Player Matchup

Erlang Shen
Erlang Shen
SA-MADMAN
Erlang Shen
Level 18
God Stats
5W - 12L
1,341 SR
Queue Stats
7W - 22L
1,212 Elo+
Party 4
Neith
Neith
SpG_ZeTeXiii
Neith
Level 67
God Stats
13W - 20L
1,482 SR
Queue Stats
134W - 172L
1,374 Elo+
Party 3
Tiamat
Tiamat
The-Raptor-play
Tiamat
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 205L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
wilverine
Amaterasu
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
167W - 218L
1,362 Elo+
Party 3
Aphrodite
Aphrodite
xKayda_
Aphrodite
Level 35
God Stats
1W - 7L
1,185 SR
Queue Stats
17W - 37L
1,232 Elo+
Party 4
Team Averages
Level 34
1,402 SR
1,336 Elo+

VS

Team Averages
Level 51
1,527 SR
1,453 Elo+
Cupid
Cupid
Bdszokni7958
Cupid
Level 37
God Stats
11W - 7L
1,630 SR
Queue Stats
16W - 21L
1,480 Elo+
Party 1
Atlas
Atlas
Ma1k3ru_sama
Atlas
Level 47
God Stats
6W - 8L
1,523 SR
Queue Stats
97W - 111L
1,436 Elo+
Party 2
Merlin
Merlin
Sad_Unsainted
Merlin
Level 121
God Stats
4W - 1L
1,716 SR
Queue Stats
164W - 144L
1,608 Elo+
Party 2
Arachne
Arachne
SheeshTeihk
Arachne
Level 35
God Stats
10W - 8L
1,525 SR
Queue Stats
41W - 64L
1,320 Elo+
Solo
Sun Wukong
Sun Wukong
Token7989
Sun Wukong
Level 15
God Stats
2W - 5L
1,240 SR
Queue Stats
9W - 12L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SA-MADMAN
Erlang Shen
13
5 / 3 / 2
8,065
504
10,755
14,366
7,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 6 / 2
8,708
544
7,347
11,689
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 8 / 2
6,348
397
5,719
10,575
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
wilverine
Amaterasu
12
1 / 2 / 2
7,608
476
4,121
10,218
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
xKayda_
Aphrodite
10
0 / 5 / 2
6,182
386
3,392
9,344
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
9,121
570
12,176
11,728
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 7
7,970
498
6,273
11,311
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 2 / 6
8,919
557
11,201
8,538
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
SheeshTeihk
Arachne
16
9 / 2 / 3
9,661
604
10,801
13,921
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Token7989
Sun Wukong
13
1 / 3 / 3
7,829
489
3,668
9,027
4,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
24
24
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
W
2
2
7
2.75
L
Erlang Shen
SA-MADMAN
Erlang Shen
5
3
2
2
W
5
2
6
4
W
Arachne
SheeshTeihk
Arachne
9
2
3
5.25
L
4
6
2
0.83
L
0
8
2
0.13
W
Sun Wukong
Token7989
Sun Wukong
1
3
3
0.83
L
Amaterasu
wilverine
Amaterasu
1
2
2
1
L
Aphrodite
xKayda_
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,334
Damage
44,119
56,192
Taken
54,525
23,381
Mitigated
26,004
15,978
Healing
20,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,176
8,683
160
7,073
11,728
3,334
728
4,758
6,468
0
54,544
W
6,273
1,905
175
2,117
11,311
11,443
95
1,445
9,536
23,557
0
L
Erlang Shen
SA-MADMAN
Erlang Shen
10,755
4,587
0
4,264
14,366
7,027
0
2,536
11,830
0
49,332
W
11,201
1,239
292
3,965
8,538
2,794
803
1,019
7,409
66,039
0
W
Arachne
SheeshTeihk
Arachne
10,801
6,682
0
4,738
13,921
4,415
28
497
13,107
0
73,717
L
7,347
4,852
0
3,308
11,689
2,982
0
6,651
5,038
0
43,200
L
5,719
1,680
0
1,062
10,575
4,466
0
1,893
8,682
18,355
0
W
Sun Wukong
Token7989
Sun Wukong
3,668
407
0
1,992
9,027
4,018
277
336
8,639
0
28,703
L
Amaterasu
wilverine
Amaterasu
4,121
1,101
0
1,855
10,218
5,294
0
908
9,310
0
35,647
L
Aphrodite
xKayda_
Aphrodite
3,392
654
2,150
3,339
9,344
3,612
315
5,486
3,858
24,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,911
Gold Earned
43,500
307
Minions Killed
443
0
Camps Cleared
0
1,435,797
Distance Traveled
1,496,512
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,121
570
106
7
0
286,134
0
W
Atlas
7,970
498
26
2
0
297,548
2
L
Erlang Shen
8,065
504
74
5
0
337,939
1
W
Merlin
8,919
557
124
8
0
270,571
4
W
Arachne
9,661
604
114
7
0
347,784
1
L
Neith
8,708
544
75
5
0
250,648
0
L
Tiamat
6,348
397
31
2
0
260,337
0
W
Sun Wukong
7,829
489
73
5
0
294,475
2
L
Amaterasu
7,608
476
68
4
0
322,021
2
L
Aphrodite
6,182
386
59
4
0
264,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role