Laustic
Morgan Le Fay
3
2
7
3.25
L
Merlin
2
1
5
4.5
L
Athena
Wastid
Athena
1
4
4
0.75
L
Khepri
saladism
Khepri
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,201
Damage
50,727
56,881
Taken
62,015
63,792
Mitigated
51,496
23,756
Healing
30,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
0
0
0
0
984
155
0
984
0
0
0
W
Cerberus
 
Cerberus
7,226
321
3,080
5,809
16,244
14,697
901
8,813
7,431
18,790
0
W
Chang'e
 
Chang'e
11,082
746
6,528
3,524
10,993
7,153
1,021
7,179
3,814
25,764
0
W
12,320
4,483
3,016
959
5,510
3,242
1,389
3,759
1,751
31,215
0
L
6,210
2,615
6,128
11,943
20,845
20,901
0
18,238
2,607
0
14,277
W
4,371
995
3,013
1,826
17,548
19,904
551
10,282
7,266
9,381
0
W
Morgan Le Fay
Laustic
Morgan Le Fay
15,728
1,567
855
1,859
11,720
6,500
1,500
6,958
4,762
31,860
0
L
Merlin
22,523
2,275
550
1,411
7,367
3,313
0
7,197
170
61,394
0
L
Athena
Wastid
Athena
6,949
1,683
202
1,079
12,738
16,246
15
11,001
1,737
14,155
0
L
Khepri
saladism
Khepri
7,519
90
853
1,590
14,947
23,177
0
13,307
1,640
22,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,364
Gold Earned
47,045
134
Minions Killed
142
0
Camps Cleared
0
810,968
Distance Traveled
1,169,528
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,056
255
0
0
0
0
0
W
Cerberus
9,452
788
40
3
0
248,520
4
W
Chang'e
9,007
751
38
3
0
250,067
0
W
Nu Wa
9,592
799
27
2
0
227,293
1
L
Horus
8,074
673
19
2
0
211,300
2
W
Ymir
9,470
789
13
1
0
216,493
6
W
Morgan Le Fay
9,524
794
24
2
0
227,155
0
L
Merlin
9,030
753
79
7
0
211,215
3
L
Athena
7,969
664
8
1
0
168,273
5
L
Khepri
8,235
686
28
2
0
220,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role