Player Matchup

Freya
Freya
Citrooon
Freya
Level 85
God Stats
19W - 15L
1,562 SR
Queue Stats
135W - 100L
1,598 Elo+
Party 1
Kali
Kali
Jetfyre3
Kali
Level 100
God Stats
11W - 1L
2,020 SR
Queue Stats
50W - 41L
1,619 Elo+
Party 3
Ymir
Ymir
KerenzFF
Ymir
Level 60
God Stats
1W - 1L
1,297 SR
Queue Stats
35W - 27L
1,595 Elo+
Party 3
Pele
Pele
Screall
Pele
Level 88
God Stats
7W - 1L
1,798 SR
Queue Stats
49W - 41L
1,586 Elo+
Party 3
Izanami
Izanami
Skovgaard
Izanami
Level 56
God Stats
7W - 3L
1,909 SR
Queue Stats
83W - 61L
1,721 Elo+
Party 1
Team Averages
Level 78
1,717 SR
1,624 Elo+

VS

Team Averages
Level 99
1,536 SR
1,508 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Darkza
Morgan Le Fay
Level 140
God Stats
13W - 6L
1,678 SR
Queue Stats
75W - 48L
1,582 Elo+
Solo
Nemesis
Nemesis
ElDiosKiwi
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,490 Elo+
Party 2
Hachiman
Hachiman
MG MorDox10
Hachiman
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 122L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Citrooon
Freya
10
3 / 4 / 1
6,156
560
4,107
6,727
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
11
4 / 1 / 0
6,637
603
6,658
9,432
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
10
1 / 1 / 6
6,213
565
1,935
5,965
2,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Pele
Screall
Pele
10
0 / 4 / 0
5,707
519
2,176
8,338
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Skovgaard
Izanami
12
6 / 1 / 1
6,928
630
7,608
6,054
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 1 / 1
6,396
581
7,711
9,134
6,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
 
Sobek
7
2 / 6 / 1
5,326
484
1,814
12,047
6,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Darkza
Morgan Le Fay
11
4 / 2 / 1
6,776
616
6,574
4,413
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ElDiosKiwi
Nemesis
9
1 / 3 / 3
5,649
514
3,220
7,067
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
MG MorDox10
Hachiman
10
1 / 2 / 1
5,395
490
2,514
4,339
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
14
Kills
11
11
Deaths
14
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
1
1
3.5
L
Sobek
 
Sobek
2
6
1
0.42
W
Freya
Citrooon
Freya
3
4
1
0.88
L
Morgan Le Fay
Darkza
Morgan Le Fay
4
2
1
2.25
L
Nemesis
ElDiosKiwi
Nemesis
1
3
3
0.83
W
Kali
4
1
0
4
W
Ymir
1
1
6
4
L
Hachiman
MG MorDox10
Hachiman
1
2
1
0.75
W
Pele
Screall
Pele
0
4
0
0
W
Izanami
Skovgaard
Izanami
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,484
Damage
21,833
36,516
Taken
37,000
13,562
Mitigated
17,973
12,076
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,711
2,035
0
2,200
9,134
6,246
0
0
9,134
7,437
28,416
L
Sobek
 
Sobek
1,814
472
0
2,341
12,047
6,959
0
3,026
9,021
10,342
0
W
Freya
Citrooon
Freya
4,107
1,477
0
2,101
6,727
2,340
0
3,959
2,434
27,535
3,075
L
Morgan Le Fay
Darkza
Morgan Le Fay
6,574
592
0
949
4,413
1,480
0
1,305
3,108
37,358
0
L
Nemesis
ElDiosKiwi
Nemesis
3,220
1,305
0
2,127
7,067
2,213
0
598
6,469
0
24,164
W
Kali
6,658
3,569
0
3,015
9,432
3,064
0
2,543
6,725
0
36,874
W
Ymir
1,935
296
0
2,193
5,965
2,621
0
1,049
4,916
15,626
0
L
Hachiman
MG MorDox10
Hachiman
2,514
704
0
1,402
4,339
1,075
0
735
3,604
0
32,012
W
Pele
Screall
Pele
2,176
292
0
2,414
8,338
3,838
0
714
7,624
0
31,317
W
Izanami
Skovgaard
Izanami
7,608
5,661
0
2,353
6,054
1,699
566
727
5,327
0
58,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
29,542
336
Minions Killed
272
0
Camps Cleared
0
1,051,630
Distance Traveled
1,023,248
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,396
581
74
7
0
216,434
0
L
Sobek
5,326
484
10
1
0
201,732
1
W
Freya
6,156
560
69
6
0
208,323
2
L
Morgan Le Fay
6,776
616
75
7
0
207,314
6
L
Nemesis
5,649
514
51
5
0
221,271
1
W
Kali
6,637
603
62
6
0
217,358
0
W
Ymir
6,213
565
18
2
0
211,434
3
L
Hachiman
5,395
490
62
6
0
176,497
2
W
Pele
5,707
519
70
6
0
206,975
3
W
Izanami
6,928
630
117
11
0
207,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role