Player Matchup

Neith
Neith
AngeLitoXmeN
Neith
Level 104
God Stats
4W - 5L
1,368 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Fenrir
Fenrir
Coliflower23
Fenrir
Level 63
God Stats
4W - 3L
1,645 SR
Queue Stats
30W - 36L
1,407 Elo+
Solo
Shiva
Shiva
Hiso-Chan
Shiva
Level 112
God Stats
15W - 9L
1,321 SR
Queue Stats
253W - 278L
1,537 Elo+
Solo
Atlas
Atlas
Jevilnight
Atlas
Level 66
God Stats
53W - 44L
1,462 SR
Queue Stats
86W - 86L
1,359 Elo+
Solo
Nu Wa
Nu Wa
inciensos
Nu Wa
Level 58
God Stats
5W - 8L
1,433 SR
Queue Stats
36W - 49L
1,451 Elo+
Solo
Team Averages
Level 81
1,446 SR
1,451 Elo+

VS

Team Averages
Level 112
1,700 SR
1,479 Elo+
Charybdis
Charybdis
BrazenElite
Charybdis
Level 103
God Stats
2W - 2L
1,581 SR
Queue Stats
8W - 13L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
MissBowmanxx
Baron Samedi
Level 160
God Stats
33W - 20L
1,733 SR
Queue Stats
488W - 493L
1,440 Elo+
Solo
Olorun
Olorun
SnorkFungus46
Olorun
Level 132
God Stats
12W - 6L
1,568 SR
Queue Stats
150W - 131L
1,495 Elo+
Solo
Guan Yu
Guan Yu
perezk2324
Guan Yu
Level 79
God Stats
4W - 1L
1,712 SR
Queue Stats
96W - 88L
1,500 Elo+
Solo
Shiva
Shiva
tygamer4
Shiva
Level 85
God Stats
17W - 5L
1,903 SR
Queue Stats
293W - 283L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
6,945
463
7,167
8,924
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
2 / 3 / 1
7,764
518
5,466
9,614
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Hiso-Chan
Shiva
13
0 / 4 / 1
7,581
505
6,519
8,186
7,919
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Atlas
10
0 / 5 / 1
6,339
423
6,568
12,997
6,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
inciensos
Nu Wa
11
1 / 5 / 2
6,679
445
6,109
8,348
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrazenElite
Charybdis
14
3 / 2 / 3
8,928
595
5,702
11,908
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MissBowmanxx
Baron Samedi
13
3 / 1 / 8
8,433
562
3,129
12,383
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 5
9,579
639
9,254
7,590
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
perezk2324
Guan Yu
15
6 / 0 / 6
9,027
602
7,366
12,563
7,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
tygamer4
Shiva
14
3 / 1 / 7
8,893
593
7,714
10,602
9,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
21
21
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Charybdis
BrazenElite
Charybdis
3
2
3
2.25
L
Fenrir
2
3
1
0.83
L
Shiva
Hiso-Chan
Shiva
0
4
1
0.13
L
Atlas
0
5
1
0.1
W
Baron Samedi
MissBowmanxx
Baron Samedi
3
1
8
7
W
6
2
5
4.25
L
Nu Wa
inciensos
Nu Wa
1
5
2
0.4
W
Guan Yu
perezk2324
Guan Yu
6
0
6
9
W
Shiva
tygamer4
Shiva
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,829
Damage
33,165
48,069
Taken
55,046
22,947
Mitigated
34,245
12,432
Healing
21,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,167
3,153
0
1,563
8,924
2,925
482
1,696
7,228
0
43,901
W
Charybdis
BrazenElite
Charybdis
5,702
4,584
80
6,102
11,908
4,191
2,605
2,794
9,052
0
55,445
L
Fenrir
5,466
1,192
0
4,271
9,614
3,283
0
2,223
7,391
0
45,667
L
Shiva
Hiso-Chan
Shiva
6,519
742
124
1,381
8,186
7,919
653
683
7,503
0
43,812
L
Atlas
6,568
2,527
371
2,926
12,997
6,705
415
2,095
10,902
24,011
0
W
Baron Samedi
MissBowmanxx
Baron Samedi
3,129
222
760
4,418
12,383
10,187
308
2,881
9,432
25,247
0
W
9,254
3,992
673
3,369
7,590
3,182
3,020
2,253
5,217
52,101
15,262
L
Nu Wa
inciensos
Nu Wa
6,109
1,072
0
1,796
8,348
2,115
605
4,452
3,896
37,413
0
W
Guan Yu
perezk2324
Guan Yu
7,366
1,722
988
2,592
12,563
7,363
235
2,763
9,656
0
55,213
W
Shiva
tygamer4
Shiva
7,714
1,712
320
2,143
10,602
9,322
0
1,512
9,012
0
48,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
44,860
328
Minions Killed
466
0
Camps Cleared
0
1,397,306
Distance Traveled
1,432,018
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,945
463
63
4
0
227,283
0
W
Charybdis
8,928
595
120
8
0
260,935
0
L
Fenrir
7,764
518
86
6
0
328,179
5
L
Shiva
7,581
505
91
6
0
284,491
5
L
Atlas
6,339
423
23
2
0
285,615
2
W
Baron Samedi
8,433
562
32
2
0
274,498
2
W
Olorun
9,579
639
116
8
0
267,420
4
L
Nu Wa
6,679
445
65
4
0
271,738
2
W
Guan Yu
9,027
602
96
6
0
359,158
3
W
Shiva
8,893
593
102
7
0
270,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role